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CharacterAI Events

The CharacterAI type exposes the following members.

Events
  NameDescription
Public eventAddedToParent
Occurs when a component is added to the parent.
(Inherited from Component.)
Public eventAllowInteractChanged
Occurs when the AllowInteract property value changes.
Public eventAllowRunChanged
Occurs when the AllowRun property value changes.
Public eventCloneEvent
Occurs when object is cloned.
(Inherited from Component.)
Public eventCloneSupportChanged
Occurs after changing value of CloneSupport property.
(Inherited from Component.)
Public eventCombatModeCanMoveChanged
Occurs when the CombatModeCanMove property value changes.
Public eventCombatModeChanged
Occurs when the CombatMode property value changes.
Public eventCombatModeFindEnemyDistanceChanged
Occurs when the CombatModeFindEnemyDistance property value changes.
Public eventComponentAdded
Occurs when a child component is added.
(Inherited from Component.)
Public eventComponentRemoved
Occurs when a child component is removed.
(Inherited from Component.)
Public eventComponentsChanged
Occurs when the set of children is changed.
(Inherited from Component.)
Public eventDebugVisualizationChanged
Occurs when the DebugVisualization property value changes.
Public eventDialogueFlowChanged
Occurs when the DialogueFlow property value changes.
Public eventDisabledEvent
Occurs when the object is disabled from a hierarchy of the components or is disabled. See also EnabledInHierarchy property.
(Inherited from Component.)
Public eventDisabledInSimulation
Occurs when the object is detached from a hierarchy of the components or is disabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.)
Public eventDisplayInEditorChanged
Occurs when value of DisplayInEditor property is changed.
(Inherited from Component.)
Public eventDisposeEvent
Occurs when the object is disposed.
(Inherited from Component.)
Public eventEnabledChanged
Occurs when the Enabled property value changes.
(Inherited from Component.)
Public eventEnabledEvent
Occurs when the object is attached to a hierarchy of the components and is enabled. See also EnabledInHierarchy property.
(Inherited from Component.)
Public eventEnabledInHierarchyChanged
Occurs when the EnabledInHierarchy property value changes.
(Inherited from Component.)
Public eventEnabledInSimulation
Occurs when the object is attached to a hierarchy of the components and is enabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.)
Public eventLoadEvent
Occurs during object loading.
(Inherited from Component.)
Public eventLookAtControlledCharacterByPlayerDistanceChanged
Occurs when the LookAtControlledCharacterByPlayerDistance property value changes.
Public eventLookingForFoodInGroundModeMoveMaxTimeChanged
Occurs when the LookingForFoodInGroundModeMoveMaxTime property value changes.
Public eventLookingForFoodModeAreaChanged
Occurs when the LookingForFoodModeArea property value changes.
Public eventLookingForFoodModeChanged
Occurs when the LookingForFoodMode property value changes.
Public eventLookingForFoodModeIdleTimeChanged
Occurs when the LookingForFoodModeIdleTime property value changes.
Public eventMetadataGetMemberBySignatureEvent
Occurs when the object metadata member is received by name.
(Inherited from Component.)
Public eventMetadataGetMembersEvent
Occurs upon receipt of the object's metadata members.
(Inherited from Component.)
Public eventMetadataGetMembersFilterEvent
Occurs when filtering receive members of the object metadata.
(Inherited from Component.)
Public eventNameChanged
Occurs when component name is changed.
(Inherited from Component.)
Public eventNetworkModeChanged
Occurs when the NetworkMode property value changes.
(Inherited from Component.)
Public eventObjectInteractionEnterEvent (Inherited from AI.)
Public eventObjectInteractionExitEvent (Inherited from AI.)
Public eventObjectInteractionGetInfoEvent (Inherited from AI.)
Public eventObjectInteractionInputMessageEvent (Inherited from AI.)
Public eventObjectInteractionUpdateEvent (Inherited from AI.)
Public eventPathfindingChanged
Occurs when the Pathfinding property value changes.
Public eventPathfindingSpecificChanged
Occurs when the PathfindingSpecific property value changes.
Public eventPermanentMessageChanged
Occurs when the PermanentMessage property value changes.
(Inherited from AI.)
Public eventPreloadResourcesEvent
Occurs when preloading the resources used by the object.
(Inherited from Component.)
Public eventReceiveNetworkMessageFromClient (Inherited from Component.)
Public eventReceiveNetworkMessageFromServer (Inherited from Component.)
Public eventRemovedFromParent
Occurs when a component is removed from the parent.
(Inherited from Component.)
Public eventSaveEvent
Occurs during object saving.
(Inherited from Component.)
Public eventSaveSupportChanged
Occurs after changing value of SaveSupport property.
(Inherited from Component.)
Public eventScreenLabelChanged
Occurs when the ScreenLabel property value changes.
(Inherited from Component.)
Public eventSimulationStep
Occurs during the simulation step.
(Inherited from Component.)
Public eventSimulationStepClient
Occurs during the simulation step.
(Inherited from Component.)
Public eventTrafficWalkingModeChanged
Occurs when the TrafficWalkingMode property value changes.
Public eventTrafficWalkingModeCurrentRoadChanged
Occurs when the TrafficWalkingModeCurrentRoad property value changes.
Public eventTrafficWalkingModeCurrentRoadLaneChanged
Occurs when the TrafficWalkingModeCurrentRoadLane property value changes.
Public eventTurningSpeedOverrideChanged
Occurs when the TurningSpeedOverride property value changes.
Public eventUpdateEvent
Occurs during the update process of all objects.
(Inherited from Component.)
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See Also