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Character2D Events

The Character2D type exposes the following members.

Events
  NameDescription
Public eventAddedToParent
Occurs when a component is added to the parent.
(Inherited from Component.)
Public eventCanBeSelectedChanged
Occurs when the CanBeSelected property value changes.
(Inherited from ObjectInSpace.)
Public eventCastShadowsChanged
Occurs when the CastShadows property value changes.
(Inherited from MeshInSpace.)
Public eventCharacterTypeChanged
Occurs when the CharacterType property value changes.
Public eventCloneEvent
Occurs when object is cloned.
(Inherited from Component.)
Public eventCloneSupportChanged
Occurs after changing value of CloneSupport property.
(Inherited from Component.)
Public eventCollisionChanged
Occurs when the Collision property value changes.
(Inherited from MeshInSpace.)
Public eventCollisionSoundPlayBefore (Inherited from MeshInSpace.)
Public eventColorChanged
Occurs when the Color property value changes.
(Inherited from MeshInSpace.)
Public eventComponentAdded
Occurs when a child component is added.
(Inherited from Component.)
Public eventComponentRemoved
Occurs when a child component is removed.
(Inherited from Component.)
Public eventComponentsChanged
Occurs when the set of children is changed.
(Inherited from Component.)
Public eventDisabledEvent
Occurs when the object is disabled from a hierarchy of the components or is disabled. See also EnabledInHierarchy property.
(Inherited from Component.)
Public eventDisabledInSimulation
Occurs when the object is detached from a hierarchy of the components or is disabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.)
Public eventDisplayInEditorChanged
Occurs when value of DisplayInEditor property is changed.
(Inherited from Component.)
Public eventDisposeEvent
Occurs when the object is disposed.
(Inherited from Component.)
Public eventEnabledChanged
Occurs when the Enabled property value changes.
(Inherited from Component.)
Public eventEnabledEvent
Occurs when the object is attached to a hierarchy of the components and is enabled. See also EnabledInHierarchy property.
(Inherited from Component.)
Public eventEnabledInHierarchyChanged
Occurs when the EnabledInHierarchy property value changes.
(Inherited from Component.)
Public eventEnabledInSimulation
Occurs when the object is attached to a hierarchy of the components and is enabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.)
Public eventGetRenderSceneData (Inherited from ObjectInSpace.)
Public eventGetRenderSceneDataAddToFrameData (Inherited from MeshInSpace.)
Public eventGetRenderSceneDataBefore (Inherited from ObjectInSpace.)
Public eventLifetimeEnd (Inherited from ObjectInSpace.)
Public eventLoadEvent
Occurs during object loading.
(Inherited from Component.)
Public eventMeshChanged
Occurs when the Mesh property value changes.
(Inherited from MeshInSpace.)
Public eventMeshOutputOverride (Inherited from MeshInSpace.)
Public eventMetadataGetMemberBySignatureEvent
Occurs when the object metadata member is received by name.
(Inherited from Component.)
Public eventMetadataGetMembersEvent
Occurs upon receipt of the object's metadata members.
(Inherited from Component.)
Public eventMetadataGetMembersFilterEvent
Occurs when filtering receive members of the object metadata.
(Inherited from Component.)
Public eventMotionBlurFactorChanged
Occurs when the MotionBlurFactor property value changes.
(Inherited from MeshInSpace.)
Public eventNameChanged
Occurs when component name is changed.
(Inherited from Component.)
Public eventNetworkModeChanged
Occurs when the NetworkMode property value changes.
(Inherited from Component.)
Public eventObjectInteractionGetInfoEvent
Public eventOccluderChanged
Occurs when the Occluder property value changes.
(Inherited from MeshInSpace.)
Public eventPhysicalBodyAngularVelocityChanged
Occurs when the PhysicalBodyAngularVelocity property value changes.
(Inherited from MeshInSpace.)
Public eventPhysicalBodyLinearVelocityChanged
Occurs when the PhysicalBodyLinearVelocity property value changes.
(Inherited from MeshInSpace.)
Public eventPreloadResourcesEvent
Occurs when preloading the resources used by the object.
(Inherited from Component.)
Public eventReceiveDecalsChanged
Occurs when the ReceiveDecals property value changes.
(Inherited from MeshInSpace.)
Public eventReceiveNetworkMessageFromClient (Inherited from Component.)
Public eventReceiveNetworkMessageFromServer (Inherited from Component.)
Public eventRemainingLifetimeChanged
Occurs when the RemainingLifetime property value changes.
(Inherited from ObjectInSpace.)
Public eventRemovedFromParent
Occurs when a component is removed from the parent.
(Inherited from Component.)
Public eventReplaceMaterialChanged
Occurs when the ReplaceMaterial property value changes.
(Inherited from MeshInSpace.)
Public eventSaveEvent
Occurs during object saving.
(Inherited from Component.)
Public eventSaveSupportChanged
Occurs after changing value of SaveSupport property.
(Inherited from Component.)
Public eventScreenLabelChanged
Occurs when the ScreenLabel property value changes.
(Inherited from Component.)
Public eventSimulationStep
Occurs during the simulation step.
(Inherited from Component.)
Public eventSimulationStepClient
Occurs during the simulation step.
(Inherited from Component.)
Public eventSoundPlayBefore
Public eventSpaceBoundsUpdateEvent (Inherited from ObjectInSpace.)
Public eventSpaceBoundsUpdateIncludeChildrenEvent (Inherited from ObjectInSpace.)
Public eventSpecialEffectsChanged
Occurs when the SpecialEffects property value changes.
(Inherited from MeshInSpace.)
Public eventStaticChanged
Occurs when the Static property value changes.
(Inherited from MeshInSpace.)
Public eventStaticShadowsChanged
Occurs when the StaticShadows property value changes.
(Inherited from MeshInSpace.)
Public eventTransformChanged
Occurs when the Transform property value changes.
(Inherited from ObjectInSpace.)
Public eventUpdateCollisionBodyEvent
Public eventUpdateEvent
Occurs during the update process of all objects.
(Inherited from Component.)
Public eventUVChanged
Occurs when the UV property value changes.
(Inherited from Sprite.)
Public eventVisibilityDistanceFactorChanged
Occurs when the VisibilityDistanceFactor property value changes.
(Inherited from MeshInSpace.)
Public eventVisibleChanged
Occurs when the Visible property value changes.
(Inherited from ObjectInSpace.)
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See Also