PrismaticJoint Constructor (Body, Body, Vector2, Vector2, Vector2, Boolean) |
This requires defining a line of
motion using an axis and an anchor point. The definition uses local
anchor points and a local axis so that the initial configuration
can violate the constraint slightly. The joint translation is zero
when the local anchor points coincide in world space. Using local
anchors and a local axis helps when saving and loading a game.
Namespace:
Internal.tainicom.Aether.Physics2D.Dynamics.Joints
Assembly:
NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax See Also