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Constraint_SixDOF Properties

The Constraint_SixDOF type exposes the following members.

Properties
  NameDescription
Public propertyAngularXAxis
Angular X-axis constraint mode.
Public propertyAngularXAxisFriction
The friction of angular axis X.
Public propertyAngularXAxisLimit
The limits of the angular axis X.
Public propertyAngularXAxisMotor
The motor mode of angular axis X.
Public propertyAngularXAxisMotorDamping
Damping when solving position target (0 = minimal damping, 1 = critical damping). Only used for position motors.
Public propertyAngularXAxisMotorFrequency
Oscillation frequency when solving position target (Hz). Should be in the range (0, 0.5 * simulation frequency]. When simulating at 60 Hz, 20 is a good value for a strong motor. Only used for position motors.
Public propertyAngularXAxisMotorLimit
Force range to apply in case of a angular constraint (N). Usually this is -mMaxForceLimit unless you want a motor that can e.g. push but not pull. Not used when motor is an angular motor.
Public propertyAngularXAxisMotorTarget
The target value of the angular axis X motor. It is a velocity or a position depending the mode.
Public propertyAngularYAxis
Angular Y-axis constraint mode.
Public propertyAngularYAxisFriction
The friction of angular axis Y.
Public propertyAngularYAxisLimit
The limits of the angular axis Y.
Public propertyAngularYAxisMotor
The motor mode of angular axis Y.
Public propertyAngularYAxisMotorDamping
Damping when solving position target (0 = minimal damping, 1 = critical damping). Only used for position motors.
Public propertyAngularYAxisMotorFrequency
Oscillation frequency when solving position target (Hz). Should be in the range (0, 0.5 * simulation frequency]. When simulating at 60 Hz, 20 is a good value for a strong motor. Only used for position motors.
Public propertyAngularYAxisMotorLimit
Force range to apply in case of a angular constraint (N). Usually this is -mMaxForceLimit unless you want a motor that can e.g. push but not pull. Not used when motor is an angular motor.
Public propertyAngularYAxisMotorTarget
The target value of the angular axis Y motor. It is a velocity or a position depending the mode.
Public propertyAngularZAxis
Angular Z-axis constraint mode.
Public propertyAngularZAxisFriction
The friction of angular axis Z.
Public propertyAngularZAxisLimit
The limits of the angular axis Z.
Public propertyAngularZAxisMotor
The motor mode of angular axis Z.
Public propertyAngularZAxisMotorDamping
Damping when solving position target (0 = minimal damping, 1 = critical damping). Only used for position motors.
Public propertyAngularZAxisMotorFrequency
Oscillation frequency when solving position target (Hz). Should be in the range (0, 0.5 * simulation frequency]. When simulating at 60 Hz, 20 is a good value for a strong motor. Only used for position motors.
Public propertyAngularZAxisMotorLimit
Force range to apply in case of a angular constraint (N). Usually this is -mMaxForceLimit unless you want a motor that can e.g. push but not pull. Not used when motor is an angular motor.
Public propertyAngularZAxisMotorTarget
The target value of the angular axis Z motor. It is a velocity or a position depending the mode.
Public propertyAnyData
The user data of the component.
(Inherited from Component.)
Public propertyBaseType
Gets the base type of the object.
(Inherited from Component.)
Public propertyBodyA
The first physical body used.
Public propertyBodyB
The second physical body used.
Public propertyCanBeSelected
Whether the object is selectable in the scene view.
(Inherited from ObjectInSpace.)
Public propertyCanBeSelectedInHierarchy (Inherited from ObjectInSpace.)
Public propertyCloneSupport
Whether the object supports cloning.
(Inherited from Component.)
Public propertyCollisionsBetweenLinkedBodies
Whether the collision detection is enabled between the linked physical bodies.
Public propertyComponents
Gets the collection of the child components.
(Inherited from Component.)
Public propertyCreatedByBaseType
Whether the object is created using a base type.
(Inherited from Component.)
Public propertyDisplayInEditor
Whether to show the object in the editor.
(Inherited from Component.)
Public propertyDisposed
Whether the object is disposed.
(Inherited from Component.)
Public propertyEditorDocumentConfiguration
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.)
Public propertyEditorReadOnly
Whether the object is read only in the editor.
(Inherited from Component.)
Public propertyEditorReadOnlyInHierarchy
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.)
Public propertyEnabled
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.)
Public propertyEnabledInHierarchy
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.)
Public propertyEnabledInHierarchyAndIsInstance
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.)
Public propertyEnabledSelectionByCursor (Inherited from ObjectInSpace.)
Public propertyHierarchyController
Gets the object hierarchy control controller.
(Inherited from Component.)
Public propertyLinearXAxis
Linear X-axis constraint mode.
Public propertyLinearXAxisFriction
The friction of linear axis X.
Public propertyLinearXAxisLimit
The limits of the linear axis X.
Public propertyLinearXAxisMotor
The motor mode of linear axis X.
Public propertyLinearXAxisMotorDamping
Damping when solving position target (0 = minimal damping, 1 = critical damping). Only used for position motors.
Public propertyLinearXAxisMotorFrequency
Oscillation frequency when solving position target (Hz). Should be in the range (0, 0.5 * simulation frequency]. When simulating at 60 Hz, 20 is a good value for a strong motor. Only used for position motors.
Public propertyLinearXAxisMotorLimit
Force range to apply in case of a linear constraint (N). Usually this is -mMaxForceLimit unless you want a motor that can e.g. push but not pull. Not used when motor is an angular motor.
Public propertyLinearXAxisMotorTarget
The target value of the linear axis X motor. It is a velocity or a position depending the mode.
Public propertyLinearYAxis
Linear Y-axis constraint mode.
Public propertyLinearYAxisFriction
The friction of linear axis Y.
Public propertyLinearYAxisLimit
The limits of the linear axis Y.
Public propertyLinearYAxisMotor
The motor mode of linear axis Y.
Public propertyLinearYAxisMotorDamping
Damping when solving position target (0 = minimal damping, 1 = critical damping). Only used for position motors.
Public propertyLinearYAxisMotorFrequency
Oscillation frequency when solving position target (Hz). Should be in the range (0, 0.5 * simulation frequency]. When simulating at 60 Hz, 20 is a good value for a strong motor. Only used for position motors.
Public propertyLinearYAxisMotorLimit
Force range to apply in case of a linear constraint (N). Usually this is -mMaxForceLimit unless you want a motor that can e.g. push but not pull. Not used when motor is an angular motor.
Public propertyLinearYAxisMotorTarget
The target value of the linear axis Y motor. It is a velocity or a position depending the mode.
Public propertyLinearZAxis
Linear Z-axis constraint mode.
Public propertyLinearZAxisFriction
The friction of linear axis Z.
Public propertyLinearZAxisLimit
The limits of the linear axis Z.
Public propertyLinearZAxisMotor
The motor mode of linear axis Z.
Public propertyLinearZAxisMotorDamping
Damping when solving position target (0 = minimal damping, 1 = critical damping). Only used for position motors.
Public propertyLinearZAxisMotorFrequency
Oscillation frequency when solving position target (Hz). Should be in the range (0, 0.5 * simulation frequency]. When simulating at 60 Hz, 20 is a good value for a strong motor. Only used for position motors.
Public propertyLinearZAxisMotorLimit
Force range to apply in case of a linear constraint (N). Usually this is -mMaxForceLimit unless you want a motor that can e.g. push but not pull. Not used when motor is an angular motor.
Public propertyLinearZAxisMotorTarget
The target value of the linear axis Z motor. It is a velocity or a position depending the mode.
Public propertyName
The name of the component.
(Inherited from Component.)
Public propertyNetworkID (Inherited from Component.)
Public propertyNetworkIsClient (Inherited from Component.)
Public propertyNetworkIsServer
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.)
Public propertyNetworkIsSingle (Inherited from Component.)
Public propertyNetworkIsSingleOrClient (Inherited from Component.)
Public propertyNetworkMode
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.)
Public propertyNetworkModeUsers (Inherited from Component.)
Public propertyNumPositionStepsOverride
Override for the number of position velocity iterations to run, the total amount of iterations is the max of Scene.PhysicsNumPositionSteps and this for all constraints in the island.
Public propertyNumVelocityStepsOverride
Override for the number of solver velocity iterations to run, the total amount of iterations is the max of Scene.PhysicsNumVelocitySteps and this for all constraints in the island.
Public propertyParent
Gets the parent object.
(Inherited from Component.)
Public propertyParentRoot
Gets the parent root object.
(Inherited from Component.)
Public propertyParentScene (Inherited from ObjectInSpace.)
Public propertyPhysicalConstraint
Public propertyRemainingLifetime
The lifetime of the component during the simulation.
(Inherited from ObjectInSpace.)
Public propertyRemoveFromParentQueued
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.)
Public propertySaveSupport
Whether the object supports saving to a file.
(Inherited from Component.)
Public propertyScreenLabel
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.)
Public propertySimulate
Whether to enable the constraint in the simulation. The property can be used to implement a breakable constraint.
Public propertySpaceBounds (Inherited from ObjectInSpace.)
Public propertySpaceBoundsOctreeOverride (Inherited from ObjectInSpace.)
Public propertySpaceBoundsOverride (Inherited from ObjectInSpace.)
Public propertyTransform
The position, rotation and scale of the object.
(Inherited from ObjectInSpace.)
Public propertyTransformV
Simplier form of Transform.Value.
(Inherited from ObjectInSpace.)
Public propertyTypeSettingsPrivateObjects
Object settings when used as a type.
(Inherited from Component.)
Public propertyVisible
Whether the object is visible in the scene.
(Inherited from ObjectInSpace.)
Public propertyVisibleInHierarchy (Inherited from ObjectInSpace.)
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