Vector3 Structure |
Namespace: Internal.Net3dBool
[SerializableAttribute] public struct Vector3 : IEquatable<Vector3>
The Vector3 type exposes the following members.
Name | Description | |
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Vector3(Double) | Initializes a new instance of the Vector3 class | |
Vector3(Vector3) |
Constructs a new instance from the given Vector3d.
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Vector3(Double, Double, Double) |
Constructs a new Vector3.
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Name | Description | |
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Item | ||
Length |
Gets the length (magnitude) of the vector.
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LengthSquared |
Gets the square of the vector length (magnitude).
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Name | Description | |
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Add(Vector3, Vector3) |
Adds two vectors.
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Add(Vector3, Vector3, Vector3) |
Adds two vectors.
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BaryCentric(Vector3, Vector3, Vector3, Double, Double) |
Interpolate 3 Vectors using Barycentric coordinates
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BaryCentric(Vector3, Vector3, Vector3, Double, Double, Vector3) | Interpolate 3 Vectors using Barycentric coordinates | |
CalculateAngle(Vector3, Vector3) |
Calculates the angle (in radians) between two vectors.
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CalculateAngle(Vector3, Vector3, Double) | Calculates the angle (in radians) between two vectors. | |
Clamp(Vector3, Vector3, Vector3) |
Clamp a vector to the given minimum and maximum vectors
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Clamp(Vector3, Vector3, Vector3, Vector3) |
Clamp a vector to the given minimum and maximum vectors
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Collinear |
Checks if 3 points are collinear (all lie on the same line).
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ComponentMax(Vector3) | ||
ComponentMax(Vector3, Vector3) |
Calculate the component-wise maximum of two vectors
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ComponentMax(Vector3, Vector3, Vector3) |
Calculate the component-wise maximum of two vectors
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ComponentMin(Vector3) | ||
ComponentMin(Vector3, Vector3) |
Calculate the component-wise minimum of two vectors
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ComponentMin(Vector3, Vector3, Vector3) |
Calculate the component-wise minimum of two vectors
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Cross(Vector3, Vector3) |
Caclulate the cross (vector) product of two vectors
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Cross(Vector3, Vector3, Vector3) |
Caclulate the cross (vector) product of two vectors
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Divide(Vector3, Vector3) |
Divides a vector by the components of a vector (scale).
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Divide(Vector3, Double) |
Divides a vector by a scalar.
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Divide(Vector3, Vector3, Vector3) |
Divide a vector by the components of a vector (scale).
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Divide(Vector3, Double, Vector3) |
Divides a vector by a scalar.
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Dot(Vector3, Vector3) |
Calculate the dot (scalar) product of two vectors
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Dot(Vector3, Vector3, Double) |
Calculate the dot (scalar) product of two vectors
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Equals(Object) |
Indicates whether this instance and a specified object are equal.
(Overrides ValueTypeEquals(Object).) | |
Equals(Vector3) | Indicates whether the current vector is equal to another vector. | |
Equals(Vector3, Double) |
Indicates whether this instance and a specified object are equal within an error range.
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GetHashCode |
Returns the hashcode for this instance.
(Overrides ValueTypeGetHashCode.) | |
GetNormal |
Returns a normalized Vector of this.
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GetPerpendicular | ||
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
Lerp(Vector3, Vector3, Double) |
Returns a new Vector that is the linear blend of the 2 given Vectors
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Lerp(Vector3, Vector3, Double, Vector3) |
Returns a new Vector that is the linear blend of the 2 given Vectors
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Max |
Returns the Vector3d with the minimum magnitude
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Min |
Returns the Vector3d with the minimum magnitude
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Multiply(Vector3, Vector3) |
Multiplies a vector by the components a vector (scale).
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Multiply(Vector3, Double) |
Multiplies a vector by a scalar.
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Multiply(Vector3, Vector3, Vector3) |
Multiplies a vector by the components of a vector (scale).
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Multiply(Vector3, Double, Vector3) |
Multiplies a vector by a scalar.
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Normalize |
Scales the Vector3d to unit length.
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Normalize(Vector3) |
Scale a vector to unit length
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Normalize(Vector3, Vector3) |
Scale a vector to unit length
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Subtract(Vector3, Vector3) |
Subtract one Vector from another
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Subtract(Vector3, Vector3, Vector3) |
Subtract one Vector from another
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ToArray | ||
ToString |
Returns a System.String that represents the current Vector3.
(Overrides ValueTypeToString.) |
Name | Description | |
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Addition |
Adds two instances.
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Division(Double, Vector3) |
Creates a new vector which is the numerator devided by each component of the vector.
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Division(Vector3, Double) |
Divides an instance by a scalar.
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Equality |
Compares two instances for equality.
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Inequality |
Compares two instances for inequality.
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Multiply(Double, Vector3) |
Multiplies an instance by a scalar.
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Multiply(Vector3, Vector3) |
Component wise multiply two vectors together, x*x, y*y, z*z.
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Multiply(Vector3, Double) |
Multiplies an instance by a scalar.
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Subtraction |
Subtracts two instances.
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UnaryNegation |
Negates an instance.
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Name | Description | |
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NegativeInfinity |
Defines an instance with all components set to negative infinity.
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One |
Defines an instance with all components set to 1.
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PositiveInfinity |
Defines an instance with all components set to positive infinity.
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SizeInBytes |
Defines the size of the Vector3d struct in bytes.
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UnitX |
Defines a unit-length Vector3d that points towards the X-axis.
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UnitY |
Defines a unit-length Vector3d that points towards the Y-axis.
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UnitZ |
/// Defines a unit-length Vector3d that points towards the Z-axis.
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x |
The X component of the Vector3.
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y |
The Y component of the Vector3.
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z |
The Z component of the Vector3.
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Zero |
Defines a zero-length Vector3.
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Name | Description | |
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MethodInvoke |
Calls the object method by name.
(Defined by ObjectEx.) | |
PropertyGet(String, Object, Boolean) | Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.) | |
PropertyGetT(String, Object, Boolean) | Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.) | |
PropertySet |
Sets the value of the object property by name.
(Defined by ObjectEx.) |