CharacterAI Events |
The CharacterAI type exposes the following members.
Name | Description | |
---|---|---|
![]() | AddedToParent |
Occurs when a component is added to the parent.
(Inherited from Component.) |
![]() | AllowInteractChanged | Occurs when the AllowInteract property value changes. |
![]() | AllowRunChanged | Occurs when the AllowRun property value changes. |
![]() | CloneEvent |
Occurs when object is cloned.
(Inherited from Component.) |
![]() | CloneSupportChanged |
Occurs after changing value of CloneSupport property.
(Inherited from Component.) |
![]() | CombatModeCanMoveChanged | Occurs when the CombatModeCanMove property value changes. |
![]() | CombatModeChanged | Occurs when the CombatMode property value changes. |
![]() | CombatModeFindEnemyDistanceChanged | Occurs when the CombatModeFindEnemyDistance property value changes. |
![]() | ComponentAdded |
Occurs when a child component is added.
(Inherited from Component.) |
![]() | ComponentRemoved |
Occurs when a child component is removed.
(Inherited from Component.) |
![]() | ComponentsChanged |
Occurs when the set of children is changed.
(Inherited from Component.) |
![]() | DebugVisualizationChanged | Occurs when the DebugVisualization property value changes. |
![]() | DialogueFlowChanged | Occurs when the DialogueFlow property value changes. |
![]() | DisabledEvent |
Occurs when the object is disabled from a hierarchy of the components or is disabled. See also EnabledInHierarchy property.
(Inherited from Component.) |
![]() | DisabledInSimulation |
Occurs when the object is detached from a hierarchy of the components or is disabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.) |
![]() | DisplayInEditorChanged |
Occurs when value of DisplayInEditor property is changed.
(Inherited from Component.) |
![]() | DisposeEvent |
Occurs when the object is disposed.
(Inherited from Component.) |
![]() | EnabledChanged |
Occurs when the Enabled property value changes.
(Inherited from Component.) |
![]() | EnabledEvent |
Occurs when the object is attached to a hierarchy of the components and is enabled. See also EnabledInHierarchy property.
(Inherited from Component.) |
![]() | EnabledInHierarchyChanged |
Occurs when the EnabledInHierarchy property value changes.
(Inherited from Component.) |
![]() | EnabledInSimulation |
Occurs when the object is attached to a hierarchy of the components and is enabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.) |
![]() | LoadEvent |
Occurs during object loading.
(Inherited from Component.) |
![]() | LookAtControlledCharacterByPlayerDistanceChanged | Occurs when the LookAtControlledCharacterByPlayerDistance property value changes. |
![]() | LookingForFoodInGroundModeMoveMaxTimeChanged | Occurs when the LookingForFoodInGroundModeMoveMaxTime property value changes. |
![]() | LookingForFoodModeAreaChanged | Occurs when the LookingForFoodModeArea property value changes. |
![]() | LookingForFoodModeChanged | Occurs when the LookingForFoodMode property value changes. |
![]() | LookingForFoodModeIdleTimeChanged | Occurs when the LookingForFoodModeIdleTime property value changes. |
![]() | MetadataGetMemberBySignatureEvent |
Occurs when the object metadata member is received by name.
(Inherited from Component.) |
![]() | MetadataGetMembersEvent |
Occurs upon receipt of the object's metadata members.
(Inherited from Component.) |
![]() | MetadataGetMembersFilterEvent |
Occurs when filtering receive members of the object metadata.
(Inherited from Component.) |
![]() | NameChanged |
Occurs when component name is changed.
(Inherited from Component.) |
![]() | NetworkModeChanged | Occurs when the NetworkMode property value changes. (Inherited from Component.) |
![]() | ObjectInteractionEnterEvent | (Inherited from AI.) |
![]() | ObjectInteractionExitEvent | (Inherited from AI.) |
![]() | ObjectInteractionGetInfoEvent | (Inherited from AI.) |
![]() | ObjectInteractionInputMessageEvent | (Inherited from AI.) |
![]() | ObjectInteractionUpdateEvent | (Inherited from AI.) |
![]() | PathfindingChanged | Occurs when the Pathfinding property value changes. |
![]() | PathfindingSpecificChanged | Occurs when the PathfindingSpecific property value changes. |
![]() | PermanentMessageChanged | Occurs when the PermanentMessage property value changes. (Inherited from AI.) |
![]() | PreloadResourcesEvent |
Occurs when preloading the resources used by the object.
(Inherited from Component.) |
![]() | ReceiveNetworkMessageFromClient | (Inherited from Component.) |
![]() | ReceiveNetworkMessageFromServer | (Inherited from Component.) |
![]() | RemovedFromParent |
Occurs when a component is removed from the parent.
(Inherited from Component.) |
![]() | SaveEvent |
Occurs during object saving.
(Inherited from Component.) |
![]() | SaveSupportChanged |
Occurs after changing value of SaveSupport property.
(Inherited from Component.) |
![]() | ScreenLabelChanged | Occurs when the ScreenLabel property value changes. (Inherited from Component.) |
![]() | SimulationStep |
Occurs during the simulation step.
(Inherited from Component.) |
![]() | SimulationStepClient |
Occurs during the simulation step.
(Inherited from Component.) |
![]() | TrafficWalkingModeChanged | Occurs when the TrafficWalkingMode property value changes. |
![]() | TrafficWalkingModeCurrentRoadChanged | Occurs when the TrafficWalkingModeCurrentRoad property value changes. |
![]() | TrafficWalkingModeCurrentRoadLaneChanged | Occurs when the TrafficWalkingModeCurrentRoadLane property value changes. |
![]() | TurningSpeedOverrideChanged | Occurs when the TurningSpeedOverride property value changes. |
![]() | UpdateEvent |
Occurs during the update process of all objects.
(Inherited from Component.) |