NeoAxis Namespace |
Class | Description | |
---|---|---|
![]() | AddToResourcesWindowAttribute | |
![]() | AI |
Task-based artificial intelligence.
|
![]() | AITask |
Task component for artificial intelligence.
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![]() | Animation |
Represents mesh animation.
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![]() | AnimationTrigger |
Represents a trigger point for animation.
|
![]() | ApplicableRangeColorValuePowerAttribute |
This attribute specifies the range of possible Power component of color values of a property or field in the editor.
|
![]() | Area |
Represents an area in the scene defined by the set of points.
|
![]() | AreaPoint |
Represents a point of the Area.
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![]() | ArrayDataReader |
A class for streaming data from an array.
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![]() | ArrayDataWriter |
A class for streaming data to an array.
|
![]() | AssemblyRegistration |
This abstract class is designed to register plug-in assemblies.
|
![]() | AutoConvertTypeAttribute |
Attribute tagging method or constructor as a function of autoconversion types.
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![]() | AvatarSettings | |
![]() | Billboard |
A flat object in the scene, which faces the camera.
|
![]() | Building |
An instance of building.
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![]() | BuildingLogicalData | |
![]() | BuildingVisualData | |
![]() | BuildingAssemblyRegistration | |
![]() | BuildingElement |
An object to specify modular element of the building. It can be a child of BuildingType and Building components.
|
![]() | BuildingManager |
A building manager to control all buildings on the scene.
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![]() | BuildingType |
The info about structure of a building.
|
![]() | Bullet |
A basic class for simulating bullets.
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![]() | BulletHitData | |
![]() | BulletAssemblyRegistration |
The class is intended to register bullet resources.
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![]() | BulletType |
A definition of the bullet type.
|
![]() | Button |
Button in the scene.
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![]() | ButtonAssemblyRegistration | |
![]() | ButtonType |
A definition of the button in space.
|
![]() | Camera |
Representation of a player's point of view.
|
![]() | CameraManagement |
An object to manage camera.
|
![]() | CanvasRenderer |
Specifies a class that allows to draw 2D graphic elements.
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![]() | CanvasRendererShaderItem |
Represents the data for a canvas visualization customization with its defines and parameters.
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![]() | CanvasRendererUtility |
This class contains auxiliary functional for the CanvasRenderer.
|
![]() | Character |
A basic class for characters.
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![]() | Character2D |
Basic 2D character class.
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![]() | Character2DAI |
Task-based artificial intelligence for 2D character.
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![]() | Character2DAITask_MoveTo |
Base class for tasks of the 2D character to move to the specified position.
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![]() | Character2DAITask_MoveToObject |
The task of the 2D character to move to the specified object in the scene.
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![]() | Character2DAITask_MoveToPosition |
The task of the 2D character to move to the specified position in the scene.
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![]() | Character2DAssemblyRegistration |
The class is intended to register 2D character resource.
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![]() | Character2DInputProcessing |
An object to process input from a player to a 2D character.
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![]() | Character2DType |
A definition of the character 2D type.
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![]() | CharacterAI |
Task-based artificial intelligence for character.
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![]() | CharacterAITask_MoveTo |
Base class for tasks of the character to move to the specified position.
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![]() | CharacterAITask_MoveToObject |
The task of the character to move to the specified object in the scene.
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![]() | CharacterAITask_MoveToPosition |
The task of the character to move to the specified position in the scene.
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![]() | CharacterAITask_PressButton |
The task of the character to press button.
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![]() | CharacterAITask_TurnSwitch |
The task of the character to turn a valve.
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![]() | CharacterAITask_TurnTo |
Base class for tasks of the character to turn to the specified position.
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![]() | CharacterAITask_TurnToObject |
The task of the character to turn to the specified object in the scene.
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![]() | CharacterAITask_TurnToPosition |
The task of the character to turn to the specified position in the scene.
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![]() | CharacterAITask_Wait |
The task of the character is not to do anything for a certain time.
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![]() | CharacterAssemblyRegistration |
The class is intended to register character resource.
|
![]() | CharacterInputProcessing |
An object to process input from a player to a character.
|
![]() | CharacterMaker |
A component to generate character meshes.
|
![]() | CharacterType |
A definition of the character type.
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![]() | CharacterUtility | |
![]() | ClientNetworkService_Chat | |
![]() | ClientNetworkService_ChatLastMessage | |
![]() | ClientNetworkService_Components | |
![]() | ClientNetworkService_Messages | |
![]() | ClientNetworkService_Users | |
![]() | ClientNetworkService_UsersUserInfo | |
![]() | CloneableAttribute |
Specifies how the field or property is cloned.
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![]() | CollectionUtility |
Helper class for working with collections.
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![]() | CollisionShape |
Base class of all collision shapes.
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![]() | CollisionShape_Box |
Box-based collision shape.
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![]() | CollisionShape_Capsule |
Capsule-based collision shape.
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![]() | CollisionShape_Cone |
Cone-based collision shape.
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![]() | CollisionShape_Cylinder |
Cylinder-based collision shape.
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![]() | CollisionShape_Mesh |
Mesh-based collision shape.
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![]() | CollisionShape_Sphere |
Sphere-based collision shape.
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![]() | CollisionShape2D |
Base class of all 2D collision shapes.
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![]() | CollisionShape2D_Box |
Box-based 2D collision shape.
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![]() | CollisionShape2D_Capsule |
Capsule-based 2D collision shape.
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![]() | CollisionShape2D_Ellipse |
Ellipse-based 2D collision shape.
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![]() | CollisionShape2D_Mesh |
Mesh-based 2D collision shape.
|
![]() | ColorValueNoAlphaAttribute |
Helper for the toolset. Turns off the ability to change alpha channel for color in the properties.
|
![]() | Component |
Base class of all components.
|
![]() | ComponentComponentSet |
Represents a collection of child components.
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![]() | ComponentHierarchyController |
The class for managing the component hierarchy.
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![]() | ComponentHierarchyControllerNetworkClientInterface | |
![]() | ComponentHierarchyControllerNetworkServerInterface | |
![]() | ComponentHost |
An object to manage a hierarchy of components. For example, using this object, you can load an additional scene inside another scene.
|
![]() | ComponentsHidePublic |
The class is intended for accessing component methods that are preferable to hide from public access. This is done to avoid cluttering up the component classes.
|
![]() | ComponentUtility |
An auxiliary class for working with components.
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![]() | ComputeProgramManager |
A class to manage and caching compute programs.
|
![]() | Constraint_SixDOF |
6-degrees of freedom constraint link between two physical bodies.
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![]() | Constraint2D |
Base class for constraint link between two physical 2D bodies.
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![]() | Constraint2D_Distance |
A 2D distance joint rains two points on two bodies to remain at a fixed distance from each other.
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![]() | Constraint2D_Fixed |
A 2D joint hard constraints two bodies.
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![]() | Constraint2D_Prismatic |
A 2D prismatic joint. This joint provides one degree of freedom: translation along an axis fixed in body A. Relative rotation is prevented.
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![]() | Constraint2D_Revolute |
A 2D revolute joint constrains to bodies to share a common point while they are free to rotate about the point.
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![]() | Constraint2D_Weld |
A weld joint essentially glues two bodies together. The joint is soft constraint based, which means the two bodies will move relative to each other.
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![]() | ContinuousInteraction |
Represents an interaction between two participants.
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![]() | ConvexDecomposition |
Class for calculating convex shapes by a mesh. VHACD library is used.
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![]() | ConvexDecompositionCluster |
Represents a cluster of data for ConvexDecomposition.
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![]() | ConvexDecompositionSettings |
Represents a settings for ConvexDecomposition.
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![]() | ConvexPolyhedron |
Represents a convex polyhedron.
|
![]() | CRC32 |
Class for calculation CRC32 checksums.
|
![]() | Crossroad |
A logical element to make crossroads.
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![]() | CrossroadCrossroadLogicalData | |
![]() | CrossroadCrossroadLogicalDataConnectedRoadItem | |
![]() | CrossroadCrossroadLogicalDataRoadConnection | |
![]() | CSharpScript |
The component for adding C# scripts.
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![]() | CSharpScriptContext |
Scripting context variables container.
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![]() | CSharpScriptGeneratedAttribute |
Internal attribute of the engine for compiling C# scripts.
|
![]() | CubemapProcessing |
Class for processing cubemaps.
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![]() | Curve |
Base class of curves.
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![]() | Curve1 |
Base class of curves.
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![]() | Curve1F |
Base class of curves.
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![]() | CurveBezier |
Represents a Bezier curve.
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![]() | CurveBezierPath |
Represents a path of Bezier curves.
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![]() | CurveCubicSpline |
Represents a cubic curve.
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![]() | CurveCubicSpline1 |
Represents a cubic curve.
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![]() | CurveCubicSpline1F |
Represents a cubic curve.
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![]() | CurveInSpace |
Represents the curve in the scene.
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![]() | CurveInSpaceCachedData |
Precalculated data of the curve.
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![]() | CurveInSpaceSourceData |
Extracted source data of the curve.
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![]() | CurveInSpaceObjects |
A component to make objects by path of a Curve In Space.
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![]() | CurveInSpacePoint |
Represents the point of the curve in the scene.
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![]() | CurveLine |
Represents a curve with flat lines.
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![]() | CurveLine1 |
Represents a curve with flat lines.
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![]() | CurveLine1F |
Represents a curve with flat lines.
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![]() | CurveRoundedLine |
Represents a curve with rounded corners.
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![]() | CurveSpline |
Base class of spline curves.
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![]() | CurveSpline1 |
Base class of spline curves.
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![]() | CurveSpline1F |
Base class of spline curves.
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![]() | CutVolume |
The component to clip geometry by volume in real-time.
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![]() | DataBlock |
The class allows to store the data information in the hierarchical form.
Supports creation of children and attributes.
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![]() | DataBlockAttribute |
Defines DataBlock attribute.
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![]() | DataBlockUtility |
Auxiliary class for work with DataBlock.
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![]() | Decal |
Decal in the scene.
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![]() | DefaultValueReferenceAttribute |
Specifies the default reference value.
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![]() | DemoMode |
An object to make demo scenes.
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![]() | DestroyingSensor |
The sensor is intended to destroy detected objects. Can be used to remove objects that have gone beyond the scene.
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![]() | DestroyingSensor2D |
The sensor is intended to destroy detected objects in 2D space. Can be used to remove objects that have gone beyond the scene.
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![]() | DisplayNameEnumAttribute | |
![]() | Door |
A basic class for making doors.
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![]() | EDictionaryTKey, TValue |
The class is an associative container that stores elements formed by a combination of a key value and a mapped value. This implementation keeps insertion order.
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![]() | EngineApp |
Base class for the working the engine.
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![]() | EngineAppCreatedInsideEngineWindowClass |
Provides data for case when application window is created by the engine.
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![]() | EngineAppInitSettings |
Represents engine's initialization settings.
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![]() | EngineConfig |
Class for working with the application config.
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![]() | EngineConfigParameter |
Represents a parameter for EngineConfig.
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![]() | EngineConfigAttribute |
Attribute to save the property or field in the application config.
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![]() | EngineConsole |
The console of the Player app.
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![]() | EngineConsoleCommand | |
![]() | EngineInfo |
Provides general information about the engine.
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![]() | EngineInfoCloudProjectInfoClass | |
![]() | EngineThreading |
Class for multi-threading in the engine.
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![]() | EnumUtility | |
![]() | ESetT |
The class is a container that stores unique elements. This implementation keeps insertion order.
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![]() | EventHandlerComponent |
Component representing an event handler.
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![]() | FastRandom |
Represents a pseudo-random number generator, a device that produces a sequence of numbers that meet certain statistical requirements for randomness.
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![]() | Fence |
Represents a fence in the scene.
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![]() | FenceLogicalData | |
![]() | FenceLogicalDataConnectedFenceItem | |
![]() | FenceLogicalDataPoint | |
![]() | FenceVisualData | |
![]() | FenceAssemblyRegistration | |
![]() | FenceEntrance |
Represents the functionality of a fence entrance.
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![]() | FencePoint |
Represents the point of the fence in the scene.
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![]() | FenceType |
Defines a fence type.
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![]() | Flashlight |
An instance of flashlight item.
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![]() | FlashlightType |
A definition of flashlight item.
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![]() | Flow |
A flow instance of the engine.
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![]() | FlowExecutionStackItem |
Represents a stack item of execution of Flow.
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![]() | FlowConvertTo |
Converts the given object value to the specified type.
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![]() | FlowDeclareVariable |
Component representing a declaration of a virtual variable.
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![]() | FlowDialogueMessage |
Represents a dialogue message block of flow graph.
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![]() | FlowDialogueMessageMessageData | |
![]() | FlowDialogueMessageMessageDataAnswer | |
![]() | FlowDoNumber |
Component representing a loop running specified amount of time.
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![]() | FlowDoWhile |
Component representing a do-while loop.
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![]() | FlowFor |
The component provides the enumeration of collection elements with specifying the interval of elements.
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![]() | FlowForEach |
The component provides the enumeration of collection elements.
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![]() | FlowGraph |
The component for creation of visual workflow.
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![]() | FlowGraphGetAllLinksFromInputPin_Result |
Represents an item for GetAllLinksFromInputPin(FlowGraphNode, String) method.
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![]() | FlowGraphBrowsable |
Attribute to configure the visibility of an type in flow graph editor.
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![]() | FlowGraphNode |
The node of the flow graph.
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![]() | FlowGraphNodeRepresentation |
Represents a cached data for visualization of FlowGraphNode in the editor.
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![]() | FlowGraphNodeRepresentationConnector |
Represents a connection slot of FlowGraphNode.
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![]() | FlowGraphNodeRepresentationItem |
Represents a data item for FlowGraphNodeRepresentation.
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![]() | FlowGraphNodeRepresentationItemProperty |
Represents a data item for FlowGraphNodeRepresentation with info about a property.
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![]() | FlowGraphNodeRepresentationItemThisObject |
Represents a data item for FlowGraphNodeRepresentation with info about this object.
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![]() | FlowGraphNodeStyle |
The style of the flow graph node.
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![]() | FlowGraphNodeStyle_Rectangle |
Rectangular flow graph nodes style.
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![]() | FlowGraphRepresentationData |
Represents a data provided to flow graph editor by objects.
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![]() | FlowGraphSpecialization |
The specialization of the flow graph. Specialization affects graph workflow in the editor.
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![]() | FlowGraphSpecializationDragDropObjectCreateInitNodeContext |
Represents a drag and drop data for creation FlowGraphSpecialization component.
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![]() | FlowGraphSpecialization_Shader |
Flow graph specialization for shaders visual creation. Specialization affects workflow with graph in editor.
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![]() | FlowGraphStyle |
The graphical style of the flow graph.
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![]() | FlowGraphStyle_Default |
The default style of the flow graph.
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![]() | FlowIf |
Component representing the if-statement.
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![]() | FlowInput |
Represents an input connector data for Flow.
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![]() | FlowSequence |
The component provides the ability to perform several branches in succession.
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![]() | FlowSetVariable |
The component used to set the value of a virtual variable.
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![]() | FlowSleep |
A flow control component representing the sleeping for the specified number of seconds.
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![]() | FlowStart |
The component for starting a new flow.
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![]() | FlowSwitch |
Component representing the switch-statement.
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![]() | FlowWhile |
Component representing a while statement loop.
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![]() | Fog |
The fog effect in the scene.
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![]() | FontComponent |
Represents font import settings.
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![]() | FontComponentCharacterContourData | |
![]() | FontComponentCompiledData |
Represents precalculated data of FontComponent.
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![]() | FontComponentContour | |
![]() | ForceFeedbackConditionEffect | |
![]() | ForceFeedbackConstantForceEffect | |
![]() | ForceFeedbackController | |
![]() | ForceFeedbackEffect | |
![]() | ForceFeedbackPeriodicEffect | |
![]() | ForceFeedbackRampEffect | |
![]() | Frustum |
Defines a frustum and helps determine whether objects intersect with it.
|
![]() | GameMode |
The object to interact Player app with the scene.
|
![]() | GpuBufferManager |
Class for managing hardware buffers.
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![]() | GpuIndexBuffer |
Represents an index buffer.
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![]() | GpuLinkedProgram |
Represents a linked GPU programs, usually a pair of vertex and fragment programs.
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![]() | GpuMaterialPass |
Specifies the material settings when rendering.
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![]() | GpuProgram |
Base class for GPU programs.
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![]() | GpuProgramManager |
A class to manage GPU programs.
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![]() | GpuProgramManagerGetProgramItem | |
![]() | GpuTexture |
Represents a texture.
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![]() | GpuTextureSurfaceData |
Represents a surface data of GpuTexture.
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![]() | GpuVertexBuffer |
Represents a vertex buffer.
|
![]() | Grid |
Visual 2D grid in the scene.
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![]() | GroupOfObjects |
An object in a scene designed to store a large number of similar objects.
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![]() | GroupOfObjectsGetObjectsItem |
Represents data to get items from GroupOfObjects object.
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![]() | GroupOfObjectsSubGroup | |
![]() | GroupOfObjectsElement |
Component for setting item type of GroupOfObjects.
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![]() | GroupOfObjectsElement_Mesh |
Component for setting mesh item type of GroupOfObjects.
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![]() | GroupOfObjectsElement_Surface |
Component for setting surface item type of GroupOfObjects.
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![]() | GroupOfObjectsUtility |
Auxiliary class for working with GroupOfObjects.
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![]() | GroupOfObjectsUtilityGroupOfObjectsInstance | |
![]() | ImageComponent |
Represents a 2D or cubemap image. The component is useful to make cubemap textures from 6 2D images.
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![]() | ImageComponentBindSettingsAttribute |
Attribute for setting parameters of texture binding.
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![]() | ImageUtility |
An auxiliary class for working with images.
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![]() | ImageUtilityImage2D |
Represents a 2D image data for ImageUtility.
|
![]() | Import3D |
The component for import of 3D content.
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![]() | Import3DReimportSettings |
Represents settings for reimporting data of Import3D.
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![]() | ImportGeneral |
Base class for implementation content import.
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![]() | ImportGeneralMaterialData |
The data to import material.
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![]() | ImportGeneralSettings |
Represents an import settings.
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![]() | ImportGeneralSettingsMeshEditorSettings | |
![]() | InputDevice |
Represents input device.
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![]() | InputDeviceManager |
Represents class for managing input devices.
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![]() | InputEvent |
Represents general input event. Custom events should be generalized from this one.
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![]() | InputMessage | |
![]() | InputMessageInputEnabledChanged | |
![]() | InputMessageJoystick | |
![]() | InputMessageKey | |
![]() | InputMessageKeyDown | |
![]() | InputMessageKeyPress | |
![]() | InputMessageKeyUp | |
![]() | InputMessageMouse | |
![]() | InputMessageMouseButton | |
![]() | InputMessageMouseButtonDown | |
![]() | InputMessageMouseButtonUp | |
![]() | InputMessageMouseDoubleClick | |
![]() | InputMessageMouseMove | |
![]() | InputMessageMouseRelativeModeChanged | |
![]() | InputMessageMouseWheel | |
![]() | InputMessageSpecialInputDevice | |
![]() | InputMessageTouch | |
![]() | InputMessageTouchSliderChanged | |
![]() | InputProcessing |
An object to process input from a player.
|
![]() | InputProcessingTouchPointerData | |
![]() | InteractiveObject |
A component to add interactive object functionality to a parent component.
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![]() | InteractiveObjectObjectInfo |
A result data of [!:InteractiveObjectInterface.ObjectInteractionGetInfo(UIControl, GameMode, ref InteractiveObjectObjectInfo)].
|
![]() | InvokeMember |
The component for invoking methods, properties and fields.
|
![]() | IOUtility |
Helper class for working with files and folders.
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![]() | Item |
A basic component for items of the game framework.
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![]() | Item2D |
A basic component for items of the game framework.
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![]() | Item2DAssemblyRegistration | |
![]() | Item2DType |
A definition of the 2D item.
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![]() | ItemAssemblyRegistration | |
![]() | ItemType |
A definition of the item.
|
![]() | JoystickAxisChangedEvent | |
![]() | JoystickButtonDownEvent | |
![]() | JoystickButtonEvent | |
![]() | JoystickButtonUpEvent | |
![]() | JoystickInputDevice | |
![]() | JoystickInputDeviceAxis | |
![]() | JoystickInputDeviceButton | |
![]() | JoystickInputDevicePOV | |
![]() | JoystickInputDeviceSlider | |
![]() | JoystickInputEvent | |
![]() | JoystickPOVChangedEvent | |
![]() | JoystickSliderChangedEvent | |
![]() | KeyEvent |
Provides data for the key down and key up events.
|
![]() | KeyPressEvent |
Provides data for the key press event.
|
![]() | KnownColors |
Provides a set of predefined color values for convenience.
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![]() | Layer |
A class for grouping components of the scene.
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![]() | LearningComponent | |
![]() | LensFlare |
A definition of lens flare object.
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![]() | LensFlares |
Lens flares effect of the light. The component must be a child of Light.
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![]() | Light |
The light source in the scene.
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![]() | LightInclusiveVolumeData |
Represents data for GetInclusiveVolume method.
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![]() | LiquidVolume |
The component to manage liquid volumes.
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![]() | Log |
Class for working with application logs.
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![]() | LogHandlers |
Provides access to event handlers of Log.
|
![]() | Material |
Defines how a geometry looks.
|
![]() | MaterialCompiledMaterialData |
Represents precalculated data of Material.
|
![]() | MaterialCompiledMaterialDataCurrentFrameData |
Internal material data for rendering frame.
|
![]() | MaterialCompileExtensionData |
Represents material data that were procedurally generated and compiled.
|
![]() | MaterialNewMaterialData | |
![]() | MathAlgorithms |
A set of mathematical algorithms.
|
![]() | MathEx |
Expanded set of basic mathematical operations.
|
![]() | MeasuringTool |
The component to measure and visualize length.
|
![]() | MeasuringToolEndPoint |
End point for MeasuringTool.
|
![]() | MemoryVirtualFileStream |
Defines a memory mapped file stream for virtual file system.
|
![]() | Mesh |
Represents a 3D mesh in the engine. The child mesh geometries defines the mesh data.
|
![]() | MeshCompiledData |
Represents precalculated data of Mesh.
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![]() | MeshCompiledDataMeshDataClass |
Represents geometry data of the mesh for rendering pipeline.
|
![]() | MeshCompiledDataRayCastResult | |
![]() | MeshExtractedData | |
![]() | MeshExtractedDataMeshGeometryItem | |
![]() | MeshStructureClass |
Specifies the structure of the mesh. Includes information about edges, faces.
|
![]() | MeshGeometry |
Represents mesh geometry: vertices structure and material data.
|
![]() | MeshGeometry_Arch |
Mesh geometry in the form of an arch.
|
![]() | MeshGeometry_Box |
Mesh geometry in the form of a box.
|
![]() | MeshGeometry_Capsule |
Mesh geometry in the form of a capsule.
|
![]() | MeshGeometry_Cone |
Mesh geometry in the form of a cone.
|
![]() | MeshGeometry_Cylinder |
Mesh geometry in the form of a cylinder.
|
![]() | MeshGeometry_Door |
Mesh geometry in the form of a door.
|
![]() | MeshGeometry_Pipe |
Mesh geometry in the form of a pipe.
|
![]() | MeshGeometry_Plane |
Mesh geometry in the form of a plane.
|
![]() | MeshGeometry_PolygonBasedPolyhedron |
Mesh geometry in the form of polyhedron generated by thickening a polygon.
|
![]() | MeshGeometry_PolygonBasedPolyhedron_Point |
Represents a point of the MeshGeometry_PolygonBasedPolyhedron.
|
![]() | MeshGeometry_Prism |
Mesh geometry in the form of a prism.
|
![]() | MeshGeometry_Procedural |
Base component for mesh geometry procedural generation.
|
![]() | MeshGeometry_Sphere |
Mesh geometry in the form of a sphere.
|
![]() | MeshGeometry_Stairs |
Mesh geometry in the form of a stairs.
|
![]() | MeshGeometry_Torus |
Mesh geometry in the form of a torus.
|
![]() | MeshInSpace |
Mesh in the scene.
|
![]() | MeshInSpaceAnimationController |
An animation controller for the mesh in space.
|
![]() | MeshInSpaceAnimationControllerAnimationStateClass | |
![]() | MeshInSpaceAnimationControllerAnimationStateClassAnimationItem | |
![]() | MeshLevelOfDetail |
Component for the level of detail configuration.
|
![]() | MeshModifier |
Declares modifier of the mesh. Using mesh modifiers, you can change the output data provided by the mesh; they do not change the original mesh data.
|
![]() | MeshModifier_BoxUV |
Mesh modifier for calculating texture coordinates in the form of a box.
|
![]() | MeshModifier_RandomizePosition |
A mesh modifier that adds a random offset to the position of the vertices.
|
![]() | MeshTest |
Class for quickly determining the intersection of the ray with the mesh. Internally octree is used.
|
![]() | Metadata |
Specifies the engine metadata.
|
![]() | MetadataCloneContext |
Provides data when objects are cloning.
|
![]() | MetadataComponentTypeInfo |
Represents type declarations for custom class types, interface types, array types, value types, enumeration types, type parameters, generic type definitions, and open or closed constructed generic types.
|
![]() | MetadataDelegate |
Represents a delegate, which is a data structure that refers to a static method or to a class instance and an instance method of that class.
|
![]() | MetadataEvent |
Keeps the attributes of an event and provides access to event metadata.
|
![]() | MetadataGetMembersContext |
Represents a settings for getting list of members of the type by MetadataGetMembers(MetadataGetMembersContext) method.
|
![]() | MetadataLoadContext |
Provides data when objects are loading.
|
![]() | MetadataLoadContextComponentItem |
Represents a item of component for MetadataLoadContext.
|
![]() | MetadataMember |
Obtains information about the attributes of a member and provides access to member metadata.
|
![]() | MetadataMethod |
Keeps the attributes of a method and provides access to method metadata.
|
![]() | MetadataNetTypeInfo |
Represents type declarations for .NET class types, interface types, array types, value types, enumeration types, type parameters, generic type definitions, and open or closed constructed generic types.
|
![]() | MetadataNetTypeInfoNetEvent |
Keeps the attributes of a .NET event and provides access to event metadata.
|
![]() | MetadataNetTypeInfoNetMethod |
Keeps the attributes of a .NET method and provides access to method metadata.
|
![]() | MetadataNetTypeInfoNetProperty |
Keeps the attributes of a .NET property and provides access to property metadata.
|
![]() | MetadataParameter |
Keeps the attributes of a parameter and provides access to parameter metadata.
|
![]() | MetadataProperty |
Keeps the attributes of a property and provides access to property metadata.
|
![]() | MetadataSaveContext |
Provides data when objects are saving.
|
![]() | MetadataTypeInfo |
Represents a base class for type declarations for class types, interface types, array types, value types, enumeration types, type parameters, generic type definitions, and open or closed constructed generic types.
|
![]() | MetadataManager |
Specifies a manager for working with engine metadata.
|
![]() | MetadataManagerAutoConvertTypeItem |
Represents an item of autoconvertable type.
|
![]() | MetadataManagerReferenceType |
Represents a data of supported reference type.
|
![]() | MetadataManagerSerializableTypeItem |
Represents an item of serializable type.
|
![]() | MetadataManagerSerialization |
Provides the functionality of engine serialization.
|
![]() | MetadataManagerSerializationContainerElementData |
Provides a element data of container for engine serialization.
|
![]() | MetadataManagerSerializationMemberData |
Provides member info for engine serialization.
|
![]() | MetadataManagerSerializationMetadataPropertyData |
Provides a property data for engine serialization.
|
![]() | MultiMaterial |
A combined material that includes several usual materials.
|
![]() | MultiRenderTarget |
This class represents a multi render target that renders to a GpuTexture.
|
![]() | MultiRenderTargetItem |
Represents an item of MultiRenderTarget.
|
![]() | NativeUtility |
Class for working with native memory and libraries.
|
![]() | NetworkLogic |
A useful component to make server-client logic of the scene.
|
![]() | NetworkLogicServerUserItem | |
![]() | NetworkLogicAbstract | |
![]() | NetworkLogicUtility | |
![]() | NetworkSynchronizeAttribute | |
![]() | NewObjectDefaultNameAttribute |
An attribute to specify default name for new instances of the type.
|
![]() | ObjectEx |
A helper class for working with .NET objects.
|
![]() | ObjectInSpace |
Abstract object in the scene.
|
![]() | ObjectInSpaceCheckSelectionByRayContext |
Provides data for CheckSelectionByRay(ObjectInSpaceCheckSelectionByRayContext) method.
|
![]() | ObjectInSpaceRenderingContext |
Object to control the process of displaying objects in the scene.
|
![]() | ObjectInSpaceUtility |
Auxiliary class to work with ObjectInSpace.
|
![]() | ObjectInteractionContext |
A context of the player's interaction with the objects.
|
![]() | ObjectSpecialRenderingEffect | |
![]() | ObjectSpecialRenderingEffect_Outline | |
![]() | Occluder |
The component to cull invisible geometry by volume in real-time.
|
![]() | OcclusionCullingBuffer | |
![]() | OctreeContainer |
An octree container to optimize getting list of objects by volume.
|
![]() | OctreeContainerInitSettings |
Represents initialization settings of OctreeContainer.
|
![]() | OpenListT |
A list that has the ability to directly work with elements of an array. For example you can access to item by reference.
|
![]() | OpenListNativeT |
A list that internally creates a native array.
|
![]() | OpenListNativeTEnumerator |
Represents an enumerator for OpenListNativeT.
|
![]() | PaintLayer |
Specifies a layer for the mesh or for the terrain.
|
![]() | ParameterContainer |
Container for parameters of different types. In some cases, used for the preparation of parameters for the GPU.
|
![]() | ParameterTypeUtility |
Auxiliary class for working with ParameterContainer.
|
![]() | ParticleAccelerationByTime |
The base class of the module for changing the speed of a particle.
|
![]() | ParticleAngularAccelerationByTime |
Specifies an angular velocity acceleration of the particles depending on their lifetime.
|
![]() | ParticleAngularSpeedMultiplierByTime |
Specifies an angular speed multiplier of the particles depending on their lifetime.
|
![]() | ParticleAngularVelocityByTime |
Specifies an angular velocity of the particles depending on their lifetime.
|
![]() | ParticleColorMultiplierByTime |
Specifies a color multiplier of the particles depending on their lifetime.
|
![]() | ParticleEmitter |
A source of new particles of a particle system.
|
![]() | ParticleEmitterAnglesProperty | |
![]() | ParticleEmitterColorValueProperty | |
![]() | ParticleEmitterIntegerProperty | |
![]() | ParticleEmitterSingleProperty | |
![]() | ParticleEmitterShape |
Base class of a shape of a particle system emitter.
|
![]() | ParticleEmitterShape_Box |
A shape in the form of a box of a particle system emitter.
|
![]() | ParticleEmitterShape_Cylinder |
A shape in the form of a cylinder of a particle system emitter.
|
![]() | ParticleEmitterShape_Point |
A shape in the form of a point of a particle system emitter.
|
![]() | ParticleEmitterShape_Sphere |
A shape in the form of a sphere of a particle system emitter.
|
![]() | ParticleLinearAccelerationByTime |
Specifies a linear velocity acceleration of the particles depending on their lifetime.
|
![]() | ParticleLinearSpeedMultiplierByTime |
Specifies a linear speed multiplier of the particles depending on their lifetime.
|
![]() | ParticleLinearVelocityByTime |
Specifies a linear velocity of the particles depending on their lifetime.
|
![]() | ParticleModule | |
![]() | ParticleModuleCustom |
Custom particle module.
|
![]() | ParticleSizeMultiplierByTime |
Specifies a size multiplier of the particles depending on their lifetime.
|
![]() | ParticleSpeedMultiplierByTime |
The base class of the module for changing the speed multiplier of a particle.
|
![]() | ParticleSystem |
Defines a particle system.
|
![]() | ParticleSystemCompiledData |
Represents precalculated data of ParticleSystem.
|
![]() | ParticleSystemCompiledDataEmitter | |
![]() | ParticleSystemInSpace |
Particle system in the scene.
|
![]() | ParticleVelocityByTime |
The base class of the module for changing the velocity of a particle.
|
![]() | Pathfinding |
Navigation mesh pathfinding.
|
![]() | PathfindingDynamicObstacleData | |
![]() | PathfindingFindPathContext |
The data to execution finding path.
|
![]() | PathfindingPrecompiledDataClass | |
![]() | PathfindingGeometry |
Represents a geometry data for pathfinding calculation.
|
![]() | PathfindingGeometryTag |
Represents the tag to mark a geometry data for pathfinding calculation.
|
![]() | PathUtility |
Replacement for Path class to support case insensitive paths.
|
![]() | PhysicalBody |
Base class for rigid and soft body components.
|
![]() | PhysicalBody2D |
Base class for rigid and soft body 2D components.
|
![]() | PhysicalMaterial |
Specifies a physical material that defines the response of a physical object when interacting with the world.
|
![]() | Physics2DContactTestItem |
The data to perform a search query of physical objects at a specified area.
|
![]() | Physics2DContactTestItemResultItem |
Represents a result item for Physics2DContactTestItem.
|
![]() | Physics2DRayTestItem |
The data to perform a search query of 2D physical objects by ray.
|
![]() | Physics2DRayTestItemResultItem |
Represents a result item for Physics2DRayTestItem.
|
![]() | PhysicsRayTestItem |
The data to perform a search query of physical objects by ray.
|
![]() | PhysicsVolumeTestItem |
The data to perform a search query of physical objects at a specified volume.
|
![]() | Pipe |
An instance of a pipe.
|
![]() | PipeLogicalData | |
![]() | PipeLogicalDataConnectedPipeItem | |
![]() | PipeLogicalDataPoint | |
![]() | PipeVisualData | |
![]() | PipeAssemblyRegistration | |
![]() | PipePoint |
Represents a point of the pipe.
|
![]() | PipeSettingsCell | |
![]() | PipeType |
A definition of the pipe type.
|
![]() | PixelFormatUtility |
Auxiliary class for working with the PixelFormat.
|
![]() | PlantAssemblyRegistration | |
![]() | PlantGenerator | |
![]() | PlantGeneratorCollisionChecker | |
![]() | PlantGeneratorElement | |
![]() | PlantGeneratorElementCurve | |
![]() | PlantGeneratorSelectorByProbability | |
![]() | PlantMaterial |
Represents a material definition for plant type.
|
![]() | PlantType |
Represents a type of the plant.
|
![]() | PlatformSpecificUtility |
Internal class for implementing the target platform.
|
![]() | ProcedureUI |
The class for working with a procedurally generated GUI.
|
![]() | ProcedureUIButton |
Represents a button for ProcedureUI.
|
![]() | ProcedureUICheck |
Represents a check box for ProcedureUI.
|
![]() | ProcedureUIControl |
Represents a control for ProcedureUI.
|
![]() | ProcedureUIEdit |
Represents a edit box for ProcedureUI.
|
![]() | ProcedureUIForm |
Represents a form for ProcedureUI.
|
![]() | ProcedureUIText |
Represents a text label for ProcedureUI.
|
![]() | Product |
Represents the product build settings.
|
![]() | Product_Android |
Represents the product build settings for Android.
|
![]() | Product_iOS |
Represents the product build settings for iOS.
|
![]() | Product_Linux |
Represents the product build settings for Linux.
|
![]() | Product_macOS |
Represents the product build settings for macOS.
|
![]() | Product_Store |
Represents the product build settings for NeoAxis Store.
|
![]() | Product_StoreImageGenerator | |
![]() | Product_UWP |
Represents the product build settings for UWP.
|
![]() | Product_Web |
Represents the product build settings for Web.
|
![]() | Product_Windows |
Represents the product build settings for Windows.
|
![]() | ProjectSettings |
Represents engine project settings.
|
![]() | ProjectSettingsComponent |
Component representing the settings of the project.
|
![]() | ProjectSettingsPage |
Represents a page of the project settings.
|
![]() | ProjectSettingsPage_Colors |
Represents a Colors page of the project settings.
|
![]() | ProjectSettingsPage_CSharpEditor |
Represents a C# Editor page of the project settings.
|
![]() | ProjectSettingsPage_General |
Represents a General page of the project settings.
|
![]() | ProjectSettingsPage_Preview |
Represents a Preview page of the project settings.
|
![]() | ProjectSettingsPage_Rendering |
Represents a Rendering page of the project settings.
|
![]() | ProjectSettingsPage_Repository |
Represents a Repository page of the project settings.
|
![]() | ProjectSettingsPage_RibbonAndToolbar |
Represents a Ribbon And Toolbar page of the project settings.
|
![]() | ProjectSettingsPage_RibbonAndToolbarRibbonAndToolbarActionsClass | |
![]() | ProjectSettingsPage_RibbonAndToolbarRibbonAndToolbarActionsClassActionItem | |
![]() | ProjectSettingsPage_RibbonAndToolbarRibbonAndToolbarActionsClassGroupItem | |
![]() | ProjectSettingsPage_RibbonAndToolbarRibbonAndToolbarActionsClassTabItem | |
![]() | ProjectSettingsPage_SceneEditor |
Represents a Scene Editor page of the project settings.
|
![]() | ProjectSettingsPage_ShaderEditor |
Represents a Shader Editor page of the project settings.
|
![]() | ProjectSettingsPage_Shortcuts |
Represents a Shortcuts page of the project settings.
|
![]() | ProjectSettingsPage_ShortcutsShortcutSettingsClass | |
![]() | ProjectSettingsPage_ShortcutsShortcutSettingsClassActionItem | |
![]() | ProjectSettingsPage_TextEditor |
Represents a Text Editor page of the project settings.
|
![]() | ProjectSettingsPage_UIEditor |
Represents a UI Editor page of the project settings.
|
![]() | ProjectUtility |
Auxiliary class to work with the NeoAxis project.
|
![]() | RandomUtility |
Auxiliary class for FastRandom.
|
![]() | RangeAttribute |
This attribute specifies the range of possible values of a property or field in the editor.
|
![]() | ReadOnlyICollectionT |
Read only interface for ICollection.
|
![]() | ReferenceListT |
List which supports NeoAxis references.
|
![]() | ReferenceListTEnumerator |
Represents an enumerator for ReferenceListT.
|
![]() | ReferenceUtility |
A helper class for working with references.
|
![]() | ReferenceValueType_Event |
Specifies the type to configure a reference to a type event.
|
![]() | ReferenceValueType_Member |
Specifies the type to configure a reference to a type member.
|
![]() | ReferenceValueType_Method |
Specifies the type to configure a reference to a type method.
|
![]() | ReferenceValueType_Property |
Specifies the type to configure a reference to a type property.
|
![]() | ReferenceValueType_Resource |
Specifies the type to configure a reference to a resource.
|
![]() | ReflectionProbe |
The component is capturing surroundings of the scene to get reflections and to get ambient lighting data.
|
![]() | ReflectionUtility |
Auxiliary class for working with .NET reflection.
|
![]() | Regulator |
Regulator in the scene.
|
![]() | RegulatorAssemblyRegistration | |
![]() | RegulatorType |
A definition of the regulator in space.
|
![]() | RenderingEffect |
Base class of all rendering effects.
|
![]() | RenderingEffectCompiledData |
Represents a precalculated data of RenderingEffect.
|
![]() | RenderingEffectDefaultOrderOfEffectAttribute |
Attribute to configure default order of rendering effects.
|
![]() | RenderingEffect_AmbientOcclusion |
Ambient occlusion screen effect (ASSAO).
|
![]() | RenderingEffect_Antialiasing |
Anti-aliasing screen effect.
|
![]() | RenderingEffect_Bloom |
Screen effect for adding a bloom of the image.
|
![]() | RenderingEffect_BokehBlur |
Bokeh blur screen effect.
|
![]() | RenderingEffect_ChromaticAberration |
Chromatic aberration screen effect.
|
![]() | RenderingEffect_ColorGrading |
Screen effect of adding the color correction to the image.
|
![]() | RenderingEffect_DepthOfField |
Depth of field screen effect.
|
![]() | RenderingEffect_EdgeDetection |
Edge detection screen effect.
|
![]() | RenderingEffect_GaussianBlur |
Gaussian blur screen effect.
|
![]() | RenderingEffect_Grayscale |
Screen effect that turns the image into the grayscale.
|
![]() | RenderingEffect_IndirectLighting |
Indirect lighting screen effect.
|
![]() | RenderingEffect_LensEffects |
Screen effect for rendering lens effects of the camera (lens flares).
|
![]() | RenderingEffect_LightShafts |
Screen effect for adding light shafts (god rays).
|
![]() | RenderingEffect_MicroparticlesInAir |
An screen effect for visualization microparticles in air.
|
![]() | RenderingEffect_MotionBlur |
Per-object motion blur.
|
![]() | RenderingEffect_Noise |
Rendering effect to show random noise on the screen.
|
![]() | RenderingEffect_Outline |
Outline screen effect for objects.
|
![]() | RenderingEffect_Pixelate |
Pixelization screen effect.
|
![]() | RenderingEffect_Posterize |
Posterization screen effect.
|
![]() | RenderingEffect_Precipitation |
Screen effect of adding the rain.
|
![]() | RenderingEffect_RadialBlur |
Radial blur screen effect.
|
![]() | RenderingEffect_Reflection |
Screen space reflections effect. It works only with deferred geometry data. May be combined with other reflection techniques.
|
![]() | RenderingEffect_ResolutionUpscale |
The effect for adjusting the resolution upscale.
|
![]() | RenderingEffect_Script |
The component for creation custom fullscreen rendering effects.
|
![]() | RenderingEffect_ScriptCompiledDataCodeGenerated |
Represents a precalculated data of RenderingEffect_Script.
|
![]() | RenderingEffect_Sharpen |
A screen effect for adding sharpness to the image.
|
![]() | RenderingEffect_ShowRenderTarget |
Screen effect that shows internal render targets.
|
![]() | RenderingEffect_Simple |
Base class of simple rendering effects.
|
![]() | RenderingEffect_SimpleCompiledDataSimple |
Represents a precalculated data of RenderingEffect_Simple.
|
![]() | RenderingEffect_ToHDR |
Screen effect for converting scene to high dynamic range.
|
![]() | RenderingEffect_ToLDR |
Screen effect for converting scene to low dynamic range.
|
![]() | RenderingEffect_ToneMapping |
Tone mapping screen effect.
|
![]() | RenderingEffect_Vignetting |
Rendering effect to show darkened corners on the screen.
|
![]() | RenderingPipeline |
The rendering pipeline of the scene.
|
![]() | RenderingPipelineRenderSceneData |
Prepared data for scene rendering.
|
![]() | RenderingPipelineRenderSceneDataLightItem |
Prepared light item data for scene rendering.
|
![]() | RenderingPipelineRenderSceneDataMeshDataRenderOperation |
Prepared rendering operation data of mesh for scene rendering.
|
![]() | RenderingPipelineRenderSceneDataMeshItemAnimationDataClass |
Prepared animation data of mesh for scene rendering.
|
![]() | RenderingPipelineShadowCasterData |
Represents a list of material passes for shadow caster.
|
![]() | RenderingPipeline_Basic |
The basic rendering pipeline.
|
![]() | RenderingPipeline_BasicFrameData |
Represents a data for rendering frame.
|
![]() | RenderingPipeline_BasicGaussianBlurSettings | |
![]() | RenderingPipeline_BasicGIData | |
![]() | RenderingPipeline_BasicGIDataCascadeItem | |
![]() | RenderingPipeline_BasicLightItem |
Represents a calculated data of a light during scene rendering.
|
![]() | RenderingPipeline_BasicReflectionProbeItem |
Represents a calculated data of a reflection probe during scene rendering.
|
![]() | RenderingSystem |
Various functionality for working with the rendering system.
|
![]() | RenderTarget |
A canvas which can receive the results of a rendering operation.
|
![]() | RenderTargetInSpace |
The component intended to manage and display render target in the scene.
|
![]() | RenderTexture |
This class represents a RenderTarget that renders to a GpuTexture.
|
![]() | RenderToFile |
A tool for rendering a scene to a file. It intended to create screenshots and to create materials.
|
![]() | RenderVideoToFileData | |
![]() | RenderWindow |
Manages the target rendering window.
|
![]() | Resource |
Specifies a resource of the engine.
|
![]() | ResourceInstance |
Represents an instance of Resource.
|
![]() | ResourceFileExtensionAttribute |
Attribute to specify the resource file name extension.
|
![]() | ResourceManager |
Class for working with engine resources.
|
![]() | ResourceManagerResourceType |
Represents a type of a resource.
|
![]() | ResourceUtility |
A helper class for working with base resources of the project.
|
![]() | ResultCompileT |
Base class for objects that prepare a result.
|
![]() | RigidBody |
A rigid physical body.
|
![]() | RigidBody2D |
2D rigid physical body.
|
![]() | Road |
Represents a road in the scene.
|
![]() | RoadLogicalData | |
![]() | RoadModifier | |
![]() | RoadRoadData | |
![]() | RoadRoadDataCurveData | |
![]() | RoadRoadDataPoint | |
![]() | RoadAssemblyRegistration |
The class is intended to register road resources.
|
![]() | RoadLaneModifier |
The modifier of the road lane.
|
![]() | RoadManager |
A road manager to control all roads in the scene.
|
![]() | RoadModifier |
The modifier of the road.
|
![]() | RoadNode |
A logical element of road system to connect roads. It indended to make crossroads and other road elements.
|
![]() | RoadNodeLogicalData | |
![]() | RoadPoint |
Represents a curve point of the road.
|
![]() | RoadType |
Represents a type of the road.
|
![]() | RoadUtility | |
![]() | RoadUtilityMeshData | |
![]() | RoadUtilityRoadGeometryGenerator | |
![]() | RoadUtilityRoadGeometryGeneratorMeshGeometryItem | |
![]() | RoadUtilityVisualData | |
![]() | Scene |
Represents a scene.
|
![]() | SceneGetObjectsInSpaceItem |
Represents an item for [!:Scene.GetObjectsInSpace(IList<GetObjectsInSpaceItem>)] method.
|
![]() | ScenePhysicsWorldClass |
Provides a data of Bullet physics engine.
|
![]() | ScenePhysicsWorldClassBody | |
![]() | ScenePhysicsWorldClassConstraint | |
![]() | ScenePhysicsWorldClassFixedConstraint | |
![]() | ScenePhysicsWorldClassShape | |
![]() | ScenePhysicsWorldClassSixDOFConstraint | |
![]() | ScenePhysicsWorldClassTwoBodyConstraint | |
![]() | ScenePhysicsWorldClassVehicleConstraint | |
![]() | SceneLODUtility |
A helper class to manage level of details of objects.
|
![]() | SceneUtility | |
![]() | SceneUtilityPaintToLayerData | |
![]() | ScreenMessages |
Represents the functionality of screen messages in the Player app.
|
![]() | ScreenMessagesMessageItem | |
![]() | Seat |
A component to make a seat place.
|
![]() | SeatAssemblyRegistration |
The class is intended to register seat resources.
|
![]() | SeatItem |
A seat item for a character or other object in the seat.
|
![]() | SeatType |
A definition of the seat type.
|
![]() | Sensor |
The event trigger in the scene. The sensor allows you to select scene objects by a given volume or ray.
|
![]() | Sensor2D |
The event trigger in the scene with 2D physics support.
|
![]() | SerializeAttribute |
Specifies that a field or property supports serialization.
|
![]() | ServerNetworkService_Chat | |
![]() | ServerNetworkService_Components | |
![]() | ServerNetworkService_ComponentsClientItem | |
![]() | ServerNetworkService_Messages | |
![]() | ServerNetworkService_Users | |
![]() | ServerNetworkService_UsersUserInfo | |
![]() | ShaderConstants |
Provides access to constants in shaders.
|
![]() | ShaderFunctions | |
![]() | ShaderGenerationAutoConstantAttribute |
The attribute for tagging members for use in visual adjustment of materials and effects.
|
![]() | ShaderGenerationFunctionAttribute |
The attribute for tagging functions for use in visual adjustment of materials and effects.
|
![]() | ShaderGenerationPropertyPostfixAttribute |
The attribute for tagging access to members of properties for use in visual adjustment of materials and effects.
|
![]() | ShaderParameter |
A component to configure access to external parameter for material or screen effect. Its used in the visual graph editor.
|
![]() | ShaderScript |
The component for compilation shader code.
|
![]() | ShaderScriptCompiledShaderScript |
Represents a compiled data of ShaderScript.
|
![]() | ShaderScriptCompiledShaderScriptParameter |
Represents a parameter data of ShaderScriptCompiledShaderScript.
|
![]() | ShaderTextureSample |
A component to configure texture sampling for material or screen effect. It's used in the visual graph editor.
|
![]() | Simple3DRenderer |
Defines a class for a rendering of simple and dynamic geometry.
|
![]() | Simple3DRendererVertexIndexData |
Represents a vertex/index data for using in Simple3DRenderer.
|
![]() | SimpleMeshGenerator |
Represents a set of algorithms for generating simple 3D models.
|
![]() | SimpleTypes |
Class for unified work with simple types. Mainly used for converting to string and back.
|
![]() | SimpleTypesTypeItem |
Represents an item of a type for SimpleTypes.
|
![]() | Skeleton |
Represents mesh skeleton as a collection of bones. Used for a mesh animation.
|
![]() | SkeletonAnimation |
Represents mesh skeleton animation. Defines when and which animation track will be used by skeleton.
|
![]() | SkeletonAnimationTrack |
Represents the track of a skeleton animation. Defines how mesh skeleton bones will move in space.
|
![]() | SkeletonBone |
Represents a bone of a mesh skeleton, how it is positioned in space.
|
![]() | Sky |
A basic sky component in the engine.
|
![]() | SoftBody |
Soft physical body.
|
![]() | Sound |
The component containing sound data.
|
![]() | SoundCompiledData |
Represents a precalculated data of Sound.
|
![]() | SoundChannelGroup |
Represents a group of sound channels of the sound system.
|
![]() | SoundData |
Represents a sound data of the sound system.
|
![]() | SoundRealChannel |
Represents a real sound channel of the sound system.
|
![]() | SoundSource |
Ambient sound in the scene.
|
![]() | SoundVirtualChannel |
Represents a virtual sound channel of the sound system.
|
![]() | SoundWorld |
Represents a sound system of the engine.
|
![]() | SpaceBounds |
Represents a class to contain axis aligned bounds box and bounding sphere.
|
![]() | SpawnPoint |
A spawn point helper.
|
![]() | Sprite |
Sprite in the scene.
|
![]() | SpriteAnimation |
Represents animation for the sprite.
|
![]() | SpriteAnimationController |
An animation controller for the sprite.
|
![]() | SpriteAnimationFrame |
Represents a key frame for the sprite animation.
|
![]() | SpriteMeshManager | |
![]() | StartupTiming | |
![]() | StringUtility |
Auxiliary class for working with strings.
|
![]() | Surface |
A component is defined how to apply of objects and material on the surface.
|
![]() | SurfaceCompiledSurfaceData | |
![]() | SurfaceCompiledSurfaceDataFillPatternClass | |
![]() | SurfaceCompiledSurfaceDataGroupElementItem | |
![]() | SurfaceCompiledSurfaceDataGroupItem | |
![]() | SurfaceArea |
Represents an area that filled by surface.
|
![]() | SurfaceElement |
Represents an element for configuring Surface.
|
![]() | SurfaceElement_Mesh |
Represents a mesh element for configuring Surface.
|
![]() | SurfaceGroupOfElements |
Represents a group of elements for configuring Surface.
|
![]() | SystemFunctionality |
A class to work with the operating system.
|
![]() | SystemFunctionalityTrayIcon | |
![]() | SystemSettings |
A class for getting information about the operating system.
|
![]() | SystemSettingsDisplayInfo |
Represents an item for AllDisplays property.
|
![]() | Terrain |
A heightmap based terrain.
|
![]() | Text2D |
A scene object displaying 2D text on the screen.
|
![]() | Text3D |
A scene object displaying 3D text in the scene.
|
![]() | TextBlock |
The class that allows to store the text information in the hierarchical form. Supports creation of children and attributes.
|
![]() | TextBlockAttribute |
Defines TextBlock attribute.
|
![]() | TextBlockUtility |
Auxiliary class for work with TextBlock.
|
![]() | ThreadSafeDisposable |
Specifies a structure for class creation with thread-safe implemetntation of Dispose method.
|
![]() | Time |
Class for working with time in the engine.
|
![]() | TouchData | |
![]() | TouchDataTouchDownRequestToProcessTouch | |
![]() | TrafficSystem |
A system to simulate ground and fly traffic.
|
![]() | TrafficSystemObjectInstance | |
![]() | TrafficSystemElement |
An element to specify participant of the traffic system.
|
![]() | Transform |
Defines the position in space. This class is immutable for optimization purposes.
|
![]() | TransformOffset |
Represents object transformation. Can be used in pair with other transformations to calculate resulting offset of position, rotation, scale.
|
![]() | Turret |
An instance of a turret.
|
![]() | TypeUtility |
A helper class for working with types of the engine.
|
![]() | UIButton |
Clickable button of the engine GUI.
|
![]() | UICheck |
Check box with on/off state. Third state (Indeterminate) is also supported.
|
![]() | UICombo |
Represents a drop down combo box.
|
![]() | UIContainer |
Base container class for other UI elements.
|
![]() | UIContextMenu |
Represents a shortcut menu.
|
![]() | UIContextMenuItem | |
![]() | UIContextMenuItemBase | |
![]() | UIContextMenuSeparator | |
![]() | UIControl |
Base class of all UI controls.
|
![]() | UIEdit |
Standard UI element for text input.
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![]() | UIGrid |
2D grid of UI controls.
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![]() | UIImage |
Standard control that shows an image.
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![]() | UIList |
Standard control that represents a list.
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![]() | UIMenu |
Represents a menu.
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![]() | UIProgress |
UI element for visualization progress.
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![]() | UIRenderTarget |
UI control with a render target.
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![]() | UIScroll |
Standard UI element for scrolling.
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![]() | UISlider |
Represents a slider.
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![]() | UISplitContainer |
Control the sizing of two panels.
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![]() | UIStyle |
The style of the UI controls.
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![]() | UIStyleDefault |
Represents an default UI style.
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![]() | UIStyleEmpty |
Represents a empty UI style.
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![]() | UITabControl |
Represents a control that contains multiple items that share the same space on the screen.
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![]() | UIText |
Standard UI element for text drawing.
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![]() | UITextRenderParentEditData | |
![]() | UIToolbar |
Represents a toolbar.
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![]() | UITooltip |
Represents a pop-up window that displays a brief description of a control's purpose when the user rests the pointer on the control. Add this object as a child to UIControl.
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![]() | UITree |
Standard control that represents a tree.
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![]() | UIVideo |
The control for video playback. OGV format is supported.
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![]() | UIWebBrowser |
Web browser as a UI element.
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![]() | UIWebBrowserBeforePopupEventArgs |
The data for the popup page notification event.
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![]() | UIWindow |
Represents a window that makes up an application's user interface.
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![]() | Vehicle |
A component to make instance of a vehicle in the scene.
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![]() | VehicleDynamicDataClass | |
![]() | VehicleDynamicDataClassLightItem | |
![]() | VehicleDynamicDataClassSeatItemData | |
![]() | VehicleDynamicDataClassTurretItem | |
![]() | VehicleAI |
Task-based artificial intelligence for vehicle.
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![]() | VehicleAITask_MoveTo |
Base class for tasks of the vehicle to move to the specified position.
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![]() | VehicleAITask_MoveToObject |
The task of the vehicle to move to the specified object in the scene.
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![]() | VehicleAITask_MoveToPosition |
The task of the vehicle to move to the specified position in the scene.
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![]() | VehicleAssemblyRegistration |
The class is intended to register vehicle resources.
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![]() | VehicleInputProcessing |
An object to process input from a player to a vehicle.
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![]() | VehicleType |
A definition of the vehicle type.
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![]() | VertexElements |
Extensions for working with an array of vertex elements.
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![]() | Viewport |
Viewport class, i.e. a rendering region on a render target.
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![]() | ViewportCameraSettingsClass |
Camera settings for rendering to viewport.
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![]() | ViewportLastFrameScreenLabelItem |
Represents an item for LastFrameScreenLabels list.
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![]() | ViewportRenderingContext |
Represents a manager for rendering to viewport.
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![]() | ViewportRenderingContextLightStaticShadowsItem | |
![]() | ViewportRenderingContextObjectsDuringUpdateClass |
The data provided during the context update process.
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![]() | ViewportRenderingContextStatisticsClass |
The data with the statistics of context's working.
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![]() | ViewportRenderingContextTessellationCacheItem | |
![]() | VirtualDirectory |
Defines a directory for virtual file system.
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![]() | VirtualFile |
Defines a file for virtual file system.
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![]() | VirtualFileStream |
Defines a file stream for virtual file system.
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![]() | VirtualFileSystem |
Class for the implementation of the virtual file system.
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![]() | VirtualFileSystemDirectories |
Provides files paths to engine and project folders.
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![]() | VirtualFileWatcher |
A class for tracking changes to a virtual file system.
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![]() | VirtualMember |
Base class of all virtual member components.
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![]() | VirtualMemberParameter |
The component for adding parameters to the virtual method.
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![]() | VirtualMethod |
The component for adding a virtual method to the parent component.
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![]() | VirtualMethodBody |
The beginning of the body of the method in the flow graph.
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![]() | VirtualMethodBodyEnd |
The ending of the body of the method in the flow graph.
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![]() | VirtualPathUtility |
Helper class for working with virtual file paths.
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![]() | VirtualProperty |
The component for adding a virtual property to the parent component.
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![]() | Weapon |
An instance of a weapon.
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![]() | Weapon2D |
Base class for making 2D weapons.
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![]() | Weapon2DAssemblyRegistration |
The class is intended to register 2D weapon resource.
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![]() | Weapon2DType |
Base class for making 2D weapons.
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![]() | WeaponAssemblyRegistration |
The class is intended to register weapon resource.
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![]() | WeaponType |
A definition of the weapon type.
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![]() | Win32Utility |
Auxiliary class for Win32 API functionality.
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![]() | Win32WindowWrapper | |
![]() | WorldGenerator |
A tool for procedural scene generation.
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![]() | WorldGeneratorTemplateData | |
![]() | WorldGeneratorTemplateDataSurfaceItem |
Structure | Description | |
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![]() | Angles |
Represents double precision Euler angles.
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![]() | AnglesF |
Represents single precision Euler angles.
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![]() | Bounds |
Represents a double precision axis-aligned bounding box in three dimensional space.
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![]() | BoundsF |
Represents a single precision axis-aligned bounding box in three dimensional space.
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![]() | BoundsI |
Represents an axis-aligned bounding box with integer values in three dimensional space.
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![]() | Box |
Represents a double precision oriented bounding box in three dimensional space.
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![]() | BoxF |
Represents a single precision oriented bounding box in three dimensional space.
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![]() | BuildingLogicalDataCollisionMeshItem | |
![]() | BuildingLogicalDataLevelInfo | |
![]() | BuildingLogicalDataRenderingItem | |
![]() | CanvasRendererLineItem |
Represents line data for CanvasRenderer.
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![]() | CanvasRendererShaderItemDefineItem |
Represents a compilation definition for CanvasRendererShaderItem.
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![]() | CanvasRendererTriangleVertex |
Represents triangle vertex data for CanvasRenderer.
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![]() | Capsule |
Represents a double precision capsule shape.
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![]() | Capsule2 |
Represents a double precision 2D capsule shape.
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![]() | Capsule2F |
Represents a single precision 2D capsule shape.
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![]() | CapsuleF |
Represents a single precision capsule shape.
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![]() | Circle |
Represents a double precision circle shape.
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![]() | CircleF |
Represents a single precision circle shape.
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![]() | ColorByte |
Describes a 32-bit packed color.
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![]() | ColorValue |
Represents a color in the form of RGBA.
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![]() | ColorValuePowered |
Represents a color in the form of RGBA with power component.
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![]() | ComponentScreenLabelInfo | |
![]() | Cone |
Represents a double precision cone shape.
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![]() | ConeF |
Represents a single precision cone shape.
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![]() | ConvexPolyhedronEdge |
Represents an edge of ConvexPolyhedron.
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![]() | ConvexPolyhedronFace |
Represents a face of ConvexPolyhedron.
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![]() | CurvePoint |
Represents a point of Curve.
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![]() | Curve1Point |
Represents a point of Curve.
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![]() | Curve1FPoint |
Represents a point of Curve.
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![]() | CurveInSpaceSourceDataPoint |
Represents a point of CurveInSpaceSourceData.
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![]() | CurvePoint1F | |
![]() | Cylinder |
Represents a double precision cylinder shape.
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![]() | CylinderF |
Represents a single precision cylinder shape.
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![]() | Degree |
Represents a double precision degree unit value.
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![]() | DegreeF |
Represents a single precision degree unit value.
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![]() | FontComponentWordWrapLinesItem |
Represents an item for GetWordWrapLines(Double, CanvasRenderer, String, Double) method.
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![]() | GpuMaterialPassGroup | |
![]() | GroupOfObjectsGetObjectsItemResultItem |
Represents result data item of GroupOfObjectsGetObjectsItem.
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![]() | GroupOfObjectsObject |
Represents an object for GroupOfObjects.
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![]() | HalfType |
Represents a half-precision floating point number.
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![]() | Line2 |
Represents a double precision line in two-dimensional space.
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![]() | Line2F |
Represents a single precision line in two-dimensional space.
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![]() | Line3 |
Represents a double precision line in three-dimensional space.
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![]() | Line3F |
Represents a single precision line in three-dimensional space.
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![]() | MaterialCompiledMaterialDataCurrentFrameDataUniformItem | |
![]() | MaterialCompiledMaterialDataDynamicParametersFragmentUniform |
Represents a material data for fragment shader.
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![]() | Matrix2 |
A structure encapsulating a double precision 2x2 matrix.
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![]() | Matrix2F |
A structure encapsulating a single precision 2x2 matrix.
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![]() | Matrix3 |
A structure encapsulating a double precision 3x3 matrix.
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![]() | Matrix3F |
A structure encapsulating a single precision 3x3 matrix.
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![]() | Matrix3x4F |
A structure encapsulating a single precision 3x4 matrix.
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![]() | Matrix4 |
A structure encapsulating a double precision 4x4 matrix.
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![]() | Matrix4F |
A structure encapsulating a single precision 4x4 matrix.
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![]() | Matrix4H |
A structure encapsulating a half precision 4x4 matrix.
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![]() | MeshStructureClassEdge |
Specifies the edge of the mesh MeshStructureClass.
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![]() | MeshStructureClassFace |
Specifies the face of the mesh MeshStructureClass.
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![]() | MeshStructureClassFaceVertex |
Specifies the vertex of the MeshStructureClassFace of the mesh structure.
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![]() | MeshStructureClassVertex |
Specifies the vertex of the mesh MeshStructureClass.
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![]() | MeshGeometryVoxelDataHeader | |
![]() | MeshInSpaceAdditionalItem | |
![]() | MeshInSpaceAdditionalItemPreviousTransform | |
![]() | MeshTestResultItem |
Represents result data for MeshTest.
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![]() | OctreeContainerGetObjectsRayOutputData |
Represents returned data upon request from OctreeContainer.
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![]() | ParameterContainerNamedParameter |
Represents parameter data of ParameterContainer which specified by name.
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![]() | ParameterContainerUniformParameter |
Represents parameter data of ParameterContainer which specified by uniform identifier.
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![]() | ParticleSystemCompiledDataAnglesProperty | |
![]() | ParticleSystemCompiledDataColorValueProperty | |
![]() | ParticleSystemCompiledDataEmitterAccelerationByTime | |
![]() | ParticleSystemCompiledDataEmitterColorMultiplierByTime | |
![]() | ParticleSystemCompiledDataEmitterSizeMultiplierByTime | |
![]() | ParticleSystemCompiledDataEmitterSpeedMultiplierByTime | |
![]() | ParticleSystemCompiledDataEmitterVelocityByTime | |
![]() | ParticleSystemCompiledDataIntegerProperty | |
![]() | ParticleSystemCompiledDataSingleProperty | |
![]() | ParticleSystemInSpaceParticle |
Represents a particle for ParticleSystemInSpace.
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![]() | PhysicsRayTestItemResultItem |
Represents a result item for PhysicsRayTestItem.
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![]() | PhysicsVolumeTestItemResultItem |
Represents a result item for PhysicsVolumeTestItem.
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![]() | Plane |
Represents a double precision plane in three-dimensional space.
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![]() | PlaneF |
Represents a single precision plane in three-dimensional space.
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![]() | Quaternion |
Represents a double precision four-dimensional mathematical quaternion.
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![]() | QuaternionF |
Represents a single precision four-dimensional mathematical quaternion.
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![]() | QuaternionH |
Represents a half precision four-dimensional mathematical quaternion.
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![]() | Radian |
Represents a double precision radian unit value.
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![]() | RadianF |
Represents a single precision radian unit value.
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![]() | Range |
A structure encapsulating a double precision range.
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![]() | RangeColorValue |
A structure encapsulating a single precision vector 3 range.
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![]() | RangeF |
A structure encapsulating a single precision range.
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![]() | RangeI |
A structure encapsulating an integer values range.
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![]() | RangeVector3F |
A structure encapsulating a single precision vector 3 range.
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![]() | Ray |
Represents a double precision three-dimensional line based on a point in space and a direction.
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![]() | Ray2 |
Represents a double precision two-dimensional line based on a point in space and a direction.
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![]() | Ray2F |
Represents a single precision two-dimensional line based on a point in space and a direction.
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![]() | RayF |
Represents a single precision three-dimensional line based on a point in space and a direction.
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![]() | Rectangle |
Represents a rectangle with double precision floating values.
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![]() | RectangleF |
Represents a rectangle with single precision floating values.
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![]() | RectangleI |
Represents a rectangle with integer values.
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![]() | ReferenceT |
Specifies a reference of the engine.
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![]() | ReferenceFieldT |
Specifies a structure for creating a field and property with ReferenceT support.
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![]() | ReferenceNoValue |
Specifies a structure of ReferenceT value without real value. The structure is used to transfer the value of the reference without specifying the value type.
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![]() | RenderingPipelineEnvironmentIrradianceData |
Represents environment irradiance data.
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![]() | RenderingPipelineEnvironmentTextureData |
Represents environment texture data.
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![]() | RenderingPipelineOccluderItem | |
![]() | RenderingPipelineRenderSceneDataActionToDoAfterPrepareListsOfObjectsSortedByDistance | |
![]() | RenderingPipelineRenderSceneDataBillboardItem |
Prepared billboard item data for scene rendering.
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![]() | RenderingPipelineRenderSceneDataCutVolumeItem | |
![]() | RenderingPipelineRenderSceneDataDecalItem |
Prepared decal item data for scene rendering.
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![]() | RenderingPipelineRenderSceneDataIMeshDataLODLevel |
Prepared rendering LOD data of mesh for scene rendering.
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![]() | RenderingPipelineRenderSceneDataLayerItem |
Specifies data of the layer.
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![]() | RenderingPipelineRenderSceneDataMeshItem |
Prepared mesh item data for scene rendering.
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![]() | RenderingPipelineRenderSceneDataObjectInstanceData |
Specifies instancing data of the object.
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![]() | RenderingPipelineRenderSceneDataReflectionProbeItem |
Prepared reflection probe item data for scene rendering.
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![]() | RenderingPipelineRenderSceneDataTransparentRenderingAddOffsetWhenSortByDistanceVolumeItem | |
![]() | RenderingPipeline_BasicDecalItem |
Represents calculated data of a decal during scene rendering.
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![]() | RenderingPipeline_BasicFogDefaultUniform |
Represents default fog data for a shader.
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![]() | RenderingPipeline_BasicFrameDataBillboardItem |
Represents billboard data of RenderingPipeline_BasicFrameData.
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![]() | RenderingPipeline_BasicFrameDataMeshItem |
Represents mesh data of RenderingPipeline_BasicFrameData.
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![]() | RenderingPipeline_BasicFrameDataObjectInSpaceItem |
Represents an object in space data of RenderingPipeline_BasicFrameData.
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![]() | RenderingPipeline_BasicLightItemLightDataFragmentMultiLight |
Represents data of light for a fragment shader.
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![]() | RoadUtilitySurfaceObjectsObjectItem | |
![]() | SceneGetObjectsInSpaceItemExtensionDataStructure | |
![]() | SceneGetObjectsInSpaceItemResultItem |
Represents resulting data item of SceneGetObjectsInSpaceItem.
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![]() | ScenePhysicsWorldClassContactItem | |
![]() | ScenePhysicsWorldClassShapeCollisionShapeData | |
![]() | ScenePhysicsWorldClassVehicleWheelData | |
![]() | ScenePhysicsWorldClassVehicleWheelSettings | |
![]() | SceneLODUtilityLodState | |
![]() | SensorResultItem |
Represents an item for CalculateObjects method.
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![]() | Sensor2DResultItem |
Represents an item for CalculateObjects method.
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![]() | Simple3DRendererVertex |
Represents vertex data for Simple3DRenderer.
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![]() | SimpleMeshGeneratorFace | |
![]() | SimpleMeshGeneratorFaceVertex | |
![]() | SkeletonAnimationTrackCalculateBoneTransformsItem |
Represents an output item for bone transforms calculation.
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![]() | SkeletonAnimationTrackKeyFrame |
Represents key frame data of SkeletonAnimationTrack.
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![]() | Sphere |
Represents a double precision sphere shape.
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![]() | SphereF |
Represents a single precision sphere shape.
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![]() | SphericalDirection |
Represents a double precision spherical coordinate system direction.
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![]() | SphericalDirectionF |
Represents a single precision spherical coordinate system direction.
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![]() | StandardVertex |
The declaration of the standard vertex. This structure of the mesh vertex data can be used in most cases.
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![]() | StandardVertexStaticOneTexCoord |
Represents a simplified version of StandardVertex with one channel of texture coordinates and without animation data.
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![]() | StartupTimingCounterItem | |
![]() | SurfaceCompiledSurfaceDataFillPatternClassObjectItem | |
![]() | SurfaceGetRandomVariationOptions | |
![]() | TerrainLayersInfoByPositionItem | |
![]() | ThreadSafeExchangeAnyT |
Specifies a structure for thread-safe storage of values of any type.
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![]() | ThreadSafeExchangeBool |
Specifies a structure for thread-safe storage of boolean value.
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![]() | Triangle |
Represents a double precision triangle in three-dimensional space.
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![]() | Triangle2 |
Represents a double precision triangle in two-dimensional space.
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![]() | Triangle2F |
Represents a single precision triangle in three-dimensional space.
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![]() | TriangleF |
Represents a single precision triangle in three-dimensional space.
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![]() | UIMeasureValueDouble |
Represents a value to indicate a floating point value for UI elements.
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![]() | UIMeasureValueRectangle |
Represents a value to indicate a rectangle value for UI elements.
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![]() | UIMeasureValueVector2 |
Represents a value to indicate a two-dimensional vector value for UI elements.
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![]() | Vector2 |
A structure encapsulating two double precision floating point values.
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![]() | Vector2F |
A structure encapsulating two single precision floating point values.
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![]() | Vector2H |
A structure encapsulating three half precision floating point values.
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![]() | Vector2I |
A structure encapsulating two integer values.
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![]() | Vector3 |
A structure encapsulating three double precision floating point values.
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![]() | Vector3F |
A structure encapsulating three single precision floating point values.
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![]() | Vector3H |
A structure encapsulating three half precision floating point values.
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![]() | Vector3I |
A structure encapsulating three integer values.
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![]() | Vector4 |
A structure encapsulating four double precision floating point values.
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![]() | Vector4F |
A structure encapsulating four single precision floating point values.
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![]() | Vector4H |
A structure encapsulating four half precision floating point values.
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![]() | Vector4I |
A structure encapsulating four integer values.
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![]() | VehicleDynamicDataClassWheelItem | |
![]() | VehicleTypeGetMeshesInDefaultStateItem | |
![]() | VertexElement |
This structure declares the usage of a single vertex buffer as a component of a complete vertex declaration.
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![]() | ViewportRenderingContextBindTextureData |
Represents a texture binding settings.
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Interface | Description | |
---|---|---|
![]() | ICanBeSelectedInHierarchy | |
![]() | ICanParseFromAndConvertToString |
An interface confirming that the type has a static method Parse(string text) and value can converted to string by means ToString().
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![]() | IFlowExecutionComponent |
An interface for components to support flows of the engine.
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![]() | IFlowGraphRepresentationData |
An interface to provide FlowGraphRepresentationData.
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![]() | IGameMode | |
![]() | InteractiveObjectInterface |
An interface of interactive object in the scene.
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![]() | IPhysicalObject |
An interface for accessing a component of a physical object.
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![]() | IProcessDamage | |
![]() | IReference |
Specifies a read access interface to ReferenceT.
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![]() | IReferenceList |
An interface to get general data of ReferenceListT.
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![]() | ItemInterface | |
![]() | ItemTypeInterface | |
![]() | IVisibleInHierarchy | |
![]() | MeshInSpaceAnimationControllerIParentAnimationTriggerProcess | |
![]() | MetadataIMetadataProvider |
An interface to provide engine's metadata.
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![]() | RenderingPipelineRenderSceneDataIMeshData |
Prepared mesh data for scene rendering.
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