Constraint_SixDOF Class |
Namespace: NeoAxis
public class Constraint_SixDOF : ObjectInSpace, IPhysicalObject
The Constraint_SixDOF type exposes the following members.
Name | Description | |
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Constraint_SixDOF | Initializes a new instance of the Constraint_SixDOF class |
Name | Description | |
---|---|---|
AngularXAxis |
Angular X-axis constraint mode.
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AngularXAxisFriction |
The friction of angular axis X.
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AngularXAxisLimit |
The limits of the angular axis X.
| |
AngularXAxisMotor |
The motor mode of angular axis X.
| |
AngularXAxisMotorDamping |
Damping when solving position target (0 = minimal damping, 1 = critical damping). Only used for position motors.
| |
AngularXAxisMotorFrequency |
Oscillation frequency when solving position target (Hz). Should be in the range (0, 0.5 * simulation frequency]. When simulating at 60 Hz, 20 is a good value for a strong motor. Only used for position motors.
| |
AngularXAxisMotorLimit |
Force range to apply in case of a angular constraint (N). Usually this is -mMaxForceLimit unless you want a motor that can e.g. push but not pull. Not used when motor is an angular motor.
| |
AngularXAxisMotorTarget |
The target value of the angular axis X motor. It is a velocity or a position depending the mode.
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AngularYAxis |
Angular Y-axis constraint mode.
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AngularYAxisFriction |
The friction of angular axis Y.
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AngularYAxisLimit |
The limits of the angular axis Y.
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AngularYAxisMotor |
The motor mode of angular axis Y.
| |
AngularYAxisMotorDamping |
Damping when solving position target (0 = minimal damping, 1 = critical damping). Only used for position motors.
| |
AngularYAxisMotorFrequency |
Oscillation frequency when solving position target (Hz). Should be in the range (0, 0.5 * simulation frequency]. When simulating at 60 Hz, 20 is a good value for a strong motor. Only used for position motors.
| |
AngularYAxisMotorLimit |
Force range to apply in case of a angular constraint (N). Usually this is -mMaxForceLimit unless you want a motor that can e.g. push but not pull. Not used when motor is an angular motor.
| |
AngularYAxisMotorTarget |
The target value of the angular axis Y motor. It is a velocity or a position depending the mode.
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AngularZAxis |
Angular Z-axis constraint mode.
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AngularZAxisFriction |
The friction of angular axis Z.
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AngularZAxisLimit |
The limits of the angular axis Z.
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AngularZAxisMotor |
The motor mode of angular axis Z.
| |
AngularZAxisMotorDamping |
Damping when solving position target (0 = minimal damping, 1 = critical damping). Only used for position motors.
| |
AngularZAxisMotorFrequency |
Oscillation frequency when solving position target (Hz). Should be in the range (0, 0.5 * simulation frequency]. When simulating at 60 Hz, 20 is a good value for a strong motor. Only used for position motors.
| |
AngularZAxisMotorLimit |
Force range to apply in case of a angular constraint (N). Usually this is -mMaxForceLimit unless you want a motor that can e.g. push but not pull. Not used when motor is an angular motor.
| |
AngularZAxisMotorTarget |
The target value of the angular axis Z motor. It is a velocity or a position depending the mode.
| |
AnyData |
The user data of the component.
(Inherited from Component.) | |
BaseType |
Gets the base type of the object.
(Inherited from Component.) | |
BodyA |
The first physical body used.
| |
BodyB |
The second physical body used.
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CanBeSelected |
Whether the object is selectable in the scene view.
(Inherited from ObjectInSpace.) | |
CanBeSelectedInHierarchy | (Inherited from ObjectInSpace.) | |
CloneSupport |
Whether the object supports cloning.
(Inherited from Component.) | |
CollisionsBetweenLinkedBodies |
Whether the collision detection is enabled between the linked physical bodies.
| |
Components |
Gets the collection of the child components.
(Inherited from Component.) | |
CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component.) | |
DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component.) | |
Disposed |
Whether the object is disposed.
(Inherited from Component.) | |
EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.) | |
EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component.) | |
EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.) | |
Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.) | |
EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
EnabledSelectionByCursor | (Inherited from ObjectInSpace.) | |
HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component.) | |
LinearXAxis |
Linear X-axis constraint mode.
| |
LinearXAxisFriction |
The friction of linear axis X.
| |
LinearXAxisLimit |
The limits of the linear axis X.
| |
LinearXAxisMotor |
The motor mode of linear axis X.
| |
LinearXAxisMotorDamping |
Damping when solving position target (0 = minimal damping, 1 = critical damping). Only used for position motors.
| |
LinearXAxisMotorFrequency |
Oscillation frequency when solving position target (Hz). Should be in the range (0, 0.5 * simulation frequency]. When simulating at 60 Hz, 20 is a good value for a strong motor. Only used for position motors.
| |
LinearXAxisMotorLimit |
Force range to apply in case of a linear constraint (N). Usually this is -mMaxForceLimit unless you want a motor that can e.g. push but not pull. Not used when motor is an angular motor.
| |
LinearXAxisMotorTarget |
The target value of the linear axis X motor. It is a velocity or a position depending the mode.
| |
LinearYAxis |
Linear Y-axis constraint mode.
| |
LinearYAxisFriction |
The friction of linear axis Y.
| |
LinearYAxisLimit |
The limits of the linear axis Y.
| |
LinearYAxisMotor |
The motor mode of linear axis Y.
| |
LinearYAxisMotorDamping |
Damping when solving position target (0 = minimal damping, 1 = critical damping). Only used for position motors.
| |
LinearYAxisMotorFrequency |
Oscillation frequency when solving position target (Hz). Should be in the range (0, 0.5 * simulation frequency]. When simulating at 60 Hz, 20 is a good value for a strong motor. Only used for position motors.
| |
LinearYAxisMotorLimit |
Force range to apply in case of a linear constraint (N). Usually this is -mMaxForceLimit unless you want a motor that can e.g. push but not pull. Not used when motor is an angular motor.
| |
LinearYAxisMotorTarget |
The target value of the linear axis Y motor. It is a velocity or a position depending the mode.
| |
LinearZAxis |
Linear Z-axis constraint mode.
| |
LinearZAxisFriction |
The friction of linear axis Z.
| |
LinearZAxisLimit |
The limits of the linear axis Z.
| |
LinearZAxisMotor |
The motor mode of linear axis Z.
| |
LinearZAxisMotorDamping |
Damping when solving position target (0 = minimal damping, 1 = critical damping). Only used for position motors.
| |
LinearZAxisMotorFrequency |
Oscillation frequency when solving position target (Hz). Should be in the range (0, 0.5 * simulation frequency]. When simulating at 60 Hz, 20 is a good value for a strong motor. Only used for position motors.
| |
LinearZAxisMotorLimit |
Force range to apply in case of a linear constraint (N). Usually this is -mMaxForceLimit unless you want a motor that can e.g. push but not pull. Not used when motor is an angular motor.
| |
LinearZAxisMotorTarget |
The target value of the linear axis Z motor. It is a velocity or a position depending the mode.
| |
Name |
The name of the component.
(Inherited from Component.) | |
NetworkID | (Inherited from Component.) | |
NetworkIsClient | (Inherited from Component.) | |
NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.) | |
NetworkIsSingle | (Inherited from Component.) | |
NetworkIsSingleOrClient | (Inherited from Component.) | |
NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.) | |
NetworkModeUsers | (Inherited from Component.) | |
NumPositionStepsOverride |
Override for the number of position velocity iterations to run, the total amount of iterations is the max of Scene.PhysicsNumPositionSteps and this for all constraints in the island.
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NumVelocityStepsOverride |
Override for the number of solver velocity iterations to run, the total amount of iterations is the max of Scene.PhysicsNumVelocitySteps and this for all constraints in the island.
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Parent |
Gets the parent object.
(Inherited from Component.) | |
ParentRoot |
Gets the parent root object.
(Inherited from Component.) | |
ParentScene | (Inherited from ObjectInSpace.) | |
PhysicalConstraint | ||
RemainingLifetime |
The lifetime of the component during the simulation.
(Inherited from ObjectInSpace.) | |
RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.) | |
SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component.) | |
ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.) | |
Simulate |
Whether to enable the constraint in the simulation. The property can be used to implement a breakable constraint.
| |
SpaceBounds | (Inherited from ObjectInSpace.) | |
SpaceBoundsOctreeOverride | (Inherited from ObjectInSpace.) | |
SpaceBoundsOverride | (Inherited from ObjectInSpace.) | |
Transform |
The position, rotation and scale of the object.
(Inherited from ObjectInSpace.) | |
TransformV |
Simplier form of Transform.Value.
(Inherited from ObjectInSpace.) | |
TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component.) | |
Visible |
Whether the object is visible in the scene.
(Inherited from ObjectInSpace.) | |
VisibleInHierarchy | (Inherited from ObjectInSpace.) |
Name | Description | |
---|---|---|
AddComponent |
Adds a component as a child.
(Inherited from Component.) | |
BeginNetworkMessage(ServerNetworkService_ComponentsClientItem, String) | (Inherited from Component.) | |
BeginNetworkMessage(IListServerNetworkService_ComponentsClientItem, String) | (Inherited from Component.) | |
BeginNetworkMessage(ServerNetworkService_UsersUserInfo, String) | (Inherited from Component.) | |
BeginNetworkMessage(IListServerNetworkService_UsersUserInfo, String) | (Inherited from Component.) | |
BeginNetworkMessageToEveryone | (Inherited from Component.) | |
BeginNetworkMessageToServer | (Inherited from Component.) | |
CheckSelectionByRay | (Inherited from ObjectInSpace.) | |
Clone |
Creates a copy of the object.
(Inherited from Component.) | |
CreateComponent(Type, Int32, Boolean, Boolean, NetworkModeEnum) |
Creates a child component.
(Inherited from Component.) | |
CreateComponent(MetadataTypeInfo, Int32, Boolean, Boolean, NetworkModeEnum) |
Creates a child component.
(Inherited from Component.) | |
CreateComponentT(Int32, Boolean, Boolean, NetworkModeEnum) |
Creates a child component.
(Inherited from Component.) | |
DestroyConstraint | ||
Dispose |
Detaches the object from the hierarchy and deletes the object data.
(Inherited from Component.) | |
EndNetworkMessage | (Inherited from Component.) | |
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
FindParent(Type) |
Finds the parent of the specified type.
(Inherited from Component.) | |
FindParent(MetadataTypeInfo) |
Finds the parent of the specified type.
(Inherited from Component.) | |
FindParentT |
Finds the parent of the specified type.
(Inherited from Component.) | |
FindThisOrParent(Type) |
Finds the parent or self of the specified type.
(Inherited from Component.) | |
FindThisOrParent(MetadataTypeInfo) |
Finds the parent or self of the specified type.
(Inherited from Component.) | |
FindThisOrParentT |
Finds the parent or self of the specified type.
(Inherited from Component.) | |
GetAllParents |
Gets all parents of the component.
(Inherited from Component.) | |
GetComponent(String, Boolean) |
Finds a child component by name.
(Inherited from Component.) | |
GetComponent(Type, Boolean, Boolean) |
Finds a child component of the specified type.
(Inherited from Component.) | |
GetComponent(MetadataTypeInfo, Boolean, Boolean) |
Finds a child component of the specified type.
(Inherited from Component.) | |
GetComponentT(Boolean, Boolean) |
Finds a child component of the specified type.
(Inherited from Component.) | |
GetComponentByNameWithIndex |
Finds a child component by name and number in the case when there are several components with the specified name.
(Inherited from Component.) | |
GetComponentByPath |
Finds a child component by path.
(Inherited from Component.) | |
GetComponents(Boolean, Boolean, Boolean, Boolean) |
Finds child components.
(Inherited from Component.) | |
GetComponents(Boolean, Boolean, Boolean, Boolean, ActionComponent) |
Finds child components.
(Inherited from Component.) | |
GetComponents(Type, Boolean, Boolean, Boolean, Boolean) |
Finds child components of the specified type.
(Inherited from Component.) | |
GetComponents(MetadataTypeInfo, Boolean, Boolean, Boolean, Boolean) |
Finds child components of the specified type.
(Inherited from Component.) | |
GetComponentsT(Boolean, Boolean, Boolean, Boolean, ActionT) |
Finds child components of the specified type.
(Inherited from Component.) | |
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetPathFromParent |
Returns the path to the object from the parent.
(Inherited from Component.) | |
GetPathFromRoot |
Returns the object's access path from the root object.
(Inherited from Component.) | |
GetPhysicsWorldData | ||
GetProvidedType |
Returns a type when the object is used as a type.
(Inherited from Component.) | |
GetScreenLabelInfo | (Inherited from Component.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
IsMethodInvoking |
Checks if a method is running over time. You can start executing such methods using MethodInvoke(String, Object, Double, Double) method.
(Inherited from Component.) | |
LookAt(ObjectInSpace) | (Inherited from ObjectInSpace.) | |
LookAt(Vector3) | (Inherited from ObjectInSpace.) | |
LookAt(ObjectInSpace, Vector3) | (Inherited from ObjectInSpace.) | |
LookAt(Vector3, Vector3) | (Inherited from ObjectInSpace.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
MetadataGetMemberBySignature |
Returns the object metadata member by name.
(Inherited from Component.) | |
MetadataGetMembers |
Returns the object metadata members.
(Inherited from Component.) | |
MethodInvoke |
Calls a method by name.
(Inherited from Component.) | |
MethodInvokeCancel |
Cancels the execution of selected method that run over time. You can start executing such methods using MethodInvoke(String, Object, Double, Double) method.
(Inherited from Component.) | |
MethodInvokeCancelAll |
Cancels the execution of all methods that run over time. You can start executing such methods using MethodInvoke(String, Object, Double, Double) method.
(Inherited from Component.) | |
NetworkDisablePropertySynchronization | (Inherited from Component.) | |
NetworkIsDisabledPropertySynchronization | (Inherited from Component.) | |
NetworkModeAddUser | (Inherited from Component.) | |
NetworkModeIsEnabledForUser | (Inherited from Component.) | |
NetworkModeRemoveUser | (Inherited from Component.) | |
NetworkRestoreDisabledPropertySynchronization | (Inherited from Component.) | |
NewObjectSetDefaultConfiguration |
Called when the object is created in the editor. Designed to configure the initial state.
(Inherited from Component.) | |
NewObjectSetDefaultConfigurationUpdate |
Called during object creation in the editor. Designed to configure the initial state.
(Inherited from Component.) | |
OnAddedToParent | (Inherited from ObjectInSpace.) | |
OnCheckSelectionByRay | (Inherited from ObjectInSpace.) | |
OnClientConnectedAfterRootComponentEnabled | (Inherited from Component.) | |
OnClientConnectedBeforeRootComponentEnabled | (Inherited from Component.) | |
OnClientDisconnected | (Inherited from Component.) | |
OnClone |
Called when the object is cloned.
(Inherited from Component.) | |
OnComponentAdded |
Called when a child component is added.
(Inherited from Component.) | |
OnComponentRemoved |
Called when a child component is removed.
(Inherited from Component.) | |
OnDisabled |
Called when the object is detached from a hierarchy of the components or is disabled. See also EnabledInHierarchy property.
(Inherited from Component.) | |
OnDisabledInSimulation |
Called when the object is detached from a hierarchy of the components or is disabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.) | |
OnDispose |
Called when the object is disposed.
(Inherited from Component.) | |
OnEditorGetTextInfoCenterBottomCorner | (Inherited from Component.) | |
OnEnabled |
Called when the object is attached to a hierarchy of the components and is enabled. See also EnabledInHierarchy property.
(Inherited from Component.) | |
OnEnabledChanged |
Called when value of Enabled property is changed.
(Inherited from Component.) | |
OnEnabledInHierarchyChanged | (Overrides ObjectInSpaceOnEnabledInHierarchyChanged.) | |
OnEnabledInSimulation |
Called when the object is attached to a hierarchy of the components and is enabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.) | |
OnEnabledSelectionByCursor | (Overrides ObjectInSpaceOnEnabledSelectionByCursor.) | |
OnGetRenderSceneData | (Overrides ObjectInSpaceOnGetRenderSceneData(ViewportRenderingContext, GetRenderSceneDataMode, SceneGetObjectsInSpaceItem).) | |
OnGetSceneObjectFlags | (Inherited from ObjectInSpace.) | |
OnLifetimeEnd | (Inherited from ObjectInSpace.) | |
OnLoad |
Called during object loading.
(Inherited from Component.) | |
OnMetadataGetMemberBySignature |
Called when the object metadata member is received by name.
(Inherited from Component.) | |
OnMetadataGetMembers |
Called upon receipt of the object's metadata members.
(Inherited from Component.) | |
OnMetadataGetMembersFilter | (Overrides ComponentOnMetadataGetMembersFilter(MetadataGetMembersContext, MetadataMember, Boolean).) | |
OnOcclusionCullingDataGet | (Inherited from ObjectInSpace.) | |
OnPreloadResources |
Called when preloading the resources used by the object.
(Inherited from Component.) | |
OnReceiveNetworkMessageFromClient | (Inherited from Component.) | |
OnReceiveNetworkMessageFromServer | (Inherited from Component.) | |
OnRemovedFromParent | (Inherited from ObjectInSpace.) | |
OnSave |
Called during object saving.
(Inherited from Component.) | |
OnSimulationStep | (Overrides ObjectInSpaceOnSimulationStep.) | |
OnSimulationStepClient | (Inherited from ObjectInSpace.) | |
OnSpaceBoundsUpdate | (Inherited from ObjectInSpace.) | |
OnSpaceBoundsUpdateIncludeChildren | (Inherited from ObjectInSpace.) | |
OnTransformChanged | (Overrides ObjectInSpaceOnTransformChanged.) | |
OnTransformUpdating | (Inherited from ObjectInSpace.) | |
OnUpdate | (Overrides ComponentOnUpdate(Single).) | |
PreloadResources |
Preload resources used by the object.
(Inherited from Component.) | |
PropertyGet(String, Object, Boolean) |
Gets the value of a property by name.
(Inherited from Component.) | |
PropertySet |
Sets the value of a property by name.
(Inherited from Component.) | |
RecreateConstraint | ||
RemoveAllComponents |
Removes all child components.
(Inherited from Component.) | |
RemoveComponent |
Removes a child component.
(Inherited from Component.) | |
RemoveFromParent |
Detaches the object from its parent.
(Inherited from Component.) | |
SetPosition(Vector3) | (Inherited from ObjectInSpace.) | |
SetPosition(Double, Double, Double) | (Inherited from ObjectInSpace.) | |
SetRotation(Angles) | (Inherited from ObjectInSpace.) | |
SetRotation(Quaternion) | (Inherited from ObjectInSpace.) | |
SetRotation(Double, Double, Double) | (Inherited from ObjectInSpace.) | |
SetScale(Double) | (Inherited from ObjectInSpace.) | |
SetScale(Vector3) | (Inherited from ObjectInSpace.) | |
SetScale(Double, Double, Double) | (Inherited from ObjectInSpace.) | |
SetTransformWithoutUpdatingConstraint | ||
SpaceBoundsUpdate | (Inherited from ObjectInSpace.) | |
ToString |
Returns the name and type of the object as a string.
(Inherited from Component.) | |
TypeSettingsIsPublic |
Checks whether the object provided as a type is public.
(Inherited from Component.) | |
TypeSettingsIsPublicMember |
Checks whether the member is set up as public.
(Inherited from Component.) |
Name | Description | |
---|---|---|
AddedToParent |
Occurs when a component is added to the parent.
(Inherited from Component.) | |
AngularXAxisChanged | Occurs when the AngularXAxis property value changes. | |
AngularXAxisFrictionChanged | Occurs when the AngularXAxisFriction property value changes. | |
AngularXAxisLimitChanged | Occurs when the AngularXAxisLimit property value changes. | |
AngularXAxisMotorChanged | Occurs when the AngularXAxisMotor property value changes. | |
AngularXAxisMotorDampingChanged | Occurs when the AngularXAxisMotorDamping property value changes. | |
AngularXAxisMotorFrequencyChanged | Occurs when the AngularXAxisMotorFrequency property value changes. | |
AngularXAxisMotorLimitChanged | Occurs when the AngularXAxisMotorLimit property value changes. | |
AngularXAxisMotorTargetChanged | Occurs when the AngularXAxisMotorTarget property value changes. | |
AngularYAxisChanged | Occurs when the AngularYAxis property value changes. | |
AngularYAxisFrictionChanged | Occurs when the AngularYAxisFriction property value changes. | |
AngularYAxisLimitChanged | Occurs when the AngularYAxisLimit property value changes. | |
AngularYAxisMotorChanged | Occurs when the AngularYAxisMotor property value changes. | |
AngularYAxisMotorDampingChanged | Occurs when the AngularYAxisMotorDamping property value changes. | |
AngularYAxisMotorFrequencyChanged | Occurs when the AngularYAxisMotorFrequency property value changes. | |
AngularYAxisMotorLimitChanged | Occurs when the AngularYAxisMotorLimit property value changes. | |
AngularYAxisMotorTargetChanged | Occurs when the AngularYAxisMotorTarget property value changes. | |
AngularZAxisChanged | Occurs when the AngularZAxis property value changes. | |
AngularZAxisFrictionChanged | Occurs when the AngularZAxisFriction property value changes. | |
AngularZAxisLimitChanged | Occurs when the AngularZAxisLimit property value changes. | |
AngularZAxisMotorChanged | Occurs when the AngularZAxisMotor property value changes. | |
AngularZAxisMotorDampingChanged | Occurs when the AngularZAxisMotorDamping property value changes. | |
AngularZAxisMotorFrequencyChanged | Occurs when the AngularZAxisMotorFrequency property value changes. | |
AngularZAxisMotorLimitChanged | Occurs when the AngularZAxisMotorLimit property value changes. | |
AngularZAxisMotorTargetChanged | Occurs when the AngularZAxisMotorTarget property value changes. | |
BodyAChanged | Occurs when the BodyA property value changes. | |
BodyBChanged | Occurs when the BodyB property value changes. | |
CanBeSelectedChanged | Occurs when the CanBeSelected property value changes. (Inherited from ObjectInSpace.) | |
CloneEvent |
Occurs when object is cloned.
(Inherited from Component.) | |
CloneSupportChanged |
Occurs after changing value of CloneSupport property.
(Inherited from Component.) | |
CollisionsBetweenLinkedBodiesChanged | Occurs when the CollisionsBetweenLinkedBodies property value changes. | |
ComponentAdded |
Occurs when a child component is added.
(Inherited from Component.) | |
ComponentRemoved |
Occurs when a child component is removed.
(Inherited from Component.) | |
ComponentsChanged |
Occurs when the set of children is changed.
(Inherited from Component.) | |
DisabledEvent |
Occurs when the object is disabled from a hierarchy of the components or is disabled. See also EnabledInHierarchy property.
(Inherited from Component.) | |
DisabledInSimulation |
Occurs when the object is detached from a hierarchy of the components or is disabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.) | |
DisplayInEditorChanged |
Occurs when value of DisplayInEditor property is changed.
(Inherited from Component.) | |
DisposeEvent |
Occurs when the object is disposed.
(Inherited from Component.) | |
EnabledChanged |
Occurs when the Enabled property value changes.
(Inherited from Component.) | |
EnabledEvent |
Occurs when the object is attached to a hierarchy of the components and is enabled. See also EnabledInHierarchy property.
(Inherited from Component.) | |
EnabledInHierarchyChanged |
Occurs when the EnabledInHierarchy property value changes.
(Inherited from Component.) | |
EnabledInSimulation |
Occurs when the object is attached to a hierarchy of the components and is enabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.) | |
GetRenderSceneData | (Inherited from ObjectInSpace.) | |
GetRenderSceneDataBefore | (Inherited from ObjectInSpace.) | |
LifetimeEnd | (Inherited from ObjectInSpace.) | |
LinearXAxisChanged | Occurs when the LinearXAxis property value changes. | |
LinearXAxisFrictionChanged | Occurs when the LinearXAxisFriction property value changes. | |
LinearXAxisLimitChanged | Occurs when the LinearXAxisLimit property value changes. | |
LinearXAxisMotorChanged | Occurs when the LinearXAxisMotor property value changes. | |
LinearXAxisMotorDampingChanged | Occurs when the LinearXAxisMotorDamping property value changes. | |
LinearXAxisMotorFrequencyChanged | Occurs when the LinearXAxisMotorFrequency property value changes. | |
LinearXAxisMotorLimitChanged | Occurs when the LinearXAxisMotorLimit property value changes. | |
LinearXAxisMotorTargetChanged | Occurs when the LinearXAxisMotorTarget property value changes. | |
LinearYAxisChanged | Occurs when the LinearYAxis property value changes. | |
LinearYAxisFrictionChanged | Occurs when the LinearYAxisFriction property value changes. | |
LinearYAxisLimitChanged | Occurs when the LinearYAxisLimit property value changes. | |
LinearYAxisMotorChanged | Occurs when the LinearYAxisMotor property value changes. | |
LinearYAxisMotorDampingChanged | Occurs when the LinearYAxisMotorDamping property value changes. | |
LinearYAxisMotorFrequencyChanged | Occurs when the LinearYAxisMotorFrequency property value changes. | |
LinearYAxisMotorLimitChanged | Occurs when the LinearYAxisMotorLimit property value changes. | |
LinearYAxisMotorTargetChanged | Occurs when the LinearYAxisMotorTarget property value changes. | |
LinearZAxisChanged | Occurs when the LinearZAxis property value changes. | |
LinearZAxisFrictionChanged | Occurs when the LinearZAxisFriction property value changes. | |
LinearZAxisLimitChanged | Occurs when the LinearZAxisLimit property value changes. | |
LinearZAxisMotorChanged | Occurs when the LinearZAxisMotor property value changes. | |
LinearZAxisMotorDampingChanged | Occurs when the LinearZAxisMotorDamping property value changes. | |
LinearZAxisMotorFrequencyChanged | Occurs when the LinearZAxisMotorFrequency property value changes. | |
LinearZAxisMotorLimitChanged | Occurs when the LinearZAxisMotorLimit property value changes. | |
LinearZAxisMotorTargetChanged | Occurs when the LinearZAxisMotorTarget property value changes. | |
LoadEvent |
Occurs during object loading.
(Inherited from Component.) | |
MetadataGetMemberBySignatureEvent |
Occurs when the object metadata member is received by name.
(Inherited from Component.) | |
MetadataGetMembersEvent |
Occurs upon receipt of the object's metadata members.
(Inherited from Component.) | |
MetadataGetMembersFilterEvent |
Occurs when filtering receive members of the object metadata.
(Inherited from Component.) | |
NameChanged |
Occurs when component name is changed.
(Inherited from Component.) | |
NetworkModeChanged | Occurs when the NetworkMode property value changes. (Inherited from Component.) | |
NumPositionStepsOverrideChanged | Occurs when the NumPositionStepsOverride property value changes. | |
NumVelocityStepsOverrideChanged | Occurs when the NumVelocityStepsOverride property value changes. | |
PreloadResourcesEvent |
Occurs when preloading the resources used by the object.
(Inherited from Component.) | |
ReceiveNetworkMessageFromClient | (Inherited from Component.) | |
ReceiveNetworkMessageFromServer | (Inherited from Component.) | |
RemainingLifetimeChanged | Occurs when the RemainingLifetime property value changes. (Inherited from ObjectInSpace.) | |
RemovedFromParent |
Occurs when a component is removed from the parent.
(Inherited from Component.) | |
SaveEvent |
Occurs during object saving.
(Inherited from Component.) | |
SaveSupportChanged |
Occurs after changing value of SaveSupport property.
(Inherited from Component.) | |
ScreenLabelChanged | Occurs when the ScreenLabel property value changes. (Inherited from Component.) | |
SimulateChanged | Occurs when the Simulate property value changes. | |
SimulationStep |
Occurs during the simulation step.
(Inherited from Component.) | |
SimulationStepClient |
Occurs during the simulation step.
(Inherited from Component.) | |
SpaceBoundsUpdateEvent | (Inherited from ObjectInSpace.) | |
SpaceBoundsUpdateIncludeChildrenEvent | (Inherited from ObjectInSpace.) | |
TransformChanged | Occurs when the Transform property value changes. (Inherited from ObjectInSpace.) | |
UpdateEvent |
Occurs during the update process of all objects.
(Inherited from Component.) | |
VisibleChanged | Occurs when the Visible property value changes. (Inherited from ObjectInSpace.) |
Name | Description | |
---|---|---|
EditorCameraTransform | (Inherited from ObjectInSpace.) |
Name | Description | |
---|---|---|
MethodInvoke |
Calls the object method by name.
(Defined by ObjectEx.) | |
PropertyGet(String, Object, Boolean) | Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.) | |
PropertyGetT(String, Object, Boolean) | Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.) | |
PropertySet |
Sets the value of the object property by name.
(Defined by ObjectEx.) |