WorldCreateCapsule Method (Single, Single, Int32, Single, Int32, Single, Vector2, Single, BodyType) |
Namespace: Internal.tainicom.Aether.Physics2D.Dynamics
public Body CreateCapsule( float height, float topRadius, int topEdges, float bottomRadius, int bottomEdges, float density, Vector2 position = null, float rotation = 0f, BodyType bodyType = BodyType.Static )