CharacterAI Class |
Namespace: NeoAxis
public class CharacterAI : AI
The CharacterAI type exposes the following members.
Name | Description | |
---|---|---|
CharacterAI | Initializes a new instance of the CharacterAI class |
Name | Description | |
---|---|---|
AllowInteract |
Whether to enable the ability to interact with the character.
| |
AllowRun | ||
AnyData |
The user data of the component.
(Inherited from Component.) | |
BaseType |
Gets the base type of the object.
(Inherited from Component.) | |
Character | ||
CloneSupport |
Whether the object supports cloning.
(Inherited from Component.) | |
CombatMode |
Whether to enabled a combat mode. In the combat mode the AI manages weapons and can drive the vehicle.
| |
CombatModeCanMove |
Whether to allow control the vehicle in the combat mode.
| |
CombatModeFindEnemyDistance | ||
Components |
Gets the collection of the child components.
(Inherited from Component.) | |
CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component.) | |
CurrentTask | (Inherited from AI.) | |
DebugVisualization |
Whether to show a calculated path.
| |
DialogueFlow |
The entry point of the dialogue based on the flow graph.
| |
DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component.) | |
Disposed |
Whether the object is disposed.
(Inherited from Component.) | |
EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.) | |
EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component.) | |
EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.) | |
Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.) | |
EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component.) | |
LookAtControlledCharacterByPlayerDistance |
The distance at which need to look at the character controlled by the player.
| |
LookingForFoodInGroundModeMoveMaxTime | ||
LookingForFoodMode | ||
LookingForFoodModeArea | ||
LookingForFoodModeIdleTime | ||
Name |
The name of the component.
(Inherited from Component.) | |
NetworkID | (Inherited from Component.) | |
NetworkIsClient | (Inherited from Component.) | |
NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.) | |
NetworkIsSingle | (Inherited from Component.) | |
NetworkIsSingleOrClient | (Inherited from Component.) | |
NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.) | |
NetworkModeUsers | (Inherited from Component.) | |
Parent |
Gets the parent object.
(Inherited from Component.) | |
ParentRoot |
Gets the parent root object.
(Inherited from Component.) | |
Pathfinding |
Whether to use pathfinding functionality.
| |
PathfindingSpecific |
Use only the specified pathfinding object. This is used for scenes in which there are several pathfinding objects.
| |
PermanentMessage |
The text of the permanent message that is displayed above the controlled object.
(Inherited from AI.) | |
RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.) | |
SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component.) | |
ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.) | |
TrafficWalkingMode |
Whether to enabled a walking mode. In the walking mode the AI manages walking of character by using the traffic system.
| |
TrafficWalkingModeCurrentRoad | ||
TrafficWalkingModeCurrentRoadLane | ||
TurningSpeedOverride |
The speed of turning. Set zero to use default value specified in the character type.
| |
TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component.) |
Name | Description | |
---|---|---|
AddComponent |
Adds a component as a child.
(Inherited from Component.) | |
BeginNetworkMessage(ServerNetworkService_ComponentsClientItem, String) | (Inherited from Component.) | |
BeginNetworkMessage(IListServerNetworkService_ComponentsClientItem, String) | (Inherited from Component.) | |
BeginNetworkMessage(ServerNetworkService_UsersUserInfo, String) | (Inherited from Component.) | |
BeginNetworkMessage(IListServerNetworkService_UsersUserInfo, String) | (Inherited from Component.) | |
BeginNetworkMessageToEveryone | (Inherited from Component.) | |
BeginNetworkMessageToServer | (Inherited from Component.) | |
ClearTaskQueue | (Inherited from AI.) | |
Clone |
Creates a copy of the object.
(Inherited from Component.) | |
CreateComponent(Type, Int32, Boolean, Boolean, NetworkModeEnum) |
Creates a child component.
(Inherited from Component.) | |
CreateComponent(MetadataTypeInfo, Int32, Boolean, Boolean, NetworkModeEnum) |
Creates a child component.
(Inherited from Component.) | |
CreateComponentT(Int32, Boolean, Boolean, NetworkModeEnum) |
Creates a child component.
(Inherited from Component.) | |
Dispose |
Detaches the object from the hierarchy and deletes the object data.
(Inherited from Component.) | |
EndNetworkMessage | (Inherited from Component.) | |
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
FindParent(Type) |
Finds the parent of the specified type.
(Inherited from Component.) | |
FindParent(MetadataTypeInfo) |
Finds the parent of the specified type.
(Inherited from Component.) | |
FindParentT |
Finds the parent of the specified type.
(Inherited from Component.) | |
FindThisOrParent(Type) |
Finds the parent or self of the specified type.
(Inherited from Component.) | |
FindThisOrParent(MetadataTypeInfo) |
Finds the parent or self of the specified type.
(Inherited from Component.) | |
FindThisOrParentT |
Finds the parent or self of the specified type.
(Inherited from Component.) | |
GetAllParents |
Gets all parents of the component.
(Inherited from Component.) | |
GetComponent(String, Boolean) |
Finds a child component by name.
(Inherited from Component.) | |
GetComponent(Type, Boolean, Boolean) |
Finds a child component of the specified type.
(Inherited from Component.) | |
GetComponent(MetadataTypeInfo, Boolean, Boolean) |
Finds a child component of the specified type.
(Inherited from Component.) | |
GetComponentT(Boolean, Boolean) |
Finds a child component of the specified type.
(Inherited from Component.) | |
GetComponentByNameWithIndex |
Finds a child component by name and number in the case when there are several components with the specified name.
(Inherited from Component.) | |
GetComponentByPath |
Finds a child component by path.
(Inherited from Component.) | |
GetComponents(Boolean, Boolean, Boolean, Boolean) |
Finds child components.
(Inherited from Component.) | |
GetComponents(Boolean, Boolean, Boolean, Boolean, ActionComponent) |
Finds child components.
(Inherited from Component.) | |
GetComponents(Type, Boolean, Boolean, Boolean, Boolean) |
Finds child components of the specified type.
(Inherited from Component.) | |
GetComponents(MetadataTypeInfo, Boolean, Boolean, Boolean, Boolean) |
Finds child components of the specified type.
(Inherited from Component.) | |
GetComponentsT(Boolean, Boolean, Boolean, Boolean, ActionT) |
Finds child components of the specified type.
(Inherited from Component.) | |
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetPathfinding | ||
GetPathFromParent |
Returns the path to the object from the parent.
(Inherited from Component.) | |
GetPathFromRoot |
Returns the object's access path from the root object.
(Inherited from Component.) | |
GetProvidedType |
Returns a type when the object is used as a type.
(Inherited from Component.) | |
GetScreenLabelInfo | (Inherited from Component.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
IsMethodInvoking |
Checks if a method is running over time. You can start executing such methods using MethodInvoke(String, Object, Double, Double) method.
(Inherited from Component.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
MetadataGetMemberBySignature |
Returns the object metadata member by name.
(Inherited from Component.) | |
MetadataGetMembers |
Returns the object metadata members.
(Inherited from Component.) | |
MethodInvoke |
Calls a method by name.
(Inherited from Component.) | |
MethodInvokeCancel |
Cancels the execution of selected method that run over time. You can start executing such methods using MethodInvoke(String, Object, Double, Double) method.
(Inherited from Component.) | |
MethodInvokeCancelAll |
Cancels the execution of all methods that run over time. You can start executing such methods using MethodInvoke(String, Object, Double, Double) method.
(Inherited from Component.) | |
MoveTo(ObjectInSpace, Boolean, Boolean) | ||
MoveTo(Vector3, Boolean, Boolean) | ||
NetworkDisablePropertySynchronization | (Inherited from Component.) | |
NetworkIsDisabledPropertySynchronization | (Inherited from Component.) | |
NetworkModeAddUser | (Inherited from Component.) | |
NetworkModeIsEnabledForUser | (Inherited from Component.) | |
NetworkModeRemoveUser | (Inherited from Component.) | |
NetworkRestoreDisabledPropertySynchronization | (Inherited from Component.) | |
NewObjectSetDefaultConfiguration |
Called when the object is created in the editor. Designed to configure the initial state.
(Inherited from Component.) | |
NewObjectSetDefaultConfigurationUpdate |
Called during object creation in the editor. Designed to configure the initial state.
(Inherited from Component.) | |
ObjectInteractionEnter | (Overrides AIObjectInteractionEnter(ObjectInteractionContext).) | |
ObjectInteractionExit | (Overrides AIObjectInteractionExit(ObjectInteractionContext).) | |
ObjectInteractionGetInfo | (Overrides AIObjectInteractionGetInfo(GameMode, InteractiveObjectObjectInfo).) | |
ObjectInteractionInputMessage | (Overrides AIObjectInteractionInputMessage(GameMode, InputMessage).) | |
ObjectInteractionUpdate | (Overrides AIObjectInteractionUpdate(ObjectInteractionContext).) | |
OnAddedToParent |
Called when a component is added to the parent.
(Inherited from Component.) | |
OnClientConnectedAfterRootComponentEnabled | (Inherited from Component.) | |
OnClientConnectedBeforeRootComponentEnabled | (Inherited from Component.) | |
OnClientDisconnected | (Inherited from Component.) | |
OnClone |
Called when the object is cloned.
(Inherited from Component.) | |
OnComponentAdded |
Called when a child component is added.
(Inherited from Component.) | |
OnComponentRemoved |
Called when a child component is removed.
(Inherited from Component.) | |
OnDisabled |
Called when the object is detached from a hierarchy of the components or is disabled. See also EnabledInHierarchy property.
(Inherited from Component.) | |
OnDisabledInSimulation |
Called when the object is detached from a hierarchy of the components or is disabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.) | |
OnDispose |
Called when the object is disposed.
(Inherited from Component.) | |
OnEditorGetTextInfoCenterBottomCorner | (Inherited from Component.) | |
OnEnabled |
Called when the object is attached to a hierarchy of the components and is enabled. See also EnabledInHierarchy property.
(Inherited from Component.) | |
OnEnabledChanged |
Called when value of Enabled property is changed.
(Inherited from Component.) | |
OnEnabledInHierarchyChanged | (Overrides ComponentOnEnabledInHierarchyChanged.) | |
OnEnabledInSimulation |
Called when the object is attached to a hierarchy of the components and is enabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.) | |
OnLoad |
Called during object loading.
(Inherited from Component.) | |
OnMetadataGetMemberBySignature |
Called when the object metadata member is received by name.
(Inherited from Component.) | |
OnMetadataGetMembers |
Called upon receipt of the object's metadata members.
(Inherited from Component.) | |
OnMetadataGetMembersFilter | (Overrides ComponentOnMetadataGetMembersFilter(MetadataGetMembersContext, MetadataMember, Boolean).) | |
OnPreloadResources |
Called when preloading the resources used by the object.
(Inherited from Component.) | |
OnReceiveNetworkMessageFromClient | (Overrides ComponentOnReceiveNetworkMessageFromClient(ServerNetworkService_ComponentsClientItem, String, ArrayDataReader).) | |
OnReceiveNetworkMessageFromServer | (Inherited from Component.) | |
OnRemovedFromParent |
Called when a component is removed from the parent.
(Inherited from Component.) | |
OnSave |
Called during object saving.
(Inherited from Component.) | |
OnSimulationStep | (Overrides AIOnSimulationStep.) | |
OnSimulationStepClient |
Called during the simulation step.
(Inherited from Component.) | |
OnUpdate |
Called during the update process of all objects.
(Inherited from Component.) | |
PathfindingClearData | ||
PreloadResources |
Preload resources used by the object.
(Inherited from Component.) | |
PropertyGet(String, Object, Boolean) |
Gets the value of a property by name.
(Inherited from Component.) | |
PropertySet |
Sets the value of a property by name.
(Inherited from Component.) | |
RemoveAllComponents |
Removes all child components.
(Inherited from Component.) | |
RemoveComponent |
Removes a child component.
(Inherited from Component.) | |
RemoveFromParent |
Detaches the object from its parent.
(Inherited from Component.) | |
Stop | ||
ToString |
Returns the name and type of the object as a string.
(Inherited from Component.) | |
TypeSettingsIsPublic |
Checks whether the object provided as a type is public.
(Inherited from Component.) | |
TypeSettingsIsPublicMember |
Checks whether the member is set up as public.
(Inherited from Component.) |
Name | Description | |
---|---|---|
AddedToParent |
Occurs when a component is added to the parent.
(Inherited from Component.) | |
AllowInteractChanged | Occurs when the AllowInteract property value changes. | |
AllowRunChanged | Occurs when the AllowRun property value changes. | |
CloneEvent |
Occurs when object is cloned.
(Inherited from Component.) | |
CloneSupportChanged |
Occurs after changing value of CloneSupport property.
(Inherited from Component.) | |
CombatModeCanMoveChanged | Occurs when the CombatModeCanMove property value changes. | |
CombatModeChanged | Occurs when the CombatMode property value changes. | |
CombatModeFindEnemyDistanceChanged | Occurs when the CombatModeFindEnemyDistance property value changes. | |
ComponentAdded |
Occurs when a child component is added.
(Inherited from Component.) | |
ComponentRemoved |
Occurs when a child component is removed.
(Inherited from Component.) | |
ComponentsChanged |
Occurs when the set of children is changed.
(Inherited from Component.) | |
DebugVisualizationChanged | Occurs when the DebugVisualization property value changes. | |
DialogueFlowChanged | Occurs when the DialogueFlow property value changes. | |
DisabledEvent |
Occurs when the object is disabled from a hierarchy of the components or is disabled. See also EnabledInHierarchy property.
(Inherited from Component.) | |
DisabledInSimulation |
Occurs when the object is detached from a hierarchy of the components or is disabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.) | |
DisplayInEditorChanged |
Occurs when value of DisplayInEditor property is changed.
(Inherited from Component.) | |
DisposeEvent |
Occurs when the object is disposed.
(Inherited from Component.) | |
EnabledChanged |
Occurs when the Enabled property value changes.
(Inherited from Component.) | |
EnabledEvent |
Occurs when the object is attached to a hierarchy of the components and is enabled. See also EnabledInHierarchy property.
(Inherited from Component.) | |
EnabledInHierarchyChanged |
Occurs when the EnabledInHierarchy property value changes.
(Inherited from Component.) | |
EnabledInSimulation |
Occurs when the object is attached to a hierarchy of the components and is enabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.) | |
LoadEvent |
Occurs during object loading.
(Inherited from Component.) | |
LookAtControlledCharacterByPlayerDistanceChanged | Occurs when the LookAtControlledCharacterByPlayerDistance property value changes. | |
LookingForFoodInGroundModeMoveMaxTimeChanged | Occurs when the LookingForFoodInGroundModeMoveMaxTime property value changes. | |
LookingForFoodModeAreaChanged | Occurs when the LookingForFoodModeArea property value changes. | |
LookingForFoodModeChanged | Occurs when the LookingForFoodMode property value changes. | |
LookingForFoodModeIdleTimeChanged | Occurs when the LookingForFoodModeIdleTime property value changes. | |
MetadataGetMemberBySignatureEvent |
Occurs when the object metadata member is received by name.
(Inherited from Component.) | |
MetadataGetMembersEvent |
Occurs upon receipt of the object's metadata members.
(Inherited from Component.) | |
MetadataGetMembersFilterEvent |
Occurs when filtering receive members of the object metadata.
(Inherited from Component.) | |
NameChanged |
Occurs when component name is changed.
(Inherited from Component.) | |
NetworkModeChanged | Occurs when the NetworkMode property value changes. (Inherited from Component.) | |
ObjectInteractionEnterEvent | (Inherited from AI.) | |
ObjectInteractionExitEvent | (Inherited from AI.) | |
ObjectInteractionGetInfoEvent | (Inherited from AI.) | |
ObjectInteractionInputMessageEvent | (Inherited from AI.) | |
ObjectInteractionUpdateEvent | (Inherited from AI.) | |
PathfindingChanged | Occurs when the Pathfinding property value changes. | |
PathfindingSpecificChanged | Occurs when the PathfindingSpecific property value changes. | |
PermanentMessageChanged | Occurs when the PermanentMessage property value changes. (Inherited from AI.) | |
PreloadResourcesEvent |
Occurs when preloading the resources used by the object.
(Inherited from Component.) | |
ReceiveNetworkMessageFromClient | (Inherited from Component.) | |
ReceiveNetworkMessageFromServer | (Inherited from Component.) | |
RemovedFromParent |
Occurs when a component is removed from the parent.
(Inherited from Component.) | |
SaveEvent |
Occurs during object saving.
(Inherited from Component.) | |
SaveSupportChanged |
Occurs after changing value of SaveSupport property.
(Inherited from Component.) | |
ScreenLabelChanged | Occurs when the ScreenLabel property value changes. (Inherited from Component.) | |
SimulationStep |
Occurs during the simulation step.
(Inherited from Component.) | |
SimulationStepClient |
Occurs during the simulation step.
(Inherited from Component.) | |
TrafficWalkingModeChanged | Occurs when the TrafficWalkingMode property value changes. | |
TrafficWalkingModeCurrentRoadChanged | Occurs when the TrafficWalkingModeCurrentRoad property value changes. | |
TrafficWalkingModeCurrentRoadLaneChanged | Occurs when the TrafficWalkingModeCurrentRoadLane property value changes. | |
TurningSpeedOverrideChanged | Occurs when the TurningSpeedOverride property value changes. | |
UpdateEvent |
Occurs during the update process of all objects.
(Inherited from Component.) |
Name | Description | |
---|---|---|
MethodInvoke |
Calls the object method by name.
(Defined by ObjectEx.) | |
PropertyGet(String, Object, Boolean) | Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.) | |
PropertyGetT(String, Object, Boolean) | Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.) | |
PropertySet |
Sets the value of the object property by name.
(Defined by ObjectEx.) |