How to import a 3D model from Blender

This post describes how to configure a 3D model in Blender, import it, and place the object in the scene.

Configure

So, we have open blender file.

It is a good idea to configure axes before the export. Rotate the model to make X axis - Forward, Z axis - Up.

Export

  1. To export go to Menu -> File -> Export -> glTF 2.0 (.glb/.gltf).
  2. In Blender File View change Format to glTF Separate. "GLTF + Separate" is the best mode to import.
  3. Specify Textures folder, set "Textures".

File structure

The convenient file structure is next:

  • Use this template for folder naming when adding common content: Assets\Content\{content type}\{your nickname}\{model name}\.
  • "Source" folder for blend file.
  • "Textures" folder for textures.

Import 3D model

Open gtlf file in the editor by double click. The resource will open, click Re-import button at the right bottom corner to initiate the import. After click, you will see the model. Save it.

Read more in the manual.

Placing a 3D model in the scene

If you don't already have a scene, you can create one from the start page.

To locate the resource's placement, utilize the Find in Resources window option from the context menu.

To place a 3D model in the scene, one needs to drag and drop the resource.

See also

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