Matrix4 Structure |
Namespace: NeoAxis
public struct Matrix4
The Matrix4 type exposes the following members.
Name | Description | |
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![]() | Matrix4(Double) |
Constructs a matrix with specified one-dimensional Double array with sixteen elements.
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![]() | Matrix4(Matrix4) |
Constructs a matrix with another specified Matrix4 object.
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![]() | Matrix4(Matrix4F) |
Constructs a matrix with another specified matrix of Matrix4F format.
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![]() | Matrix4(Matrix3, Vector3) |
Constructs a matrix with the given rotation and translation components.
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![]() | Matrix4(Matrix3, Vector3) |
Constructs a matrix with the given rotation and translation components.
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![]() | Matrix4(Matrix3F, Vector3) |
Constructs a matrix with the given rotation and translation components.
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![]() | Matrix4(Matrix3F, Vector3) |
Constructs a matrix with the given rotation and translation components.
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![]() | Matrix4(Vector4, Vector4, Vector4, Vector4) |
Constructs a matrix with the specified Vector4 elements,
which are the corresponding rows of the matrix.
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![]() | Matrix4(Double, Double, Double, Double, Double, Double, Double, Double, Double, Double, Double, Double, Double, Double, Double, Double) |
Constructs a matrix with the given individual elements.
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Name | Description | |
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![]() | ItemInt32 |
Gets or sets the row of the current instance of Matrix4 at the specified index.
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![]() | ItemInt32, Int32 |
Gets or sets the component at the specified index.
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Name | Description | |
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![]() ![]() | Add |
Adds two matricies.
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![]() ![]() | Construct |
Constructs a matrix with the given rotation and translation components and returns the resulting Matrix4.
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![]() | Decompose(Vector3, Matrix3, Vector3) |
Decomposes a matrix into a scale, rotation, and translation.
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![]() | Decompose(Vector3, Quaternion, Vector3) |
Decomposes a matrix into a scale, rotation, and translation.
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![]() | DecomposeScale | |
![]() | DecomposeScale(Vector3) | |
![]() | DecomposeScaleMaxComponent | |
![]() | Equals(Object) |
Determines whether the specified object is equal to the current instance of Matrix4.
(Overrides ValueTypeEquals(Object).) |
![]() | Equals(Matrix4, Double) |
Determines whether the specified matrix is equal to the current instance of Matrix4
with a given precision.
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![]() ![]() | FromTranslate(Vector3) |
Creates a translation matrix.
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![]() ![]() | FromTranslate(Vector3, Matrix4) |
Creates a translation matrix.
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![]() | GetHashCode |
Returns a hash code for this instance.
(Overrides ValueTypeGetHashCode.) |
![]() | GetInverse |
Inverts the current instance of Matrix4 if it is invertible and returns the result.
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![]() | GetInverse(Matrix4) |
Inverts the current instance of Matrix4 if it is invertible.
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![]() | GetTrace |
Gets the trace of the matrix, the sum of the values along the diagonal.
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![]() | GetTranslation |
Returns the translation of the current instance of Matrix4.
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![]() | GetTranslation(Vector3) |
Returns the translation of the current instance of Matrix4.
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![]() | GetTranspose |
Returns the transpose of the current instance of Matrix4.
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![]() | GetTranspose(Matrix4) |
Calculates the transpose of the current instance of Matrix4.
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![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | Inverse |
Inverts the current instance of Matrix4 and determines whether the matrix is invertible.
Determines whether the current instance of Matrix4 is invertible and, if so, inverts this matrix.
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![]() ![]() | LookAt(Vector3, Vector3, Vector3) |
Creates a look-at matrix.
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![]() ![]() | LookAt(Vector3, Vector3, Vector3, Matrix4) |
Creates a look-at matrix.
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![]() ![]() | Multiply(Double, Matrix4, Matrix4) |
Multiplies a matrix by a given value.
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![]() ![]() | Multiply(Matrix4, Matrix4, Matrix4) |
Multiplies two matrices.
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![]() ![]() | Multiply(Matrix4, Ray, Ray) |
Translates the ray coordinates to the space defined by a matrix.
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![]() ![]() | Multiply(Matrix4, Vector3, Vector3) |
Multiplies a matrix by a given Vector3 structure.
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![]() ![]() | Multiply(Matrix4, Vector4, Vector4) |
Multiplies a matrix by a given Vector4 structure.
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![]() ![]() | Multiply(Matrix4, Double, Matrix4) |
Multiplies a matrix by a given value.
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![]() ![]() | Multiply(Ray, Matrix4, Ray) |
Translates the ray coordinates to the space defined by a matrix.
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![]() ![]() | Multiply(Vector3, Matrix4, Vector3) |
Multiplies a matrix by a given Vector3 structure.
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![]() ![]() | Multiply(Vector4, Matrix4, Vector4) |
Multiplies a matrix by a given Vector4 structure.
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![]() ![]() | Negate |
Negates a matrix.
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![]() ![]() | Parse |
Converts a string representation of a matrix into the equivalent Matrix4 structure.
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![]() ![]() | Perspective(Double, Double, Double, Double) |
Creates a perspective projection matrix.
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![]() ![]() | Perspective(Double, Double, Double, Double, Matrix4) |
Creates a perspective projection matrix.
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![]() | SetTranslation(Vector3) |
Sets the translation of the current instance of Matrix4.
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![]() | SetTranslation(Vector3) |
Sets the translation of the current instance of Matrix4.
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![]() ![]() | Subtract |
Subtracts two matricies.
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![]() | ToMatrix3 |
Converts the current instance of Matrix4 into the equivalent Matrix3 structure.
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![]() | ToMatrix3(Matrix3) |
Converts the current instance of Matrix4 into the equivalent Matrix3 structure.
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![]() | ToMatrix4F |
Converts the current instance of Matrix4 to the matrix of Matrix4F format.
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![]() | ToMatrix4F(Matrix4F) |
Converts the current instance of Matrix4 to the matrix of Matrix4F format.
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![]() | ToString |
Returns a String that represents the current instance of Matrix4.
(Overrides ValueTypeToString.) |
![]() | Transpose |
Transposes the matrix.
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Name | Description | |
---|---|---|
![]() ![]() | Addition |
Adds two matricies.
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![]() ![]() | Equality |
Determines whether two given matricies are equal.
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![]() ![]() | Inequality |
Determines whether two given matricies are unequal.
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![]() ![]() | Multiply(Double, Matrix4) |
Multiplies a matrix by a given value.
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![]() ![]() | Multiply(Matrix4, Matrix4) |
Multiplies two matrices.
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![]() ![]() | Multiply(Matrix4, Ray) |
Translates the ray coordinates to the space defined by a matrix.
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![]() ![]() | Multiply(Matrix4, Vector3) |
Multiplies a matrix by a given Vector3 structure.
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![]() ![]() | Multiply(Matrix4, Vector4) |
Multiplies a matrix by a given Vector4 structure.
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![]() ![]() | Multiply(Matrix4, Double) |
Multiplies a matrix by a given value.
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![]() ![]() | Multiply(Ray, Matrix4) |
Translates the ray coordinates to the space defined by a matrix.
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![]() ![]() | Multiply(Vector3, Matrix4) |
Multiplies a matrix by a given Vector3 structure.
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![]() ![]() | Multiply(Vector4, Matrix4) |
Multiplies a matrix by a given Vector4 structure.
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![]() ![]() | Subtraction |
Subtracts two matricies.
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![]() ![]() | UnaryNegation |
Negates a matrix.
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Name | Description | |
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![]() ![]() | Identity |
The identity matrix.
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![]() ![]() | IdentityAsString | |
![]() | Item0 |
The first row of the matrix.
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![]() | Item1 |
The second row of the matrix.
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![]() | Item2 |
The third row of the matrix.
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![]() | Item3 |
The fourth row of the matrix.
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![]() ![]() | Zero |
The matrix with all of its components set to zero.
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![]() ![]() | ZeroAsString |
Name | Description | |
---|---|---|
![]() | MethodInvoke |
Calls the object method by name.
(Defined by ObjectEx.) |
![]() | PropertyGet(String, Object, Boolean) | Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.) |
![]() | PropertyGetT(String, Object, Boolean) | Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.) |
![]() | PropertySet |
Sets the value of the object property by name.
(Defined by ObjectEx.) |