| Name | Description |
---|
| AddArrow(Ray, Double, Double, Boolean, Double) | |
| AddArrow(Vector3, Vector3, Double, Double, Boolean, Double) |
Renders an arrow.
|
| AddBounds |
Renders a bounds.
|
| AddBox |
Renders a box.
|
| AddCapsule(Capsule, Int32, Boolean, Double) | |
| AddCapsule(Matrix4, Int32, Double, Double, Int32, Boolean, Double) | |
| AddCone | |
| AddCylinder(Cylinder, Int32, Boolean, Double) | |
| AddCylinder(Matrix4, Int32, Double, Double, Int32, Boolean, Double) | |
| AddEllipse(Vector2, Int32, Matrix4, Boolean, Double) | |
| AddEllipse(Vector2, Int32, Matrix4, Boolean, Double) | |
| AddLine(Line3, Double) |
Renders a line.
|
| AddLine(Vector3, Vector3, Double) |
Renders a line.
|
| AddLine(Vector3, Vector3, Double) |
Renders a line.
|
| AddLineThin(Line3) |
Renders a line.
|
| AddLineThin(Line3) |
Renders a line.
|
| AddLineThin(Vector3, Vector3) |
Renders a line.
|
| AddMesh(MeshCompiledData, Matrix4, Boolean, Boolean) | |
| AddMesh(MeshCompiledData, Matrix4, Boolean, Boolean) | |
| AddRectangle(Rectangle, Matrix4, Boolean, Double) | |
| AddRectangle(Rectangle, Matrix4, Boolean, Double) | |
| AddSphere(Sphere, Int32, Boolean, Double) |
Renders a sphere.
|
| AddSphere(Matrix4, Double, Int32, Boolean, Double) | |
| AddSphere(Vector3, Double, Int32, Boolean, Double) |
Renders a sphere.
|
| AddTriangles(IListVector3, Boolean, Boolean) | |
| AddTriangles(IListSimple3DRendererVertex, Matrix4, Boolean, Boolean) | |
| AddTriangles(IListSimple3DRendererVertex, Matrix4, Boolean, Boolean) | |
| AddTriangles(IListVector3, Matrix4, Boolean, Boolean) | |
| AddTriangles(IListVector3, Matrix4, Boolean, Boolean) | |
| AddTriangles(IListVector3, IListInt32, Boolean, Boolean) |
Renders a vertex/index buffer.
|
| AddTriangles(IListVector3F, Matrix4, Boolean, Boolean) | |
| AddTriangles(IListVector3F, Matrix4, Boolean, Boolean) | |
| AddTriangles(IListSimple3DRendererVertex, IListInt32, Matrix4, Boolean, Boolean) |
Renders a vertex/index buffer.
|
| AddTriangles(IListSimple3DRendererVertex, IListInt32, Matrix4, Boolean, Boolean) |
Renders a vertex/index buffer.
|
| AddTriangles(IListVector3, IListInt32, Matrix4, Boolean, Boolean) |
Renders a vertex/index buffer.
|
| AddTriangles(IListVector3, IListInt32, Matrix4, Boolean, Boolean) |
Renders a vertex/index buffer.
|
| AddTriangles(IListVector3F, IListInt32, Matrix4, Boolean, Boolean) |
Renders a vertex/index buffer.
|
| AddTriangles(IListVector3F, IListInt32, Matrix4, Boolean, Boolean) |
Renders a vertex/index buffer.
|
| AddVertexIndexData(Simple3DRendererVertexIndexData, Matrix4, Boolean, Boolean) | |
| AddVertexIndexData(Simple3DRendererVertexIndexData, Matrix4, Boolean, Boolean) | |
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
| GetHashCode | Serves as the default hash function. (Inherited from Object.) |
| GetThicknessByPixelSize | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
| ResetCutVolumes | |
| SetColor(ColorValue, ColorValue) | |
| SetColor(ColorValue, Boolean) | |
| SetCutVolumes | |
| SetOcclusionQuery | |
| ToString | Returns a string that represents the current object. (Inherited from Object.) |
| ViewportRendering_Clear | |
| ViewportRendering_PrepareRenderables | |
| ViewportRendering_RenderToCurrentViewport | |