ShooterInGameContextScreen Properties |
The ShooterInGameContextScreen type exposes the following members.
Name | Description | |
---|---|---|
AnyData |
The user data of the component.
(Inherited from Component.) | |
BackgroundColor |
The background color of the control.
(Inherited from UIControl.) | |
BackgroundRounding |
The background rounding size.
(Inherited from UIControl.) | |
BaseType |
Gets the base type of the object.
(Inherited from Component.) | |
CanBeSelected |
Whether the object is selectable in editor view.
(Inherited from UIControl.) | |
CanBeSelectedInHierarchy | (Inherited from UIControl.) | |
CanClone |
Whether the control is cloneable.
(Inherited from UIControl.) | |
CanFocus |
Whether control can be focused.
(Inherited from UIControl.) | |
Capture | (Inherited from UIControl.) | |
CloneSupport |
Whether the object supports cloning.
(Inherited from Component.) | |
ColorMultiplier |
The extra color multiplier applied to the control.
(Inherited from UIControl.) | |
Components |
Gets the collection of the child components.
(Inherited from Component.) | |
CoverOtherControls | (Inherited from UIControl.) | |
CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component.) | |
DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component.) | |
Disposed |
Whether the object is disposed.
(Inherited from Component.) | |
EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.) | |
EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component.) | |
EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.) | |
EditorScrollPosition |
The editor scroll position of the control.
(Inherited from UIControl.) | |
EditorZoomIndex | (Inherited from UIControl.) | |
Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.) | |
EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
Focused |
Whether the control is focused or not.
(Inherited from UIControl.) | |
GameMode | ||
HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component.) | |
HorizontalAlignment |
The horizontal alignment of the control.
(Inherited from UIControl.) | |
Margin |
The margin of the control.
(Inherited from UIControl.) | |
MousePosition |
The current mouse pointer position in the local coordinates of the control.
(Inherited from UIControl.) | |
MouseRelativeMode | (Inherited from UIControl.) | |
Name |
The name of the component.
(Inherited from Component.) | |
NetworkID | (Inherited from Component.) | |
NetworkIsClient | (Inherited from Component.) | |
NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.) | |
NetworkIsSingle | (Inherited from Component.) | |
NetworkIsSingleOrClient | (Inherited from Component.) | |
NetworkLogic | ||
NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.) | |
NetworkModeUsers | (Inherited from Component.) | |
Parent |
Gets the parent object.
(Inherited from Component.) | |
ParentContainer |
The parent container of the control.
(Inherited from UIControl.) | |
ParentControl | (Inherited from UIControl.) | |
ParentRoot |
Gets the parent root object.
(Inherited from Component.) | |
ReadOnly |
Whether the control is read-only.
(Inherited from UIControl.) | |
ReadOnlyInHierarchy |
Whether the control is read-only in hierarchy.
(Inherited from UIControl.) | |
RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.) | |
SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component.) | |
Scene | ||
ScreenClipRectangle |
The clip rectangle of the control.
(Inherited from UIControl.) | |
ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.) | |
Size |
The size of the control.
(Inherited from UIControl.) | |
SpecialShader |
The special shader of the control.
(Inherited from UIControl.) | |
SpecialShaderApplyToChildren |
Whether special shader is applied to children.
(Inherited from UIControl.) | |
Style |
The style of the control.
(Inherited from UIControl.) | |
Text |
The text value of the control.
(Inherited from UIControl.) | |
Time | (Inherited from UIControl.) | |
TopMost |
Whether the control is rendered on the top.
(Inherited from UIControl.) | |
TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component.) | |
VerticalAlignment |
The vertical alignment of the control.
(Inherited from UIControl.) | |
Visible |
Whether the control is visible.
(Inherited from UIControl.) | |
VisibleInHierarchy | (Inherited from UIControl.) |