PolygonShapeVertices Property |
Create a convex hull from the given array of local points.
The number of vertices must be in the range [3, Settings.MaxPolygonVertices].
Warning: the points may be re-ordered, even if they form a convex polygon
Warning: collinear points are handled but not removed. Collinear points may lead to poor stacking behavior.
Namespace:
Internal.tainicom.Aether.Physics2D.Collision.Shapes
Assembly:
NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax public Vertices Vertices { get; set; }
Property Value
Type:
VerticesSee Also