CharacterAI Properties |
The CharacterAI type exposes the following members.
Name | Description | |
---|---|---|
![]() | AllowInteract |
Whether to enable the ability to interact with the character.
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![]() | AllowRun | |
![]() | AnyData |
The user data of the component.
(Inherited from Component.) |
![]() | BaseType |
Gets the base type of the object.
(Inherited from Component.) |
![]() | Character | |
![]() | CloneSupport |
Whether the object supports cloning.
(Inherited from Component.) |
![]() | CombatMode |
Whether to enabled a combat mode. In the combat mode the AI manages weapons and can drive the vehicle.
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![]() | CombatModeCanMove |
Whether to allow control the vehicle in the combat mode.
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![]() | CombatModeFindEnemyDistance | |
![]() | Components |
Gets the collection of the child components.
(Inherited from Component.) |
![]() | CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component.) |
![]() | CurrentTask | (Inherited from AI.) |
![]() | DebugVisualization |
Whether to show a calculated path.
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![]() | DialogueFlow |
The entry point of the dialogue based on the flow graph.
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![]() | DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component.) |
![]() | Disposed |
Whether the object is disposed.
(Inherited from Component.) |
![]() | EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.) |
![]() | EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component.) |
![]() | EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.) |
![]() | Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.) |
![]() | EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) |
![]() | EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) |
![]() | HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component.) |
![]() | LookAtControlledCharacterByPlayerDistance |
The distance at which need to look at the character controlled by the player.
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![]() | LookingForFoodInGroundModeMoveMaxTime | |
![]() | LookingForFoodMode | |
![]() | LookingForFoodModeArea | |
![]() | LookingForFoodModeIdleTime | |
![]() | Name |
The name of the component.
(Inherited from Component.) |
![]() | NetworkID | (Inherited from Component.) |
![]() | NetworkIsClient | (Inherited from Component.) |
![]() | NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.) |
![]() | NetworkIsSingle | (Inherited from Component.) |
![]() | NetworkIsSingleOrClient | (Inherited from Component.) |
![]() | NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.) |
![]() | NetworkModeUsers | (Inherited from Component.) |
![]() | Parent |
Gets the parent object.
(Inherited from Component.) |
![]() | ParentRoot |
Gets the parent root object.
(Inherited from Component.) |
![]() | Pathfinding |
Whether to use pathfinding functionality.
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![]() | PathfindingSpecific |
Use only the specified pathfinding object. This is used for scenes in which there are several pathfinding objects.
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![]() | PermanentMessage |
The text of the permanent message that is displayed above the controlled object.
(Inherited from AI.) |
![]() | RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.) |
![]() | SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component.) |
![]() | ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.) |
![]() | TrafficWalkingMode |
Whether to enabled a walking mode. In the walking mode the AI manages walking of character by using the traffic system.
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![]() | TrafficWalkingModeCurrentRoad | |
![]() | TrafficWalkingModeCurrentRoadLane | |
![]() | TurningSpeedOverride |
The speed of turning. Set zero to use default value specified in the character type.
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![]() | TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component.) |