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RenderingPipeline_Basic Class

The basic rendering pipeline.
Inheritance Hierarchy

Namespace:  NeoAxis
Assembly:  NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax
C#
public class RenderingPipeline_Basic : RenderingPipeline

The RenderingPipeline_Basic type exposes the following members.

Constructors
  NameDescription
Public methodRenderingPipeline_Basic
Initializes a new instance of the RenderingPipeline_Basic class
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Properties
  NameDescription
Public propertyAnyData
The user data of the component.
(Inherited from Component.)
Public propertyBaseType
Gets the base type of the object.
(Inherited from Component.)
Public propertyStatic memberBrdfLUT
Public propertyCloneSupport
Whether the object supports cloning.
(Inherited from Component.)
Public propertyComponents
Gets the collection of the child components.
(Inherited from Component.)
Public propertyCreatedByBaseType
Whether the object is created using a base type.
(Inherited from Component.)
Public propertyDebugDirectLighting
Whether to add direct lighting to output image.
Public propertyDebugDrawBatchedData
Whether to visualize batched data.
Public propertyDebugDrawDecals
Whether to display decals.
Public propertyDebugDrawDeferredPass
Whether to display objects that are rendered with deferred shading.
Public propertyDebugDrawForwardOpaquePass
Whether to display opaque objects, that are drawn with forward rendering.
Public propertyDebugDrawForwardTransparentPass
Whether to display transparent objects, that are drawn with forward rendering.
Public propertyDebugDrawLayers
Whether to display layers.
Public propertyDebugDrawMeshes
Whether to visualize triangle meshes.
Public propertyDebugDrawNotBatchedData
Whether to visualize not batched data.
Public propertyDebugDrawShadows
Whether to display shadows.
Public propertyDebugDrawSimple3DRenderer
Whether to display various auxiliary geometry that is drawn with Simple 3D Renderer.
Public propertyDebugDrawUI
Whether to display UI elements.
Public propertyDebugDrawVoxels
Whether to visualize voxelized mesh geometry.
Public propertyDebugIndirectLighting
Whether to add indirect lighting to output image.
Public propertyDebugMode
Specifies the debug mode.
Public propertyDeferredShading
Enables the deferred shading. Limited devices (mobile) are not support deferred shading.
(Inherited from RenderingPipeline.)
Public propertyDisplacementMappingMaxSteps
The maximal number of iterations for the displacement mapping.
Public propertyDisplacementMappingScale
The height multiplier for the displacement mapping.
Public propertyDisplayInEditor
Whether to show the object in the editor.
(Inherited from Component.)
Public propertyDisposed
Whether the object is disposed.
(Inherited from Component.)
Public propertyEditorDocumentConfiguration
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.)
Public propertyEditorReadOnly
Whether the object is read only in the editor.
(Inherited from Component.)
Public propertyEditorReadOnlyInHierarchy
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.)
Public propertyEnabled
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.)
Public propertyEnabledInHierarchy
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.)
Public propertyEnabledInHierarchyAndIsInstance
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.)
Public propertyGICascadeDistribution
Defines grid cascades distribution of the global illumination.
Public propertyGICascades
The number of cascades used for the global illumination calculation.
Public propertyGICascadeVisualize
Whether to visualize grid cascades of the global illumination.
Public propertyGIDistance
Maximum distance of the global illumination.
Public propertyGIGridSize
The size of the 3D grid for the global illumination calculation.
Public propertyGIVoxelizationConservative
Public propertyHierarchyController
Gets the object hierarchy control controller.
(Inherited from Component.)
Public propertyHighDynamicRange
Enables the high dynamic range rendering. When Auto mode is enabled, HDR is disabled for limited devices (mobile).
(Inherited from RenderingPipeline.)
Public propertyIndirectLighting
Whether to calculate the indirect lighting. Alternatively, you can use screen space ambient occlusion by using AmbientOcclusion effect component.
Public propertyInstancing
Whether to enable GPU instancing to reduce the number of draw calls.
(Inherited from RenderingPipeline.)
Public propertyInstancingMaxCount
The maximum size of instancing buffer.
(Inherited from RenderingPipeline.)
Public propertyLightGrid
Whether to use an acceleration grid for lights rendering optimization. The grid is disabled on limited devices in Auto mode.
Public propertyLightGridResolution
The size of light grid. The light grid is a 3D texture with sizes LightGridResolution * LightGridResolution * 8 * sizeof( Vector4F ).
Public propertyLightMaxCount
The max amount of light sources to draw.
Public propertyLightMaxDistance
Maximal vilibility distance for spotlight and point lights.
Public propertyLODRange
The minimum and maximum levels of detail.
(Inherited from RenderingPipeline.)
Public propertyLODScale
The distance multiplier when determining the level of detail.
(Inherited from RenderingPipeline.)
Public propertyLODScaleShadows
The multiplier when determining the level of detail for shadows. Set 100 or more to always use the best LOD for shadows.
(Inherited from RenderingPipeline.)
Public propertyMinimumVisibleSizeOfObjects
The minimum visible size of object in pixels.
(Inherited from RenderingPipeline.)
Public propertyName
The name of the component.
(Inherited from Component.)
Public propertyNetworkID (Inherited from Component.)
Public propertyNetworkIsClient (Inherited from Component.)
Public propertyNetworkIsServer
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.)
Public propertyNetworkIsSingle (Inherited from Component.)
Public propertyNetworkIsSingleOrClient (Inherited from Component.)
Public propertyNetworkMode
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.)
Public propertyNetworkModeUsers (Inherited from Component.)
Public propertyOcclusionCullingBufferCullNodes
Whether to cull octree nodes by the occlusion culling buffer.
Public propertyOcclusionCullingBufferCullObjects
Whether to cull scene objects by the occlusion culling buffer.
Public propertyOcclusionCullingBufferDirectionalLight
Whether to use the software occlusion culling buffer to skip invisible objects for directional light shadows.
Public propertyOcclusionCullingBufferMaxOccluders
The maximal amount of occluders can be rendered for the frame.
Public propertyOcclusionCullingBufferScene
Whether to use the software occlusion culling buffer to skip invisible objects on the screen.
Public propertyOcclusionCullingBufferSize
The height of the occlusion culling buffer in pixels.
Public propertyParent
Gets the parent object.
(Inherited from Component.)
Public propertyParentRoot
Gets the parent root object.
(Inherited from Component.)
Public propertyProvideColorDepthTextureCopy
Whether to provide color and depth data for transparent materials. It need to work for soft particles and refraction effects. When Auto mode is enabled, the mode is disabled on mobile devices.
Public propertyReflection
Whether to calculate reflections. Alternatively, you can use screen space reflections by using Reflection effect component.
Public propertyRemoveFromParentQueued
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.)
Public propertyRemoveTextureTiling
The intesity of the technique to remove texture tiling.
Public propertySaveSupport
Whether the object supports saving to a file.
(Inherited from Component.)
Public propertyScreenLabel
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.)
Public propertySectorsByDistance
The amount of groups of objects sorted by the distance. The groups are rendered from near to far by the distance to the camera. The settings mainly helps to calibrate the GPU instancing.
Public propertyShadowDirectionalDistance
Rendering range of the shadows for Directional lights.
Public propertyShadowDirectionalLightCascadeDistribution
Defines shadow cascades distribution for Directional Lights. The distance of the current cascade, multiplied by this value gives distance to the next cascade.
Public propertyShadowDirectionalLightCascades
The number of cascades used for Directional Lights.
Public propertyShadowDirectionalLightCascadeVisualize
Whether to visualize shadow cascades for Directional Lights.
Public propertyShadowDirectionalLightExtrusionDistance
Maximum distance to camera where shadows from Directional Lights will be cast.
Public propertyShadowDirectionalLightMaxCount
Maximum number of Directional Lights that can cast shadows. The current pipeline is not support more than 1 directional light shadow casters.
Public propertyShadowDirectionalLightTextureSize
The size of a shadow texture for Directional Lights.
Public propertyShadowIntensity
The intensity of the shadows. The Light component also has a Shadow Intensity parameter to configure per light.
Public propertyShadowMaterialOpacityMaskThresholdFactor
The multiplier of OpacityMaskThreshold parameter of materials when user for shadow caster generation.
Public propertyShadowObjectVisibilityDistanceFactor
The multiplier of shadow visibility distance depending of object visibility distance.
Public propertyShadowPointLightMaxCount
Maximum number of point lights, that can cast shadows.
Public propertyShadowPointLightTextureSize
The size of a shadow texture for point lights.
Public propertyShadowPointSpotlightDistance
Rendering range of the shadows for Point and Spotlights.
Public propertyShadows
Whether shadows are enabled.
Public propertyShadowSpotlightMaxCount
Maximum number of spotlights, that can cast shadows.
Public propertyShadowSpotlightTextureSize
The size of shadow texture for spotlights.
Public propertyShadowStatic
Whether to enable the static shadows optimization. Use Shadow Static property of the Light component to configure static shadows.
Public propertySimpleGeometryAntialiasing
Enables antialising for simple geometry rendering. When Auto mode is enabled, antialiasing is disabled for limited devices (mobile).
(Inherited from RenderingPipeline.)
Public propertyTessellationQuality
The quality multiplier of the tessellation.
Public propertyTypeSettingsPrivateObjects
Object settings when used as a type.
(Inherited from Component.)
Public propertyUseMultiRenderTargets
Enables using multi render targets during rendering the frame. It is enabled by default. MRT is not supported on limited devices (mobile).
(Inherited from RenderingPipeline.)
Public propertyUseRenderTargets
Enables using additional render targets during rendering the frame.
(Inherited from RenderingPipeline.)
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Methods
  NameDescription
Public methodAddComponent
Adds a component as a child.
(Inherited from Component.)
Public methodBeginNetworkMessage(ServerNetworkService_ComponentsClientItem, String) (Inherited from Component.)
Public methodBeginNetworkMessage(IListServerNetworkService_ComponentsClientItem, String) (Inherited from Component.)
Public methodBeginNetworkMessage(ServerNetworkService_UsersUserInfo, String) (Inherited from Component.)
Public methodBeginNetworkMessage(IListServerNetworkService_UsersUserInfo, String) (Inherited from Component.)
Public methodBeginNetworkMessageToEveryone (Inherited from Component.)
Public methodBeginNetworkMessageToServer (Inherited from Component.)
Public methodBindBonesTexture
Public methodBindBrdfLUT
Public methodBindForwardLightAndShadows
Public methodBindMaterialData
Public methodBindMaterialsTexture
Public methodBindRenderOperationData
Public methodBindSamplersForTextureOnlySlots(CanvasRendererShaderItem)
Public methodBindSamplersForTextureOnlySlots(ViewportRenderingContext, Boolean, Boolean)
Protected methodClearTempData
Public methodClone
Creates a copy of the object.
(Inherited from Component.)
Public methodConvertToLDR
Public methodCopyToCurrentViewport
Public methodCreateComponent(Type, Int32, Boolean, Boolean, NetworkModeEnum)
Creates a child component.
(Inherited from Component.)
Public methodCreateComponent(MetadataTypeInfo, Int32, Boolean, Boolean, NetworkModeEnum)
Creates a child component.
(Inherited from Component.)
Public methodCreateComponentT(Int32, Boolean, Boolean, NetworkModeEnum)
Creates a child component.
(Inherited from Component.)
Public methodDenoise
Public methodDispose
Detaches the object from the hierarchy and deletes the object data.
(Inherited from Component.)
Public methodEndNetworkMessage (Inherited from Component.)
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodFindParent(Type)
Finds the parent of the specified type.
(Inherited from Component.)
Public methodFindParent(MetadataTypeInfo)
Finds the parent of the specified type.
(Inherited from Component.)
Public methodFindParentT
Finds the parent of the specified type.
(Inherited from Component.)
Public methodFindThisOrParent(Type)
Finds the parent or self of the specified type.
(Inherited from Component.)
Public methodFindThisOrParent(MetadataTypeInfo)
Finds the parent or self of the specified type.
(Inherited from Component.)
Public methodFindThisOrParentT
Finds the parent or self of the specified type.
(Inherited from Component.)
Public methodForwardBindGeneralTexturesUniforms
Public methodGaussianBlur(ViewportRenderingContext, RenderingPipeline_BasicGaussianBlurSettings)
Public methodGaussianBlur(ViewportRenderingContext, ImageComponent, Double, RenderingPipeline_BasicDownscalingModeEnum, Int32, Boolean, Double, Boolean, Double)
Public methodGetAllParents
Gets all parents of the component.
(Inherited from Component.)
Public methodGetBackgroundEnvironmentData
Public methodStatic memberGetBillboardMaterialData
Public methodGetComponent(String, Boolean)
Finds a child component by name.
(Inherited from Component.)
Public methodGetComponent(Type, Boolean, Boolean)
Finds a child component of the specified type.
(Inherited from Component.)
Public methodGetComponent(MetadataTypeInfo, Boolean, Boolean)
Finds a child component of the specified type.
(Inherited from Component.)
Public methodGetComponentT(Boolean, Boolean)
Finds a child component of the specified type.
(Inherited from Component.)
Public methodGetComponentByNameWithIndex
Finds a child component by name and number in the case when there are several components with the specified name.
(Inherited from Component.)
Public methodGetComponentByPath
Finds a child component by path.
(Inherited from Component.)
Public methodGetComponents(Boolean, Boolean, Boolean, Boolean)
Finds child components.
(Inherited from Component.)
Public methodGetComponents(Boolean, Boolean, Boolean, Boolean, ActionComponent)
Finds child components.
(Inherited from Component.)
Public methodGetComponents(Type, Boolean, Boolean, Boolean, Boolean)
Finds child components of the specified type.
(Inherited from Component.)
Public methodGetComponents(MetadataTypeInfo, Boolean, Boolean, Boolean, Boolean)
Finds child components of the specified type.
(Inherited from Component.)
Public methodGetComponentsT(Boolean, Boolean, Boolean, Boolean, ActionT)
Finds child components of the specified type.
(Inherited from Component.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetHighDynamicRange (Inherited from RenderingPipeline.)
Public methodStatic memberGetMeshMaterialData
Public methodGetPathFromParent
Returns the path to the object from the parent.
(Inherited from Component.)
Public methodGetPathFromRoot
Returns the object's access path from the root object.
(Inherited from Component.)
Public methodGetProvidedType
Returns a type when the object is used as a type.
(Inherited from Component.)
Public methodGetSceneEffectT
Public methodGetScreenLabelInfo (Inherited from Component.)
Public methodGetSimpleGeometryAntialiasing (Inherited from RenderingPipeline.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodGetUseMultiRenderTargets (Inherited from RenderingPipeline.)
Protected methodGICalculateGridAcceleration
Protected methodGIClearGrids
Protected methodGIInit
Protected methodGIPrepare
Public methodGIRenderOperation
Protected methodGIRenderScene
Public methodStatic memberGISetRayCastInfoUniform
Public methodIsMethodInvoking (Inherited from Component.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodMetadataGetMemberBySignature
Returns the object metadata member by name.
(Inherited from Component.)
Public methodMetadataGetMembers
Returns the object metadata members.
(Inherited from Component.)
Public methodMethodInvoke
Calls a method by name.
(Inherited from Component.)
Public methodMethodInvokeCancel (Inherited from Component.)
Public methodMethodInvokeCancelAll (Inherited from Component.)
Public methodNetworkDisablePropertySynchronization (Inherited from Component.)
Public methodNetworkIsDisabledPropertySynchronization (Inherited from Component.)
Public methodNetworkModeAddUser (Inherited from Component.)
Public methodNetworkModeIsEnabledForUser (Inherited from Component.)
Public methodNetworkModeRemoveUser (Inherited from Component.)
Public methodNetworkRestoreDisabledPropertySynchronization (Inherited from Component.)
Public methodNewObjectSetDefaultConfiguration (Overrides ComponentNewObjectSetDefaultConfiguration(Boolean).)
Public methodNewObjectSetDefaultConfigurationUpdate
Called during object creation in the editor. Designed to configure the initial state.
(Inherited from Component.)
Protected methodOnAddedToParent
Called when a component is added to the parent.
(Inherited from Component.)
Protected methodOnClientConnectedAfterRootComponentEnabled (Inherited from Component.)
Protected methodOnClientConnectedBeforeRootComponentEnabled (Inherited from Component.)
Protected methodOnClientDisconnected (Inherited from Component.)
Protected methodOnClone
Called when the object is cloned.
(Inherited from Component.)
Protected methodOnComponentAdded
Called when a child component is added.
(Inherited from Component.)
Protected methodOnComponentRemoved
Called when a child component is removed.
(Inherited from Component.)
Protected methodOnDisabled
Called when the object is detached from a hierarchy of the components or is disabled. See also EnabledInHierarchy property.
(Inherited from Component.)
Protected methodOnDisabledInSimulation
Called when the object is detached from a hierarchy of the components or is disabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.)
Protected methodOnDispose
Called when the object is disposed.
(Inherited from Component.)
Protected methodOnEditorGetTextInfoCenterBottomCorner (Inherited from Component.)
Protected methodOnEnabled
Called when the object is attached to a hierarchy of the components and is enabled. See also EnabledInHierarchy property.
(Inherited from Component.)
Protected methodOnEnabledChanged
Called when value of Enabled property is changed.
(Inherited from Component.)
Protected methodOnEnabledInHierarchyChanged (Overrides ComponentOnEnabledInHierarchyChanged.)
Protected methodOnEnabledInSimulation
Called when the object is attached to a hierarchy of the components and is enabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.)
Protected methodOnLoad (Overrides ComponentOnLoad(MetadataLoadContext, TextBlock, String).)
Protected methodOnMetadataGetMemberBySignature
Called when the object metadata member is received by name.
(Inherited from Component.)
Protected methodOnMetadataGetMembers
Called upon receipt of the object's metadata members.
(Inherited from Component.)
Protected methodOnMetadataGetMembersFilter (Overrides RenderingPipelineOnMetadataGetMembersFilter(MetadataGetMembersContext, MetadataMember, Boolean).)
Protected methodOnPreloadResources
Called when preloading the resources used by the object.
(Inherited from Component.)
Protected methodOnReceiveNetworkMessageFromClient (Inherited from Component.)
Protected methodOnReceiveNetworkMessageFromServer (Inherited from Component.)
Protected methodOnRemovedFromParent
Called when a component is removed from the parent.
(Inherited from Component.)
Protected methodOnSave
Called during object saving.
(Inherited from Component.)
Protected methodOnSimulationStep
Called during the simulation step.
(Inherited from Component.)
Protected methodOnSimulationStepClient
Called during the simulation step.
(Inherited from Component.)
Protected methodOnUpdate
Called during the update process of all objects.
(Inherited from Component.)
Public methodPreloadResources
Preload resources used by the object.
(Inherited from Component.)
Protected methodPrepareListsOfObjects
Public methodPropertyGet(String, Object, Boolean)
Gets the value of a property by name.
(Inherited from Component.)
Public methodPropertySet
Sets the value of a property by name.
(Inherited from Component.)
Public methodRemoveAllComponents
Removes all child components.
(Inherited from Component.)
Public methodRemoveComponent
Removes a child component.
(Inherited from Component.)
Public methodRemoveFromParent
Detaches the object from its parent.
(Inherited from Component.)
Public methodRender (Overrides RenderingPipelineRender(ViewportRenderingContext).)
Protected methodRender3DSceneDeferred
Protected methodRender3DSceneForwardOpaque
Protected methodRender3DSceneForwardTransparentWithoutOIT
Protected methodRenderDecalsDeferred
Protected methodRenderLightsDeferred
Public methodRenderOperation(ViewportRenderingContext, RenderingPipelineRenderSceneDataMeshDataRenderOperation, GpuMaterialPass, ListParameterContainer, RenderingPipelineRenderSceneDataCutVolumeItem, ViewportRenderingContextTessellationCacheItem)
Public methodRenderOperation(ViewportRenderingContext, RenderingPipelineRenderSceneDataMeshDataRenderOperation, GpuMaterialPass, ListParameterContainer, RenderingPipelineRenderSceneDataCutVolumeItem, Boolean, GpuVertexBuffer, InstanceDataBuffer, Int32, Int32, ViewportRenderingContextTessellationCacheItem)
Protected methodRenderSky
Protected methodRenderTransparentLayersOnOpaqueBaseObjectsForward
Protected methodRenderWithoutRenderTargets
Protected methodRenderWithRenderTargets
Protected methodSetCutVolumeSettingsUniforms (Overrides RenderingPipelineSetCutVolumeSettingsUniforms(ViewportRenderingContext, RenderingPipelineRenderSceneDataCutVolumeItem, Boolean).)
Public methodStatic memberSetFogExtension
Need call before engine initialization from AssemblyRegistration class.
Public methodSetViewportOwnerSettingsUniform
Public methodToString
Returns the name and type of the object as a string.
(Inherited from Component.)
Public methodTypeSettingsIsPublic
Checks whether the object provided as a type is public.
(Inherited from Component.)
Public methodTypeSettingsIsPublicMember
Checks whether the member is set up as public.
(Inherited from Component.)
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Events
  NameDescription
Public eventAddedToParent
Occurs when a component is added to the parent.
(Inherited from Component.)
Public eventCloneEvent
Occurs when object is cloned.
(Inherited from Component.)
Public eventCloneSupportChanged
Occurs after changing value of CloneSupport property.
(Inherited from Component.)
Public eventComponentAdded
Occurs when a child component is added.
(Inherited from Component.)
Public eventComponentRemoved
Occurs when a child component is removed.
(Inherited from Component.)
Public eventComponentsChanged
Occurs when the set of children is changed.
(Inherited from Component.)
Public eventDebugDirectLightingChanged
Occurs when the DebugDirectLighting property value changes.
Public eventDebugDrawBatchedDataChanged
Occurs when the DebugDrawBatchedData property value changes.
Public eventDebugDrawDecalsChanged
Occurs when the DebugDrawDecals property value changes.
Public eventDebugDrawDeferredPassChanged
Occurs when the DebugDrawDeferredPass property value changes.
Public eventDebugDrawForwardOpaquePassChanged
Occurs when the DebugDrawForwardOpaquePass property value changes.
Public eventDebugDrawForwardTransparentPassChanged
Occurs when the DebugDrawForwardTransparentPass property value changes.
Public eventDebugDrawLayersChanged
Occurs when the DebugDrawLayers property value changes.
Public eventDebugDrawMeshesChanged
Occurs when the DebugDrawMeshes property value changes.
Public eventDebugDrawNotBatchedDataChanged
Occurs when the DebugDrawNotBatchedData property value changes.
Public eventDebugDrawShadowsChanged
Occurs when the DebugDrawShadows property value changes.
Public eventDebugDrawSimple3DRendererChanged
Occurs when the DebugDrawSimple3DRenderer property value changes.
Public eventDebugDrawUIChanged
Occurs when the DebugDrawUI property value changes.
Public eventDebugDrawVoxelsChanged
Occurs when the DebugDrawVoxels property value changes.
Public eventDebugIndirectLightingChanged
Occurs when the DebugIndirectLighting property value changes.
Public eventDebugModeChanged
Occurs when the DebugMode property value changes.
Public eventDeferredShadingChanged
Occurs when the DeferredShading property value changes.
(Inherited from RenderingPipeline.)
Public eventDisabledEvent
Occurs when the object is disabled from a hierarchy of the components or is disabled. See also EnabledInHierarchy property.
(Inherited from Component.)
Public eventDisabledInSimulation
Occurs when the object is detached from a hierarchy of the components or is disabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.)
Public eventDisplacementMappingMaxStepsChanged
Occurs when the DisplacementMappingMaxSteps property value changes.
Public eventDisplacementMappingScaleChanged
Occurs when the DisplacementMappingScale property value changes.
Public eventDisplayInEditorChanged
Occurs when value of DisplayInEditor property is changed.
(Inherited from Component.)
Public eventDisposeEvent
Occurs when the object is disposed.
(Inherited from Component.)
Public eventEnabledChanged
Occurs when the Enabled property value changes.
(Inherited from Component.)
Public eventEnabledEvent
Occurs when the object is attached to a hierarchy of the components and is enabled. See also EnabledInHierarchy property.
(Inherited from Component.)
Public eventEnabledInHierarchyChanged
Occurs when the EnabledInHierarchy property value changes.
(Inherited from Component.)
Public eventEnabledInSimulation
Occurs when the object is attached to a hierarchy of the components and is enabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.)
Public eventGICascadeDistributionChanged
Occurs when the GICascadeDistribution property value changes.
Public eventGICascadesChanged
Occurs when the GICascades property value changes.
Public eventGICascadeVisualizeChanged
Occurs when the GICascadeVisualize property value changes.
Public eventGIDistanceChanged
Occurs when the GIDistance property value changes.
Public eventGIGridSizeChanged
Occurs when the GIGridSize property value changes.
Public eventGIVoxelizationConservativeChanged
Occurs when the GIVoxelizationConservative property value changes.
Public eventHighDynamicRangeChanged
Occurs when the HighDynamicRange property value changes.
(Inherited from RenderingPipeline.)
Public eventIndirectLightingChanged
Occurs when the IndirectLighting property value changes.
Public eventInstancingChanged
Occurs when the Instancing property value changes.
(Inherited from RenderingPipeline.)
Public eventInstancingMaxCountChanged
Occurs when the InstancingMaxCount property value changes.
(Inherited from RenderingPipeline.)
Public eventLightGridChanged
Occurs when the LightGrid property value changes.
Public eventLightGridResolutionChanged
Occurs when the LightGridResolution property value changes.
Public eventLightMaxCountChanged
Occurs when the LightMaxCount property value changes.
Public eventLightMaxDistanceChanged
Occurs when the LightMaxDistance property value changes.
Public eventLoadEvent
Occurs during object loading.
(Inherited from Component.)
Public eventLODRangeChanged
Occurs when the LODRange property value changes.
(Inherited from RenderingPipeline.)
Public eventLODScaleChanged
Occurs when the LODScale property value changes.
(Inherited from RenderingPipeline.)
Public eventLODScaleShadowsChanged
Occurs when the LODScaleShadows property value changes.
(Inherited from RenderingPipeline.)
Public eventMetadataGetMemberBySignatureEvent
Occurs when the object metadata member is received by name.
(Inherited from Component.)
Public eventMetadataGetMembersEvent
Occurs upon receipt of the object's metadata members.
(Inherited from Component.)
Public eventMetadataGetMembersFilterEvent
Occurs when filtering receive members of the object metadata.
(Inherited from Component.)
Public eventMinimumVisibleSizeOfObjectsChanged
Occurs when the MinimumVisibleSizeOfObjects property value changes.
(Inherited from RenderingPipeline.)
Public eventNameChanged
Occurs when component name is changed.
(Inherited from Component.)
Public eventNetworkModeChanged
Occurs when the NetworkMode property value changes.
(Inherited from Component.)
Public eventOcclusionCullingBufferCullNodesChanged
Occurs when the OcclusionCullingBufferCullNodes property value changes.
Public eventOcclusionCullingBufferCullObjectsChanged
Occurs when the OcclusionCullingBufferCullObjects property value changes.
Public eventOcclusionCullingBufferDirectionalLightChanged
Occurs when the OcclusionCullingBufferDirectionalLight property value changes.
Public eventOcclusionCullingBufferMaxOccludersChanged
Occurs when the OcclusionCullingBufferMaxOccluders property value changes.
Public eventOcclusionCullingBufferSceneChanged
Occurs when the OcclusionCullingBufferScene property value changes.
Public eventOcclusionCullingBufferSizeChanged
Occurs when the OcclusionCullingBufferSize property value changes.
Public eventPreloadResourcesEvent
Occurs when preloading the resources used by the object.
(Inherited from Component.)
Public eventProvideColorDepthTextureCopyChanged
Occurs when the ProvideColorDepthTextureCopy property value changes.
Public eventReceiveNetworkMessageFromClient (Inherited from Component.)
Public eventReceiveNetworkMessageFromServer (Inherited from Component.)
Public eventReflectionChanged
Occurs when the Reflection property value changes.
Public eventRemovedFromParent
Occurs when a component is removed from the parent.
(Inherited from Component.)
Public eventRemoveTextureTilingChanged
Occurs when the RemoveTextureTiling property value changes.
Public eventRenderBegin
Public eventRenderDeferredShadingGBufferReady
Public eventRenderEnd
Public eventSaveEvent
Occurs during object saving.
(Inherited from Component.)
Public eventSaveSupportChanged
Occurs after changing value of SaveSupport property.
(Inherited from Component.)
Public eventScreenLabelChanged
Occurs when the ScreenLabel property value changes.
(Inherited from Component.)
Public eventSectorsByDistanceChanged
Occurs when the SectorsByDistance property value changes.
Public eventShadowDirectionalDistanceChanged
Occurs when the ShadowDirectionalDistance property value changes.
Public eventShadowDirectionalLightCascadeDistributionChanged
Occurs when the ShadowDirectionalLightCascadeDistribution property value changes.
Public eventShadowDirectionalLightCascadesChanged
Occurs when the ShadowDirectionalLightCascades property value changes.
Public eventShadowDirectionalLightCascadeVisualizeChanged
Occurs when the ShadowDirectionalLightCascadeVisualize property value changes.
Public eventShadowDirectionalLightExtrusionDistanceChanged
Occurs when the ShadowDirectionalLightExtrusionDistance property value changes.
Public eventShadowDirectionalLightTextureSizeChanged
Occurs when the ShadowDirectionalLightTextureSize property value changes.
Public eventShadowIntensityChanged
Occurs when the ShadowIntensity property value changes.
Public eventShadowMaterialOpacityMaskThresholdFactorChanged
Occurs when the ShadowMaterialOpacityMaskThresholdFactor property value changes.
Public eventShadowObjectVisibilityDistanceFactorChanged
Occurs when the ShadowObjectVisibilityDistanceFactor property value changes.
Public eventShadowPointLightMaxCountChanged
Occurs when the ShadowPointLightMaxCount property value changes.
Public eventShadowPointLightTextureSizeChanged
Occurs when the ShadowPointLightTextureSize property value changes.
Public eventShadowPointSpotlightDistanceChanged
Occurs when the ShadowPointSpotlightDistance property value changes.
Public eventShadowsChanged
Occurs when the Shadows property value changes.
Public eventShadowSpotlightMaxCountChanged
Occurs when the ShadowSpotlightMaxCount property value changes.
Public eventShadowSpotlightTextureSizeChanged
Occurs when the ShadowSpotlightTextureSize property value changes.
Public eventShadowStaticChanged
Occurs when the ShadowStatic property value changes.
Public eventSimpleGeometryAntialiasingChanged
Occurs when the SimpleGeometryAntialiasing property value changes.
(Inherited from RenderingPipeline.)
Public eventSimulationStep
Occurs during the simulation step.
(Inherited from Component.)
Public eventSimulationStepClient
Occurs during the simulation step.
(Inherited from Component.)
Public eventTessellationQualityChanged
Occurs when the TessellationQuality property value changes.
Public eventUpdateEvent
Occurs during the update process of all objects.
(Inherited from Component.)
Public eventUseMultiRenderTargetsChanged
Occurs when the UseMultiRenderTargets property value changes.
(Inherited from RenderingPipeline.)
Public eventUseRenderTargetsChanged
Occurs when the UseRenderTargets property value changes.
(Inherited from RenderingPipeline.)
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