Body Methods |
The ScenePhysicsWorldClassBody type exposes the following members.
Name | Description | |
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ApplyForce(Vector3F, Vector3F) | ||
ApplyForce(Vector3F, Vector3F) | ||
ContactsExist |
Subscribes to getting and checks the fact of exist contacts.
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Dispose | ||
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetBounds | ||
GetCharacterModeData | ||
GetContacts |
Subscribes to getting and gets a contacts data of the last simulation step.
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GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetShapeCenterOfMass | ||
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
GetWorldSpaceSurfaceNormal(UInt32, Vector3) | ||
GetWorldSpaceSurfaceNormal(UInt32, Vector3, Vector3F) | ||
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
RenderPhysicalObject | ||
SetInverseInertia(Vector3F, QuaternionF) | ||
SetInverseInertia(Vector3F, QuaternionF) | ||
SetTransform(Vector3, QuaternionF, Boolean) | ||
SetTransform(Vector3, QuaternionF, Boolean) | ||
ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
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MethodInvoke |
Calls the object method by name.
(Defined by ObjectEx.) | |
PropertyGet(String, Object, Boolean) | Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.) | |
PropertyGetT(String, Object, Boolean) | Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.) | |
PropertySet |
Sets the value of the object property by name.
(Defined by ObjectEx.) |