Matrix |
The Matrix4F type exposes the following members.
| Name | Description | |
|---|---|---|
| Add | Adds two matricies. | |
| Construct | Constructs a matrix with the given rotation and translation components and returns the resulting Matrix4F. | |
| Decompose(Vector3F, Matrix3F, Vector3F) | Decomposes a matrix into a scale, rotation, and translation. | |
| Decompose(Vector3F, QuaternionF, Vector3F) | Decomposes a matrix into a scale, rotation, and translation. | |
| DecomposeScale | ||
| DecomposeScale(Vector3F) | ||
| DecomposeScaleMaxComponent | ||
| Equals(Object) |
Determines whether the specified object is equal to the current instance of Matrix4F.
(Overrides ValueTypeEquals(Object)) | |
| Equals(Matrix4F, Single) | Determines whether the specified matrix is equal to the current instance of Matrix4F with a given precision. | |
| FromTranslate(Vector3F) | Creates a translation matrix. | |
| FromTranslate(Vector3F, Matrix4F) | Creates a translation matrix. | |
| GetHashCode |
Returns a hash code for this instance.
(Overrides ValueTypeGetHashCode) | |
| GetInverse | Inverts the current instance of Matrix4F if it is invertible and returns the result. | |
| GetInverse(Matrix4F) | Inverts the current instance of Matrix4F if it is invertible. | |
| GetTrace | Gets the trace of the matrix, the sum of the values along the diagonal. | |
| GetTranslation | Returns the translation of the current instance of Matrix4F. | |
| GetTranslation(Vector3F) | Returns the translation of the current instance of Matrix4F. | |
| GetTranspose | Returns the transpose of the current instance of Matrix4F. | |
| GetTranspose(Matrix3x4F) | Calculates the transpose of the current instance of Matrix4F. | |
| GetTranspose(Matrix4F) | Calculates the transpose of the current instance of Matrix4F. | |
| GetType | Gets the Type of the current instance. (Inherited from Object) | |
| Inverse | Inverts the current instance of Matrix4F and determines whether the matrix is invertible. Determines whether the current instance of Matrix4F is invertible and, if so, inverts this matrix. | |
| LookAt(Vector3F, Vector3F, Vector3F) | Creates a look-at matrix. | |
| LookAt(Vector3F, Vector3F, Vector3F, Matrix4F) | Creates a look-at matrix. | |
| Multiply(Matrix4F, Matrix4F, Matrix4F) | Multiplies two matrices. | |
| Multiply(Matrix4F, RayF, RayF) | Translates the ray coordinates to the space defined by a matrix. | |
| Multiply(Matrix4F, Vector3F, Vector3F) | Multiplies a matrix by a given Vector3F structure. | |
| Multiply(Matrix4F, Vector4F, Vector4F) | Multiplies a matrix by a given Vector4F structure. | |
| Multiply(Matrix4F, Single, Matrix4F) | Multiplies a matrix by a given value. | |
| Multiply(RayF, Matrix4F, RayF) | Translates the ray coordinates to the space defined by a matrix. | |
| Multiply(Single, Matrix4F, Matrix4F) | Multiplies a matrix by a given value. | |
| Multiply(Vector3F, Matrix4F, Vector3F) | Multiplies a matrix by a given Vector3F structure. | |
| Multiply(Vector4F, Matrix4F, Vector4F) | Multiplies a matrix by a given Vector4F structure. | |
| Negate | Negates a matrix. | |
| Parse | Converts a string representation of a matrix into the equivalent Matrix4F structure. | |
| Perspective(Single, Single, Single, Single) | Creates a perspective projection matrix. | |
| Perspective(Single, Single, Single, Single, Matrix4F) | Creates a perspective projection matrix. | |
| SetTranslation(Vector3F) | Sets the translation of the current instance of Matrix4F. | |
| SetTranslation(Vector3F) | Sets the translation of the current instance of Matrix4F. | |
| Subtract | Subtracts two matricies. | |
| ToMatrix3 | Converts the current instance of Matrix4F into the equivalent Matrix3F structure. | |
| ToMatrix3(Matrix3F) | Converts the current instance of Matrix4F into the equivalent Matrix3F structure. | |
| ToMatrix4 | Converts the current instance of Matrix4F to the matrix of Matrix4 format. | |
| ToMatrix4(Matrix4) | Converts the current instance of Matrix4F to the matrix of Matrix4 format. | |
| ToMatrix4H | Converts the current instance of Matrix4F to the matrix of Matrix4H format. | |
| ToString |
Returns a String that represents the current instance of Matrix4F.
(Overrides ValueTypeToString) | |
| Transpose | Transposes the matrix. |
| Name | Description | |
|---|---|---|
| MethodInvoke |
Calls the object method by name.
(Defined by ObjectEx) | |
| PropertyGet |
Gets the value of the object property by name.
(Defined by ObjectEx) | |
| PropertyGetT |
Gets the value of the object property by name.
(Defined by ObjectEx) | |
| PropertySet |
Sets the value of the object property by name.
(Defined by ObjectEx) |