Body Methods |
The ScenePhysicsWorldClassBody type exposes the following members.
| Name | Description | |
|---|---|---|
| ApplyForce(Vector3F, Vector3F) | ||
| ApplyForce(Vector3F, Vector3F) | ||
| ContactsExist |
Subscribes to getting and checks the fact of exist contacts.
| |
| Dispose | ||
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetBounds | ||
| GetCharacterModeData | ||
| GetContacts |
Subscribes to getting and gets a contacts data of the last simulation step.
| |
| GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
| GetShapeCenterOfMass | ||
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| GetWorldSpaceSurfaceNormal(UInt32, Vector3) | ||
| GetWorldSpaceSurfaceNormal(UInt32, Vector3, Vector3F) | ||
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| RenderPhysicalObject | ||
| SetInverseInertia(Vector3F, QuaternionF) | ||
| SetInverseInertia(Vector3F, QuaternionF) | ||
| SetTransform(Vector3, QuaternionF, Boolean) | ||
| SetTransform(Vector3, QuaternionF, Boolean) | ||
| ToString | Returns a string that represents the current object. (Inherited from Object.) |
| Name | Description | |
|---|---|---|
| MethodInvoke |
Calls the object method by name.
(Defined by ObjectEx.) | |
| PropertyGet(String, Object, Boolean) | Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.) | |
| PropertyGetT(String, Object, Boolean) | Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.) | |
| PropertySet |
Sets the value of the object property by name.
(Defined by ObjectEx.) |