Capabilities Properties |
The Capabilities type exposes the following members.
| Name | Description | |
|---|---|---|
| Adapters |
A list of all graphics adapters installed on the system.
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| Backend |
The currently active rendering backend API.
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| CurrentAdapter |
Details about the currently active graphics adapter.
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| HomogeneousDepth |
Indicates whether depth coordinates in NDC range from -1 to 1 (true) or 0 to 1 (false).
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| MaxBlits |
The maximum number of texture blits in a single frame.
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| MaxComputeBindings |
The maximum number of compute bindings that can be allocated.
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| MaxDrawCalls |
The maximum number of draw calls in a single frame.
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| MaxDynamicIndexBuffers |
The maximum number of dynamic index buffers that can be allocated.
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| MaxDynamicVertexBuffers |
The maximum number of dynamic vertex buffers that can be allocated.
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| MaxEncoders |
The maximum number of encoder threads.
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| MaxFramebufferAttachments |
The maximum number of attachments to a single framebuffer.
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| MaxFramebuffers |
The maximum number of frame buffers that can be allocated.
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| MaxIndexBuffers |
The maximum number of index buffers that can be allocated.
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| MaxOcclusionQueries |
The maximum number of occlusion queries that can be used.
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| MaxPrograms |
The maximum number of programs that can be allocated.
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| MaxShaders |
The maximum number of shaders that can be allocated.
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| MaxTextureLayers |
The maximum layers in a texture.
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| MaxTextures |
The maximum number of textures that can be allocated.
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| MaxTextureSamplers |
The maximum number of texture samplers that can be allocated.
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| MaxTextureSize |
The maximum size of a texture, in pixels.
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| MaxUniforms |
The maximum number of uniforms that can be used.
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| MaxVertexBuffers |
The maximum number of vertex buffers that can be allocated.
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| MaxVertexDecls |
The maximum number of vertex declarations that can be allocated.
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| MaxVertexStreams |
The maximum number of vertex streams that can be used.
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| MaxViews |
The maximum number of render views supported.
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| OriginBottomLeft |
Indicates whether the coordinate system origin is at the bottom left or top left.
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| SupportedFeatures |
A set of extended features supported by the device.
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| TransientIndexBufferSize |
The amount of transient index buffer space reserved.
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| TransientVertexBufferSize |
The amount of transient vertex buffer space reserved.
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