Constraint_SixDOF Properties |
The Constraint_SixDOF type exposes the following members.
Name | Description | |
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![]() | AngularXAxis |
Angular X-axis constraint mode.
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![]() | AngularXAxisFriction |
The friction of angular axis X.
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![]() | AngularXAxisLimit |
The limits of the angular axis X.
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![]() | AngularXAxisMotor |
The motor mode of angular axis X.
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![]() | AngularXAxisMotorDamping |
Damping when solving position target (0 = minimal damping, 1 = critical damping). Only used for position motors.
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![]() | AngularXAxisMotorFrequency |
Oscillation frequency when solving position target (Hz). Should be in the range (0, 0.5 * simulation frequency]. When simulating at 60 Hz, 20 is a good value for a strong motor. Only used for position motors.
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![]() | AngularXAxisMotorLimit |
Force range to apply in case of a angular constraint (N). Usually this is -mMaxForceLimit unless you want a motor that can e.g. push but not pull. Not used when motor is an angular motor.
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![]() | AngularXAxisMotorTarget |
The target value of the angular axis X motor. It is a velocity or a position depending the mode.
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![]() | AngularYAxis |
Angular Y-axis constraint mode.
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![]() | AngularYAxisFriction |
The friction of angular axis Y.
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![]() | AngularYAxisLimit |
The limits of the angular axis Y.
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![]() | AngularYAxisMotor |
The motor mode of angular axis Y.
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![]() | AngularYAxisMotorDamping |
Damping when solving position target (0 = minimal damping, 1 = critical damping). Only used for position motors.
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![]() | AngularYAxisMotorFrequency |
Oscillation frequency when solving position target (Hz). Should be in the range (0, 0.5 * simulation frequency]. When simulating at 60 Hz, 20 is a good value for a strong motor. Only used for position motors.
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![]() | AngularYAxisMotorLimit |
Force range to apply in case of a angular constraint (N). Usually this is -mMaxForceLimit unless you want a motor that can e.g. push but not pull. Not used when motor is an angular motor.
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![]() | AngularYAxisMotorTarget |
The target value of the angular axis Y motor. It is a velocity or a position depending the mode.
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![]() | AngularZAxis |
Angular Z-axis constraint mode.
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![]() | AngularZAxisFriction |
The friction of angular axis Z.
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![]() | AngularZAxisLimit |
The limits of the angular axis Z.
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![]() | AngularZAxisMotor |
The motor mode of angular axis Z.
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![]() | AngularZAxisMotorDamping |
Damping when solving position target (0 = minimal damping, 1 = critical damping). Only used for position motors.
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![]() | AngularZAxisMotorFrequency |
Oscillation frequency when solving position target (Hz). Should be in the range (0, 0.5 * simulation frequency]. When simulating at 60 Hz, 20 is a good value for a strong motor. Only used for position motors.
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![]() | AngularZAxisMotorLimit |
Force range to apply in case of a angular constraint (N). Usually this is -mMaxForceLimit unless you want a motor that can e.g. push but not pull. Not used when motor is an angular motor.
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![]() | AngularZAxisMotorTarget |
The target value of the angular axis Z motor. It is a velocity or a position depending the mode.
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![]() | AnyData |
The user data of the component.
(Inherited from Component.) |
![]() | BaseType |
Gets the base type of the object.
(Inherited from Component.) |
![]() | BodyA |
The first physical body used.
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![]() | BodyB |
The second physical body used.
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![]() | CanBeSelected |
Whether the object is selectable in the scene view.
(Inherited from ObjectInSpace.) |
![]() | CanBeSelectedInHierarchy | (Inherited from ObjectInSpace.) |
![]() | CloneSupport |
Whether the object supports cloning.
(Inherited from Component.) |
![]() | CollisionsBetweenLinkedBodies |
Whether the collision detection is enabled between the linked physical bodies.
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![]() | Components |
Gets the collection of the child components.
(Inherited from Component.) |
![]() | CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component.) |
![]() | DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component.) |
![]() | Disposed |
Whether the object is disposed.
(Inherited from Component.) |
![]() | EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.) |
![]() | EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component.) |
![]() | EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.) |
![]() | Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.) |
![]() | EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) |
![]() | EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) |
![]() | EnabledSelectionByCursor | (Inherited from ObjectInSpace.) |
![]() | HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component.) |
![]() | LinearXAxis |
Linear X-axis constraint mode.
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![]() | LinearXAxisFriction |
The friction of linear axis X.
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![]() | LinearXAxisLimit |
The limits of the linear axis X.
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![]() | LinearXAxisMotor |
The motor mode of linear axis X.
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![]() | LinearXAxisMotorDamping |
Damping when solving position target (0 = minimal damping, 1 = critical damping). Only used for position motors.
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![]() | LinearXAxisMotorFrequency |
Oscillation frequency when solving position target (Hz). Should be in the range (0, 0.5 * simulation frequency]. When simulating at 60 Hz, 20 is a good value for a strong motor. Only used for position motors.
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![]() | LinearXAxisMotorLimit |
Force range to apply in case of a linear constraint (N). Usually this is -mMaxForceLimit unless you want a motor that can e.g. push but not pull. Not used when motor is an angular motor.
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![]() | LinearXAxisMotorTarget |
The target value of the linear axis X motor. It is a velocity or a position depending the mode.
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![]() | LinearYAxis |
Linear Y-axis constraint mode.
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![]() | LinearYAxisFriction |
The friction of linear axis Y.
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![]() | LinearYAxisLimit |
The limits of the linear axis Y.
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![]() | LinearYAxisMotor |
The motor mode of linear axis Y.
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![]() | LinearYAxisMotorDamping |
Damping when solving position target (0 = minimal damping, 1 = critical damping). Only used for position motors.
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![]() | LinearYAxisMotorFrequency |
Oscillation frequency when solving position target (Hz). Should be in the range (0, 0.5 * simulation frequency]. When simulating at 60 Hz, 20 is a good value for a strong motor. Only used for position motors.
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![]() | LinearYAxisMotorLimit |
Force range to apply in case of a linear constraint (N). Usually this is -mMaxForceLimit unless you want a motor that can e.g. push but not pull. Not used when motor is an angular motor.
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![]() | LinearYAxisMotorTarget |
The target value of the linear axis Y motor. It is a velocity or a position depending the mode.
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![]() | LinearZAxis |
Linear Z-axis constraint mode.
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![]() | LinearZAxisFriction |
The friction of linear axis Z.
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![]() | LinearZAxisLimit |
The limits of the linear axis Z.
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![]() | LinearZAxisMotor |
The motor mode of linear axis Z.
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![]() | LinearZAxisMotorDamping |
Damping when solving position target (0 = minimal damping, 1 = critical damping). Only used for position motors.
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![]() | LinearZAxisMotorFrequency |
Oscillation frequency when solving position target (Hz). Should be in the range (0, 0.5 * simulation frequency]. When simulating at 60 Hz, 20 is a good value for a strong motor. Only used for position motors.
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![]() | LinearZAxisMotorLimit |
Force range to apply in case of a linear constraint (N). Usually this is -mMaxForceLimit unless you want a motor that can e.g. push but not pull. Not used when motor is an angular motor.
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![]() | LinearZAxisMotorTarget |
The target value of the linear axis Z motor. It is a velocity or a position depending the mode.
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![]() | Name |
The name of the component.
(Inherited from Component.) |
![]() | NetworkID | (Inherited from Component.) |
![]() | NetworkIsClient | (Inherited from Component.) |
![]() | NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.) |
![]() | NetworkIsSingle | (Inherited from Component.) |
![]() | NetworkIsSingleOrClient | (Inherited from Component.) |
![]() | NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.) |
![]() | NetworkModeUsers | (Inherited from Component.) |
![]() | NumPositionStepsOverride |
Override for the number of position velocity iterations to run, the total amount of iterations is the max of Scene.PhysicsNumPositionSteps and this for all constraints in the island.
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![]() | NumVelocityStepsOverride |
Override for the number of solver velocity iterations to run, the total amount of iterations is the max of Scene.PhysicsNumVelocitySteps and this for all constraints in the island.
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![]() | Parent |
Gets the parent object.
(Inherited from Component.) |
![]() | ParentRoot |
Gets the parent root object.
(Inherited from Component.) |
![]() | ParentScene | (Inherited from ObjectInSpace.) |
![]() | PhysicalConstraint | |
![]() | RemainingLifetime |
The lifetime of the component during the simulation.
(Inherited from ObjectInSpace.) |
![]() | RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.) |
![]() | SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component.) |
![]() | ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.) |
![]() | Simulate |
Whether to enable the constraint in the simulation. The property can be used to implement a breakable constraint.
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![]() | SpaceBounds | (Inherited from ObjectInSpace.) |
![]() | SpaceBoundsOctreeOverride | (Inherited from ObjectInSpace.) |
![]() | SpaceBoundsOverride | (Inherited from ObjectInSpace.) |
![]() | Transform |
The position, rotation and scale of the object.
(Inherited from ObjectInSpace.) |
![]() | TransformV |
Simplier form of Transform.Value.
(Inherited from ObjectInSpace.) |
![]() | TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component.) |
![]() | Visible |
Whether the object is visible in the scene.
(Inherited from ObjectInSpace.) |
![]() | VisibleInHierarchy | (Inherited from ObjectInSpace.) |