Ray Class |
Namespace: Internal.Net3dBool
public class Ray
The Ray type exposes the following members.
Name | Description | |
---|---|---|
Ray(Ray) | Initializes a new instance of the Ray class | |
Ray(Vector3, Vector3, Double, Double, IntersectionType) | Initializes a new instance of the Ray class |
Name | Description | |
---|---|---|
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
Intersection | ||
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
---|---|---|
directionNormal | ||
intersectionType | ||
isShadowRay | ||
maxDistanceToConsider | ||
minDistanceToConsider | ||
oneOverDirection | ||
origin | ||
sameSurfaceOffset | ||
sign |
Name | Description | |
---|---|---|
MethodInvoke |
Calls the object method by name.
(Defined by ObjectEx.) | |
PropertyGet(String, Object, Boolean) | Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.) | |
PropertyGetT(String, Object, Boolean) | Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.) | |
PropertySet |
Sets the value of the object property by name.
(Defined by ObjectEx.) |