BodyApplyForce Method (Vector2, Vector2) |
Apply a force at a world point. If the force is not
applied at the center of mass, it will generate a torque and
affect the angular velocity. This wakes up the body.
Namespace:
Internal.tainicom.Aether.Physics2D.Dynamics
Assembly:
NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax See Also