Matrix4F Structure |
Namespace: NeoAxis
public struct Matrix4F
The Matrix4F type exposes the following members.
Name | Description | |
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Matrix4F(Single) |
Constructs a matrix with specified one-dimensional Single array with sixteen elements.
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Matrix4F(Matrix4F) |
Constructs a matrix with another specified Matrix4F object.
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Matrix4F(Matrix3F, Vector3F) |
Constructs a matrix with the given rotation and translation components.
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Matrix4F(Matrix3F, Vector3F) |
Constructs a matrix with the given rotation and translation components.
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Matrix4F(Vector4F, Vector4F, Vector4F, Vector4F) |
Constructs a matrix with the specified Vector4F elements,
which are the corresponding rows of the matrix.
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Matrix4F(Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single) |
Constructs a matrix with the given individual elements.
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Name | Description | |
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ItemInt32 |
Gets or sets the row of the current instance of Matrix4F at the specified index.
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ItemInt32, Int32 |
Gets or sets the component at the specified index.
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Name | Description | |
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Add |
Adds two matricies.
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Construct |
Constructs a matrix with the given rotation and translation components and returns the resulting Matrix4F.
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Decompose(Vector3F, Matrix3F, Vector3F) |
Decomposes a matrix into a scale, rotation, and translation.
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Decompose(Vector3F, QuaternionF, Vector3F) |
Decomposes a matrix into a scale, rotation, and translation.
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DecomposeScale | ||
DecomposeScale(Vector3F) | ||
DecomposeScaleMaxComponent | ||
Equals(Object) |
Determines whether the specified object is equal to the current instance of Matrix4F.
(Overrides ValueTypeEquals(Object).) | |
Equals(Matrix4F, Single) |
Determines whether the specified matrix is equal to the current instance of Matrix4F
with a given precision.
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FromTranslate(Vector3F) |
Creates a translation matrix.
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FromTranslate(Vector3F, Matrix4F) |
Creates a translation matrix.
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GetHashCode |
Returns a hash code for this instance.
(Overrides ValueTypeGetHashCode.) | |
GetInverse |
Inverts the current instance of Matrix4F if it is invertible and returns the result.
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GetInverse(Matrix4F) |
Inverts the current instance of Matrix4F if it is invertible.
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GetTrace |
Gets the trace of the matrix, the sum of the values along the diagonal.
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GetTranslation |
Returns the translation of the current instance of Matrix4F.
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GetTranslation(Vector3F) |
Returns the translation of the current instance of Matrix4F.
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GetTranspose |
Returns the transpose of the current instance of Matrix4F.
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GetTranspose(Matrix3x4F) |
Calculates the transpose of the current instance of Matrix4F.
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GetTranspose(Matrix4F) |
Calculates the transpose of the current instance of Matrix4F.
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GetType | Gets the Type of the current instance. (Inherited from Object.) | |
Inverse |
Inverts the current instance of Matrix4F and determines whether the matrix is invertible.
Determines whether the current instance of Matrix4F is invertible and, if so, inverts this matrix.
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LookAt(Vector3F, Vector3F, Vector3F) |
Creates a look-at matrix.
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LookAt(Vector3F, Vector3F, Vector3F, Matrix4F) |
Creates a look-at matrix.
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Multiply(Single, Matrix4F, Matrix4F) |
Multiplies a matrix by a given value.
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Multiply(Matrix4F, Matrix4F, Matrix4F) |
Multiplies two matrices.
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Multiply(Matrix4F, RayF, RayF) |
Translates the ray coordinates to the space defined by a matrix.
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Multiply(Matrix4F, Vector3F, Vector3F) |
Multiplies a matrix by a given Vector3F structure.
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Multiply(Matrix4F, Vector4F, Vector4F) |
Multiplies a matrix by a given Vector4F structure.
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Multiply(Matrix4F, Single, Matrix4F) |
Multiplies a matrix by a given value.
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Multiply(RayF, Matrix4F, RayF) |
Translates the ray coordinates to the space defined by a matrix.
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Multiply(Vector3F, Matrix4F, Vector3F) |
Multiplies a matrix by a given Vector3F structure.
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Multiply(Vector4F, Matrix4F, Vector4F) |
Multiplies a matrix by a given Vector4F structure.
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Negate |
Negates a matrix.
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Parse |
Converts a string representation of a matrix into the equivalent Matrix4F structure.
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Perspective(Single, Single, Single, Single) |
Creates a perspective projection matrix.
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Perspective(Single, Single, Single, Single, Matrix4F) |
Creates a perspective projection matrix.
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SetTranslation(Vector3F) |
Sets the translation of the current instance of Matrix4F.
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SetTranslation(Vector3F) |
Sets the translation of the current instance of Matrix4F.
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Subtract |
Subtracts two matricies.
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ToMatrix3 |
Converts the current instance of Matrix4F into the equivalent Matrix3F structure.
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ToMatrix3(Matrix3F) |
Converts the current instance of Matrix4F into the equivalent Matrix3F structure.
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ToMatrix4 |
Converts the current instance of Matrix4F to the matrix of Matrix4 format.
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ToMatrix4(Matrix4) |
Converts the current instance of Matrix4F to the matrix of Matrix4 format.
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ToMatrix4H |
Converts the current instance of Matrix4F to the matrix of Matrix4H format.
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ToString |
Returns a String that represents the current instance of Matrix4F.
(Overrides ValueTypeToString.) | |
Transpose |
Transposes the matrix.
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Name | Description | |
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Addition |
Adds two matricies.
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Equality |
Determines whether two given matricies are equal.
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(Matrix4F to Matrix4) |
Implicit conversion from Matrix4F type to Matrix4 type for given value.
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Inequality |
Determines whether two given matricies are unequal.
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Multiply(Single, Matrix4F) |
Multiplies a matrix by a given value.
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Multiply(Matrix4F, Matrix4F) |
Multiplies two matrices.
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Multiply(Matrix4F, RayF) |
Translates the ray coordinates to the space defined by a matrix.
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Multiply(Matrix4F, Vector3F) |
Multiplies a matrix by a given Vector3F structure.
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Multiply(Matrix4F, Vector4F) |
Multiplies a matrix by a given Vector4F structure.
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Multiply(Matrix4F, Single) |
Multiplies a matrix by a given value.
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Multiply(RayF, Matrix4F) |
Translates the ray coordinates to the space defined by a matrix.
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Multiply(Vector3F, Matrix4F) |
Multiplies a matrix by a given Vector3F structure.
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Multiply(Vector4F, Matrix4F) |
Multiplies a matrix by a given Vector4F structure.
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Subtraction |
Subtracts two matricies.
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UnaryNegation |
Negates a matrix.
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Name | Description | |
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Identity |
The identity matrix.
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Item0 |
The first row of the matrix.
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Item1 |
The second row of the matrix.
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Item2 |
The third row of the matrix.
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Item3 |
The fourth row of the matrix.
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Zero |
The matrix with all of its components set to zero.
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Name | Description | |
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MethodInvoke |
Calls the object method by name.
(Defined by ObjectEx.) | |
PropertyGet(String, Object, Boolean) | Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.) | |
PropertyGetT(String, Object, Boolean) | Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.) | |
PropertySet |
Sets the value of the object property by name.
(Defined by ObjectEx.) |