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CharacterAI Properties

The CharacterAI type exposes the following members.

Properties
  NameDescription
Public propertyAllowInteract
Whether to enable the ability to interact with the character.
Public propertyAllowRun
Public propertyAnyData
The user data of the component.
(Inherited from Component.)
Public propertyBaseType
Gets the base type of the object.
(Inherited from Component.)
Public propertyCharacter
Public propertyCloneSupport
Whether the object supports cloning.
(Inherited from Component.)
Public propertyCombatMode
Whether to enabled a combat mode. In the combat mode the AI manages weapons and can drive the vehicle.
Public propertyCombatModeCanMove
Whether to allow control the vehicle in the combat mode.
Public propertyCombatModeFindEnemyDistance
Public propertyComponents
Gets the collection of the child components.
(Inherited from Component.)
Public propertyCreatedByBaseType
Whether the object is created using a base type.
(Inherited from Component.)
Public propertyCurrentTask (Inherited from AI.)
Public propertyDebugVisualization
Whether to show a calculated path.
Public propertyDialogueFlow
The entry point of the dialogue based on the flow graph.
Public propertyDisplayInEditor
Whether to show the object in the editor.
(Inherited from Component.)
Public propertyDisposed
Whether the object is disposed.
(Inherited from Component.)
Public propertyEditorDocumentConfiguration
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.)
Public propertyEditorReadOnly
Whether the object is read only in the editor.
(Inherited from Component.)
Public propertyEditorReadOnlyInHierarchy
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.)
Public propertyEnabled
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.)
Public propertyEnabledInHierarchy
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.)
Public propertyEnabledInHierarchyAndIsInstance
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.)
Public propertyHierarchyController
Gets the object hierarchy control controller.
(Inherited from Component.)
Public propertyLookAtControlledCharacterByPlayerDistance
The distance at which need to look at the character controlled by the player.
Public propertyLookingForFoodInGroundModeMoveMaxTime
Public propertyLookingForFoodMode
Public propertyLookingForFoodModeArea
Public propertyLookingForFoodModeIdleTime
Public propertyName
The name of the component.
(Inherited from Component.)
Public propertyNetworkID (Inherited from Component.)
Public propertyNetworkIsClient (Inherited from Component.)
Public propertyNetworkIsServer
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.)
Public propertyNetworkIsSingle (Inherited from Component.)
Public propertyNetworkIsSingleOrClient (Inherited from Component.)
Public propertyNetworkMode
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.)
Public propertyNetworkModeUsers (Inherited from Component.)
Public propertyParent
Gets the parent object.
(Inherited from Component.)
Public propertyParentRoot
Gets the parent root object.
(Inherited from Component.)
Public propertyPathfinding
Whether to use pathfinding functionality.
Public propertyPathfindingSpecific
Use only the specified pathfinding object. This is used for scenes in which there are several pathfinding objects.
Public propertyPermanentMessage
The text of the permanent message that is displayed above the controlled object.
(Inherited from AI.)
Public propertyRemoveFromParentQueued
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.)
Public propertySaveSupport
Whether the object supports saving to a file.
(Inherited from Component.)
Public propertyScreenLabel
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.)
Public propertyTrafficWalkingMode
Whether to enabled a walking mode. In the walking mode the AI manages walking of character by using the traffic system.
Public propertyTrafficWalkingModeCurrentRoad
Public propertyTrafficWalkingModeCurrentRoadLane
Public propertyTurningSpeedOverride
The speed of turning. Set zero to use default value specified in the character type.
Public propertyTypeSettingsPrivateObjects
Object settings when used as a type.
(Inherited from Component.)
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