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Transform Structure

A transform contains translation and rotation. It is used to represent the position and orientation of rigid frames.

Namespace:  Internal.tainicom.Aether.Physics2D.Common
Assembly:  NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax
C#
public struct Transform

The Transform type exposes the following members.

Constructors
  NameDescription
Public methodTransform(Vector2, Complex)
Initialize using a position vector and a Complex rotation.
Public methodTransform(Vector2, Single)
Initialize using a position vector and a rotation.
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Properties
  NameDescription
Public propertyStatic memberIdentity
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Methods
  NameDescription
Public methodStatic memberDivide(Transform, Transform)
Public methodStatic memberDivide(Vector2, Transform)
Public methodStatic memberDivide(Vector2, Transform)
Public methodStatic memberDivide(Transform, Complex, Transform)
Public methodStatic memberDivide(Transform, Transform, Transform)
Public methodStatic memberDivide(Vector2, Transform, Vector2)
Public methodEquals
Indicates whether this instance and a specified object are equal.
(Inherited from ValueType.)
Public methodGetHashCode
Returns the hash code for this instance.
(Inherited from ValueType.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodStatic memberMultiply(Transform, Transform)
Public methodStatic memberMultiply(Vector2, Transform)
Public methodStatic memberMultiply(Vector2, Transform)
Public methodStatic memberMultiply(Transform, Complex, Transform)
Public methodToString
Returns the fully qualified type name of this instance.
(Inherited from ValueType.)
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Fields
  NameDescription
Public fieldp
Public fieldq
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Extension Methods
See Also