Matrix4LookAt Method (Vector3, Vector3, Vector3, Matrix4) |
Creates a look-at matrix.
Namespace:
NeoAxis
Assembly:
NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax public static void LookAt(
ref Vector3 eye,
ref Vector3 dir,
ref Vector3 up,
out Matrix4 result
)
Parameters
- eye
- Type: NeoAxisVector3
Eye (camera) position in world space. - dir
- Type: NeoAxisVector3
Target position in world space. - up
- Type: NeoAxisVector3
Up vector in world space. - result
- Type: NeoAxisMatrix4
When the method completes, contains the instance of Matrix4 that transforms world space to camera space.
See Also