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ScenePhysicsWorldClassBody Class

Inheritance Hierarchy
SystemObject
  NeoAxisScenePhysicsWorldClassBody

Namespace:  NeoAxis
Assembly:  NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax
C#
public class Body : IPhysicalObject

The ScenePhysicsWorldClassBody type exposes the following members.

Constructors
  NameDescription
Public methodScenePhysicsWorldClassBody
Initializes a new instance of the ScenePhysicsWorldClassBody class
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Properties
Methods
  NameDescription
Public methodApplyForce(Vector3F, Vector3F)
Public methodApplyForce(Vector3F, Vector3F)
Public methodContactsExist
Subscribes to getting and checks the fact of exist contacts.
Public methodDispose
Releases all resources used by the ScenePhysicsWorldClassBody
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetBounds
Public methodGetCharacterModeData
Public methodGetContacts
Subscribes to getting and gets a contacts data of the last simulation step.
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetShapeCenterOfMass
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodGetWorldSpaceSurfaceNormal(UInt32, Vector3)
Public methodGetWorldSpaceSurfaceNormal(UInt32, Vector3, Vector3F)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodRenderPhysicalObject
Public methodSetInverseInertia(Vector3F, QuaternionF)
Public methodSetInverseInertia(Vector3F, QuaternionF)
Public methodSetTransform(Vector3, QuaternionF, Boolean)
Public methodSetTransform(Vector3, QuaternionF, Boolean)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Extension Methods
See Also