| Name | Description |
---|
 | AddArrow(Ray, Double, Double, Boolean, Double) | |
 | AddArrow(Vector3, Vector3, Double, Double, Boolean, Double) |
Renders an arrow.
|
 | AddBounds |
Renders a bounds.
|
 | AddBox |
Renders a box.
|
 | AddCapsule(Capsule, Int32, Boolean, Double) | |
 | AddCapsule(Matrix4, Int32, Double, Double, Int32, Boolean, Double) | |
 | AddCone | |
 | AddCylinder(Cylinder, Int32, Boolean, Double) | |
 | AddCylinder(Matrix4, Int32, Double, Double, Int32, Boolean, Double) | |
 | AddEllipse(Vector2, Int32, Matrix4, Boolean, Double) | |
 | AddEllipse(Vector2, Int32, Matrix4, Boolean, Double) | |
 | AddLine(Line3, Double) |
Renders a line.
|
 | AddLine(Vector3, Vector3, Double) |
Renders a line.
|
 | AddLine(Vector3, Vector3, Double) |
Renders a line.
|
 | AddLineThin(Line3) |
Renders a line.
|
 | AddLineThin(Line3) |
Renders a line.
|
 | AddLineThin(Vector3, Vector3) |
Renders a line.
|
 | AddMesh(MeshCompiledData, Matrix4, Boolean, Boolean) | |
 | AddMesh(MeshCompiledData, Matrix4, Boolean, Boolean) | |
 | AddRectangle(Rectangle, Matrix4, Boolean, Double) | |
 | AddRectangle(Rectangle, Matrix4, Boolean, Double) | |
 | AddSphere(Sphere, Int32, Boolean, Double) |
Renders a sphere.
|
 | AddSphere(Matrix4, Double, Int32, Boolean, Double) | |
 | AddSphere(Vector3, Double, Int32, Boolean, Double) |
Renders a sphere.
|
 | AddTriangles(IListVector3, Boolean, Boolean) | |
 | AddTriangles(IListSimple3DRendererVertex, Matrix4, Boolean, Boolean) | |
 | AddTriangles(IListSimple3DRendererVertex, Matrix4, Boolean, Boolean) | |
 | AddTriangles(IListVector3, Matrix4, Boolean, Boolean) | |
 | AddTriangles(IListVector3, Matrix4, Boolean, Boolean) | |
 | AddTriangles(IListVector3, IListInt32, Boolean, Boolean) |
Renders a vertex/index buffer.
|
 | AddTriangles(IListVector3F, Matrix4, Boolean, Boolean) | |
 | AddTriangles(IListVector3F, Matrix4, Boolean, Boolean) | |
 | AddTriangles(IListSimple3DRendererVertex, IListInt32, Matrix4, Boolean, Boolean) |
Renders a vertex/index buffer.
|
 | AddTriangles(IListSimple3DRendererVertex, IListInt32, Matrix4, Boolean, Boolean) |
Renders a vertex/index buffer.
|
 | AddTriangles(IListVector3, IListInt32, Matrix4, Boolean, Boolean) |
Renders a vertex/index buffer.
|
 | AddTriangles(IListVector3, IListInt32, Matrix4, Boolean, Boolean) |
Renders a vertex/index buffer.
|
 | AddTriangles(IListVector3F, IListInt32, Matrix4, Boolean, Boolean) |
Renders a vertex/index buffer.
|
 | AddTriangles(IListVector3F, IListInt32, Matrix4, Boolean, Boolean) |
Renders a vertex/index buffer.
|
 | AddVertexIndexData(Simple3DRendererVertexIndexData, Matrix4, Boolean, Boolean) | |
 | AddVertexIndexData(Simple3DRendererVertexIndexData, Matrix4, Boolean, Boolean) | |
 | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
 | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
 | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
 | GetThicknessByPixelSize | |
 | GetType | Gets the Type of the current instance. (Inherited from Object.) |
 | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
 | ResetCutVolumes | |
 | SetColor(ColorValue, ColorValue) | |
 | SetColor(ColorValue, Boolean) | |
 | SetCutVolumes | |
 | SetOcclusionQuery | |
 | ToString | Returns a string that represents the current object. (Inherited from Object.) |
 | ViewportRendering_Clear | |
 | ViewportRendering_PrepareRenderables | |
 | ViewportRendering_RenderToCurrentViewport | |