RenderingPipeline_BasicRenderOperation Method (ViewportRenderingContext, RenderingPipelineRenderSceneDataMeshDataRenderOperation, GpuMaterialPass, ListParameterContainer, RenderingPipelineRenderSceneDataCutVolumeItem, Boolean, GpuVertexBuffer, InstanceDataBuffer, Int32, Int32, ViewportRenderingContextTessellationCacheItem) |
Namespace: NeoAxis
public void RenderOperation( ViewportRenderingContext context, RenderingPipelineRenderSceneDataMeshDataRenderOperation op, GpuMaterialPass pass, List<ParameterContainer> parameterContainers, RenderingPipelineRenderSceneDataCutVolumeItem[] cutVolumes, bool instancingEnabled, GpuVertexBuffer instancingBuffer, ref InstanceDataBuffer instancingDataBuffer, int instancingStart, int instancingCount, ViewportRenderingContextTessellationCacheItem tessellationItem = null )