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IndirectBuffer Structure

Represents a buffer that can contain indirect drawing commands created and processed entirely on the GPU.

Namespace:  Internal.SharpBgfx
Assembly:  NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax
C#
public struct IndirectBuffer : IDisposable, 
	IEquatable<IndirectBuffer>

The IndirectBuffer type exposes the following members.

Constructors
  NameDescription
Public methodIndirectBuffer
Initializes a new instance of the IndirectBuffer struct.
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Methods
  NameDescription
Public methodDispose
Releases the index buffer.
Public methodEquals(Object)
Determines whether the specified Object is equal to this instance.
(Overrides ValueTypeEquals(Object).)
Public methodEquals(IndirectBuffer)
Determines whether the specified object is equal to this instance.
Public methodGetHashCode
Returns a hash code for this instance.
(Overrides ValueTypeGetHashCode.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodToString
Returns a String that represents this instance.
(Overrides ValueTypeToString.)
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Operators
  NameDescription
Public operatorStatic memberEquality
Implements the equality operator.
Public operatorStatic memberInequality
Implements the inequality operator.
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Fields
  NameDescription
Public fieldStatic memberInvalid
Represents an invalid handle.
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Extension Methods
See Also