CharacterAI Properties |
The CharacterAI type exposes the following members.
Name | Description | |
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AllowInteract |
Whether to enable the ability to interact with the character.
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AllowRun | ||
AnyData |
The user data of the component.
(Inherited from Component.) | |
BaseType |
Gets the base type of the object.
(Inherited from Component.) | |
Character | ||
CloneSupport |
Whether the object supports cloning.
(Inherited from Component.) | |
CombatMode |
Whether to enabled a combat mode. In the combat mode the AI manages weapons and can drive the vehicle.
| |
CombatModeCanMove |
Whether to allow control the vehicle in the combat mode.
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CombatModeFindEnemyDistance | ||
Components |
Gets the collection of the child components.
(Inherited from Component.) | |
CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component.) | |
CurrentTask | (Inherited from AI.) | |
DebugVisualization |
Whether to show a calculated path.
| |
DialogueFlow |
The entry point of the dialogue based on the flow graph.
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DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component.) | |
Disposed |
Whether the object is disposed.
(Inherited from Component.) | |
EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.) | |
EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component.) | |
EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.) | |
Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.) | |
EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component.) | |
LookAtControlledCharacterByPlayerDistance |
The distance at which need to look at the character controlled by the player.
| |
LookingForFoodInGroundModeMoveMaxTime | ||
LookingForFoodMode | ||
LookingForFoodModeArea | ||
LookingForFoodModeIdleTime | ||
Name |
The name of the component.
(Inherited from Component.) | |
NetworkID | (Inherited from Component.) | |
NetworkIsClient | (Inherited from Component.) | |
NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.) | |
NetworkIsSingle | (Inherited from Component.) | |
NetworkIsSingleOrClient | (Inherited from Component.) | |
NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.) | |
NetworkModeUsers | (Inherited from Component.) | |
Parent |
Gets the parent object.
(Inherited from Component.) | |
ParentRoot |
Gets the parent root object.
(Inherited from Component.) | |
Pathfinding |
Whether to use pathfinding functionality.
| |
PathfindingSpecific |
Use only the specified pathfinding object. This is used for scenes in which there are several pathfinding objects.
| |
PermanentMessage |
The text of the permanent message that is displayed above the controlled object.
(Inherited from AI.) | |
RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.) | |
SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component.) | |
ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.) | |
TrafficWalkingMode |
Whether to enabled a walking mode. In the walking mode the AI manages walking of character by using the traffic system.
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TrafficWalkingModeCurrentRoad | ||
TrafficWalkingModeCurrentRoadLane | ||
TurningSpeedOverride |
The speed of turning. Set zero to use default value specified in the character type.
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TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component.) |