Matrix4 Methods |
The Matrix4 type exposes the following members.
Name | Description | |
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Add |
Adds two matricies.
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Construct |
Constructs a matrix with the given rotation and translation components and returns the resulting Matrix4.
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Decompose(Vector3, Matrix3, Vector3) |
Decomposes a matrix into a scale, rotation, and translation.
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Decompose(Vector3, Quaternion, Vector3) |
Decomposes a matrix into a scale, rotation, and translation.
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DecomposeScale | ||
DecomposeScale(Vector3) | ||
DecomposeScaleMaxComponent | ||
Equals(Object) |
Determines whether the specified object is equal to the current instance of Matrix4.
(Overrides ValueTypeEquals(Object).) | |
Equals(Matrix4, Double) |
Determines whether the specified matrix is equal to the current instance of Matrix4
with a given precision.
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FromTranslate(Vector3) |
Creates a translation matrix.
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FromTranslate(Vector3, Matrix4) |
Creates a translation matrix.
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GetHashCode |
Returns a hash code for this instance.
(Overrides ValueTypeGetHashCode.) | |
GetInverse |
Inverts the current instance of Matrix4 if it is invertible and returns the result.
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GetInverse(Matrix4) |
Inverts the current instance of Matrix4 if it is invertible.
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GetTrace |
Gets the trace of the matrix, the sum of the values along the diagonal.
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GetTranslation |
Returns the translation of the current instance of Matrix4.
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GetTranslation(Vector3) |
Returns the translation of the current instance of Matrix4.
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GetTranspose |
Returns the transpose of the current instance of Matrix4.
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GetTranspose(Matrix4) |
Calculates the transpose of the current instance of Matrix4.
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GetType | Gets the Type of the current instance. (Inherited from Object.) | |
Inverse | ||
LookAt(Vector3, Vector3, Vector3) |
Creates a look-at matrix.
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LookAt(Vector3, Vector3, Vector3, Matrix4) |
Creates a look-at matrix.
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Multiply(Double, Matrix4, Matrix4) |
Multiplies a matrix by a given value.
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Multiply(Matrix4, Matrix4, Matrix4) |
Multiplies two matrices.
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Multiply(Matrix4, Ray, Ray) |
Translates the ray coordinates to the space defined by a matrix.
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Multiply(Matrix4, Vector3, Vector3) |
Multiplies a matrix by a given Vector3 structure.
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Multiply(Matrix4, Vector4, Vector4) |
Multiplies a matrix by a given Vector4 structure.
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Multiply(Matrix4, Double, Matrix4) |
Multiplies a matrix by a given value.
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Multiply(Ray, Matrix4, Ray) |
Translates the ray coordinates to the space defined by a matrix.
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Multiply(Vector3, Matrix4, Vector3) |
Multiplies a matrix by a given Vector3 structure.
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Multiply(Vector4, Matrix4, Vector4) |
Multiplies a matrix by a given Vector4 structure.
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Negate |
Negates a matrix.
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Parse |
Converts a string representation of a matrix into the equivalent Matrix4 structure.
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Perspective(Double, Double, Double, Double) |
Creates a perspective projection matrix.
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Perspective(Double, Double, Double, Double, Matrix4) |
Creates a perspective projection matrix.
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SetTranslation(Vector3) |
Sets the translation of the current instance of Matrix4.
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SetTranslation(Vector3) |
Sets the translation of the current instance of Matrix4.
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Subtract |
Subtracts two matricies.
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ToMatrix3 | ||
ToMatrix3(Matrix3) | ||
ToMatrix4F | ||
ToMatrix4F(Matrix4F) | ||
ToString | (Overrides ValueTypeToString.) | |
Transpose |
Transposes the matrix.
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Name | Description | |
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MethodInvoke |
Calls the object method by name.
(Defined by ObjectEx.) | |
PropertyGet(String, Object, Boolean) | Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.) | |
PropertyGetT(String, Object, Boolean) | Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.) | |
PropertySet |
Sets the value of the object property by name.
(Defined by ObjectEx.) |