CharacterType Class |
Namespace: NeoAxis
public class CharacterType : Component
The CharacterType type exposes the following members.
Name | Description | |
---|---|---|
CharacterType | Initializes a new instance of the CharacterType class |
Name | Description | |
---|---|---|
AllowManageInventory | ||
AnyData |
The user data of the component.
(Inherited from Component.) | |
BaseType |
Gets the base type of the object.
(Inherited from Component.) | |
CloneSupport |
Whether the object supports cloning.
(Inherited from Component.) | |
Components |
Gets the collection of the child components.
(Inherited from Component.) | |
CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component.) | |
Crouching | ||
CrouchingHeight | ||
CrouchingMaxSpeed | ||
CrouchingWalkDownHeight | ||
CrouchingWalkUpHeight | ||
DieAnimation |
The animation of dying.
| |
DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component.) | |
Disposed |
Whether the object is disposed.
(Inherited from Component.) | |
EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.) | |
EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component.) | |
EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.) | |
Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.) | |
EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
EyePosition |
The position of the eyes relative to the position of the character.
| |
FingerBoneFormat |
The format of naming for finger bones.
| |
FlyAnimation |
Character flying animation.
| |
FlyControl |
Can a character control himself in flight.
| |
FlyControlMaxSpeed |
Maximum speed of character control in flight.
| |
FlyEndSound | ||
FootstepSound |
The sound of footstep when walking or running.
| |
HeadBone |
The name of the head bone.
| |
HeadTopBone |
The name of the head top end bone.
| |
Height |
The height of the character.
| |
HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component.) | |
IdleAnimation |
Animation of character at rest.
| |
ItemHoldingIdleAnimation |
Animation of character at rest with the rifle.
| |
ItemHoldingPosition | ||
Jump |
Can the character jump.
| |
JumpAnimation |
Character jump animation.
| |
JumpSound | ||
JumpSpeed |
The vertical speed of a jump.
| |
LeftArmBone |
The name of the left arm bone.
| |
LeftHandBone |
The name of the left hand bone.
| |
LeftLegBone |
The name of the left leg bone.
| |
LeftShoulderBone | ||
LeftTurnAnimation |
Character left turn animation.
| |
Mass |
The mass of the character.
| |
MaxSlopeAngle |
The maximum angle of the surface on which the character can stand.
| |
MaxStrength |
Maximum force with which the character can push other bodies (N).
| |
Mesh |
The mesh of the character.
| |
Name |
The name of the component.
(Inherited from Component.) | |
NetworkID | (Inherited from Component.) | |
NetworkIsClient | (Inherited from Component.) | |
NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.) | |
NetworkIsSingle | (Inherited from Component.) | |
NetworkIsSingleOrClient | (Inherited from Component.) | |
NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.) | |
NetworkModeUsers | (Inherited from Component.) | |
OneHandedMeleeWeaponAttackAnimation |
Attack animation by one-handed melee weapon.
| |
OneHandedMeleeWeaponAttackAnimationSpeed |
The multiplier for playing the attacking with one-handed melee weapon animation depending on the speed of the character.
| |
OneHandedMeleeWeaponIdleAnimation |
Animation of character at rest with one-handed melee weapon.
| |
OneHandedMeleeWeaponWalkAnimation |
Walk animation with one-handed melee weapon.
| |
OneHandedMeleeWeaponWalkAnimationSpeed |
The multiplier for playing the walking with one-handed melee weapon animation depending on the speed of the character.
| |
Parent |
Gets the parent object.
(Inherited from Component.) | |
ParentRoot |
Gets the parent root object.
(Inherited from Component.) | |
Radius |
The radius of the collision capsule.
| |
RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.) | |
RifleAimingArmsCenter | ||
RifleAimingArmsCenterFirstPerson | ||
RifleAimingIdleAnimation |
Animation of character at rest with the rifle.
| |
RifleAimingIdleMinus45Animation | ||
RifleAimingIdlePlus45Animation | ||
RifleAimingWalkAnimation |
Character walking animation with the aiming rifle.
| |
RifleAimingWalkAnimationSpeed |
The multiplier for playing the walking animation depending on the speed of the character.
| |
RightArmBone |
The name of the right arm bone.
| |
RightHandBone |
The name of the right hand bone.
| |
RightLegBone |
The name of the right leg bone.
| |
RightShoulderBone | ||
RightTurnAnimation |
Character left turn animation.
| |
RotateMeshDependingGround | ||
Run |
Can the character run.
| |
RunAnimation |
Character running animation.
| |
RunAnimationSpeed |
The multiplier for playing the running animation depending on the speed of the character.
| |
RunBackwardMaxSpeed |
Maximum speed when running backward.
| |
RunForwardMaxSpeed |
Maximum speed when running forward.
| |
RunSideMaxSpeed |
Maximum speed when running to a side.
| |
SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component.) | |
ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.) | |
SitAnimation |
The animation of sitting.
| |
SitButtHeight |
The distance from the bottom to the butt when the character is sitting.
| |
SitTest |
Whether to enable sitting test in the editor to calibrate SitButtHeight.
| |
SpineBone1 | ||
SpineBone2 | ||
SpineBone3 | ||
TurnAnimationSpeed |
The speed multiplier of turn animations.
| |
TurningSpeed |
The speed of rotation of the character around its axis.
| |
TurningSpeedOfLooking |
The speed of rotation of the character looking to position.
| |
TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component.) | |
UpperPartBone |
The name of the root bone of upper part of the model.
| |
Version | ||
WalkAnimation |
Character walking animation.
| |
WalkAnimationSpeed |
The multiplier for playing the walking animation depending on the speed of the character.
| |
WalkBackwardMaxSpeed |
Maximum speed when walking backward.
| |
WalkDownHeight |
The height to which the character can go down without start flying. Set 0 to disable functionality of walking down.
| |
WalkForwardMaxSpeed |
Maximum speed when walking forward.
| |
WalkSideMaxSpeed |
Maximum speed when walking to a side.
| |
WalkUpHeight |
The height to which the character can rise. Set 0 to disable functionality of walking up.
|
Name | Description | |
---|---|---|
AddComponent |
Adds a component as a child.
(Inherited from Component.) | |
BeginNetworkMessage(ServerNetworkService_ComponentsClientItem, String) | (Inherited from Component.) | |
BeginNetworkMessage(IListServerNetworkService_ComponentsClientItem, String) | (Inherited from Component.) | |
BeginNetworkMessage(ServerNetworkService_UsersUserInfo, String) | (Inherited from Component.) | |
BeginNetworkMessage(IListServerNetworkService_UsersUserInfo, String) | (Inherited from Component.) | |
BeginNetworkMessageToEveryone | (Inherited from Component.) | |
BeginNetworkMessageToServer | (Inherited from Component.) | |
Clone |
Creates a copy of the object.
(Inherited from Component.) | |
CreateComponent(Type, Int32, Boolean, Boolean, NetworkModeEnum) |
Creates a child component.
(Inherited from Component.) | |
CreateComponent(MetadataTypeInfo, Int32, Boolean, Boolean, NetworkModeEnum) |
Creates a child component.
(Inherited from Component.) | |
CreateComponentT(Int32, Boolean, Boolean, NetworkModeEnum) |
Creates a child component.
(Inherited from Component.) | |
DataWasChanged | ||
Dispose |
Detaches the object from the hierarchy and deletes the object data.
(Inherited from Component.) | |
EndNetworkMessage | (Inherited from Component.) | |
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
FindParent(Type) |
Finds the parent of the specified type.
(Inherited from Component.) | |
FindParent(MetadataTypeInfo) |
Finds the parent of the specified type.
(Inherited from Component.) | |
FindParentT |
Finds the parent of the specified type.
(Inherited from Component.) | |
FindThisOrParent(Type) |
Finds the parent or self of the specified type.
(Inherited from Component.) | |
FindThisOrParent(MetadataTypeInfo) |
Finds the parent or self of the specified type.
(Inherited from Component.) | |
FindThisOrParentT |
Finds the parent or self of the specified type.
(Inherited from Component.) | |
GetAllParents |
Gets all parents of the component.
(Inherited from Component.) | |
GetBodyFormInfo | ||
GetComponent(String, Boolean) |
Finds a child component by name.
(Inherited from Component.) | |
GetComponent(Type, Boolean, Boolean) |
Finds a child component of the specified type.
(Inherited from Component.) | |
GetComponent(MetadataTypeInfo, Boolean, Boolean) |
Finds a child component of the specified type.
(Inherited from Component.) | |
GetComponentT(Boolean, Boolean) |
Finds a child component of the specified type.
(Inherited from Component.) | |
GetComponentByNameWithIndex |
Finds a child component by name and number in the case when there are several components with the specified name.
(Inherited from Component.) | |
GetComponentByPath |
Finds a child component by path.
(Inherited from Component.) | |
GetComponents(Boolean, Boolean, Boolean, Boolean) |
Finds child components.
(Inherited from Component.) | |
GetComponents(Boolean, Boolean, Boolean, Boolean, ActionComponent) |
Finds child components.
(Inherited from Component.) | |
GetComponents(Type, Boolean, Boolean, Boolean, Boolean) |
Finds child components of the specified type.
(Inherited from Component.) | |
GetComponents(MetadataTypeInfo, Boolean, Boolean, Boolean, Boolean) |
Finds child components of the specified type.
(Inherited from Component.) | |
GetComponentsT(Boolean, Boolean, Boolean, Boolean, ActionT) |
Finds child components of the specified type.
(Inherited from Component.) | |
GetFingerBoneName | ||
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetPathFromParent |
Returns the path to the object from the parent.
(Inherited from Component.) | |
GetPathFromRoot |
Returns the object's access path from the root object.
(Inherited from Component.) | |
GetProvidedType |
Returns a type when the object is used as a type.
(Inherited from Component.) | |
GetScreenLabelInfo | (Inherited from Component.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
IsMethodInvoking |
Checks if a method is running over time. You can start executing such methods using MethodInvoke(String, Object, Double, Double) method.
(Inherited from Component.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
MetadataGetMemberBySignature |
Returns the object metadata member by name.
(Inherited from Component.) | |
MetadataGetMembers |
Returns the object metadata members.
(Inherited from Component.) | |
MethodInvoke |
Calls a method by name.
(Inherited from Component.) | |
MethodInvokeCancel |
Cancels the execution of selected method that run over time. You can start executing such methods using MethodInvoke(String, Object, Double, Double) method.
(Inherited from Component.) | |
MethodInvokeCancelAll |
Cancels the execution of all methods that run over time. You can start executing such methods using MethodInvoke(String, Object, Double, Double) method.
(Inherited from Component.) | |
NetworkDisablePropertySynchronization | (Inherited from Component.) | |
NetworkIsDisabledPropertySynchronization | (Inherited from Component.) | |
NetworkModeAddUser | (Inherited from Component.) | |
NetworkModeIsEnabledForUser | (Inherited from Component.) | |
NetworkModeRemoveUser | (Inherited from Component.) | |
NetworkRestoreDisabledPropertySynchronization | (Inherited from Component.) | |
NewObjectSetDefaultConfiguration |
Called when the object is created in the editor. Designed to configure the initial state.
(Inherited from Component.) | |
NewObjectSetDefaultConfigurationUpdate |
Called during object creation in the editor. Designed to configure the initial state.
(Inherited from Component.) | |
OnAddedToParent |
Called when a component is added to the parent.
(Inherited from Component.) | |
OnClientConnectedAfterRootComponentEnabled | (Inherited from Component.) | |
OnClientConnectedBeforeRootComponentEnabled | (Inherited from Component.) | |
OnClientDisconnected | (Inherited from Component.) | |
OnClone |
Called when the object is cloned.
(Inherited from Component.) | |
OnComponentAdded |
Called when a child component is added.
(Inherited from Component.) | |
OnComponentRemoved |
Called when a child component is removed.
(Inherited from Component.) | |
OnDisabled |
Called when the object is detached from a hierarchy of the components or is disabled. See also EnabledInHierarchy property.
(Inherited from Component.) | |
OnDisabledInSimulation |
Called when the object is detached from a hierarchy of the components or is disabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.) | |
OnDispose |
Called when the object is disposed.
(Inherited from Component.) | |
OnEditorGetTextInfoCenterBottomCorner | (Inherited from Component.) | |
OnEnabled |
Called when the object is attached to a hierarchy of the components and is enabled. See also EnabledInHierarchy property.
(Inherited from Component.) | |
OnEnabledChanged |
Called when value of Enabled property is changed.
(Inherited from Component.) | |
OnEnabledInHierarchyChanged |
Called when value of EnabledInHierarchy property is changed.
(Inherited from Component.) | |
OnEnabledInSimulation |
Called when the object is attached to a hierarchy of the components and is enabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.) | |
OnLoad |
Called during object loading.
(Inherited from Component.) | |
OnMetadataGetMemberBySignature |
Called when the object metadata member is received by name.
(Inherited from Component.) | |
OnMetadataGetMembers |
Called upon receipt of the object's metadata members.
(Inherited from Component.) | |
OnMetadataGetMembersFilter | (Overrides ComponentOnMetadataGetMembersFilter(MetadataGetMembersContext, MetadataMember, Boolean).) | |
OnPreloadResources |
Called when preloading the resources used by the object.
(Inherited from Component.) | |
OnReceiveNetworkMessageFromClient | (Inherited from Component.) | |
OnReceiveNetworkMessageFromServer | (Inherited from Component.) | |
OnRemovedFromParent |
Called when a component is removed from the parent.
(Inherited from Component.) | |
OnSave |
Called during object saving.
(Inherited from Component.) | |
OnSimulationStep |
Called during the simulation step.
(Inherited from Component.) | |
OnSimulationStepClient |
Called during the simulation step.
(Inherited from Component.) | |
OnUpdate |
Called during the update process of all objects.
(Inherited from Component.) | |
PerformFlyEndSoundBefore | ||
PerformFootstepSoundBefore | ||
PreloadResources |
Preload resources used by the object.
(Inherited from Component.) | |
PropertyGet(String, Object, Boolean) |
Gets the value of a property by name.
(Inherited from Component.) | |
PropertySet |
Sets the value of a property by name.
(Inherited from Component.) | |
RemoveAllComponents |
Removes all child components.
(Inherited from Component.) | |
RemoveComponent |
Removes a child component.
(Inherited from Component.) | |
RemoveFromParent |
Detaches the object from its parent.
(Inherited from Component.) | |
ToString |
Returns the name and type of the object as a string.
(Inherited from Component.) | |
TypeSettingsIsPublic |
Checks whether the object provided as a type is public.
(Inherited from Component.) | |
TypeSettingsIsPublicMember |
Checks whether the member is set up as public.
(Inherited from Component.) |
Name | Description | |
---|---|---|
AddedToParent |
Occurs when a component is added to the parent.
(Inherited from Component.) | |
AllowManageInventoryChanged | Occurs when the AllowManageInventory property value changes. | |
CloneEvent |
Occurs when object is cloned.
(Inherited from Component.) | |
CloneSupportChanged |
Occurs after changing value of CloneSupport property.
(Inherited from Component.) | |
ComponentAdded |
Occurs when a child component is added.
(Inherited from Component.) | |
ComponentRemoved |
Occurs when a child component is removed.
(Inherited from Component.) | |
ComponentsChanged |
Occurs when the set of children is changed.
(Inherited from Component.) | |
CrouchingChanged | Occurs when the Crouching property value changes. | |
CrouchingHeightChanged | Occurs when the CrouchingHeight property value changes. | |
CrouchingMaxSpeedChanged | Occurs when the CrouchingMaxSpeed property value changes. | |
CrouchingWalkDownHeightChanged | Occurs when the CrouchingWalkDownHeight property value changes. | |
CrouchingWalkUpHeightChanged | Occurs when the CrouchingWalkUpHeight property value changes. | |
DieAnimationChanged | Occurs when the DieAnimation property value changes. | |
DisabledEvent |
Occurs when the object is disabled from a hierarchy of the components or is disabled. See also EnabledInHierarchy property.
(Inherited from Component.) | |
DisabledInSimulation |
Occurs when the object is detached from a hierarchy of the components or is disabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.) | |
DisplayInEditorChanged |
Occurs when value of DisplayInEditor property is changed.
(Inherited from Component.) | |
DisposeEvent |
Occurs when the object is disposed.
(Inherited from Component.) | |
EnabledChanged |
Occurs when the Enabled property value changes.
(Inherited from Component.) | |
EnabledEvent |
Occurs when the object is attached to a hierarchy of the components and is enabled. See also EnabledInHierarchy property.
(Inherited from Component.) | |
EnabledInHierarchyChanged |
Occurs when the EnabledInHierarchy property value changes.
(Inherited from Component.) | |
EnabledInSimulation |
Occurs when the object is attached to a hierarchy of the components and is enabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.) | |
EyePositionChanged | Occurs when the EyePosition property value changes. | |
FingerBoneFormatChanged | Occurs when the FingerBoneFormat property value changes. | |
FlyAnimationChanged | Occurs when the FlyAnimation property value changes. | |
FlyControlChanged | Occurs when the FlyControl property value changes. | |
FlyControlMaxSpeedChanged | Occurs when the FlyControlMaxSpeed property value changes. | |
FlyEndSoundBefore | ||
FlyEndSoundChanged | Occurs when the FlyEndSound property value changes. | |
FootstepSoundBefore | ||
FootstepSoundChanged | Occurs when the FootstepSound property value changes. | |
HeadBoneChanged | Occurs when the HeadBone property value changes. | |
HeadTopBoneChanged | Occurs when the HeadTopBone property value changes. | |
HeightChanged | Occurs when the Height property value changes. | |
IdleAnimationChanged | Occurs when the IdleAnimation property value changes. | |
ItemHoldingIdleAnimationChanged | Occurs when the ItemHoldingIdleAnimation property value changes. | |
ItemHoldingPositionChanged | Occurs when the ItemHoldingPosition property value changes. | |
JumpAnimationChanged | Occurs when the JumpAnimation property value changes. | |
JumpChanged | Occurs when the Jump property value changes. | |
JumpSoundChanged | Occurs when the JumpSound property value changes. | |
JumpSpeedChanged | Occurs when the JumpSpeed property value changes. | |
LeftArmBoneChanged | Occurs when the LeftArmBone property value changes. | |
LeftHandBoneChanged | Occurs when the LeftHandBone property value changes. | |
LeftLegBoneChanged | Occurs when the LeftLegBone property value changes. | |
LeftShoulderBoneChanged | Occurs when the LeftShoulderBone property value changes. | |
LeftTurnAnimationChanged | Occurs when the LeftTurnAnimation property value changes. | |
LoadEvent |
Occurs during object loading.
(Inherited from Component.) | |
MassChanged | Occurs when the Mass property value changes. | |
MaxSlopeAngleChanged | Occurs when the MaxSlopeAngle property value changes. | |
MaxStrengthChanged | Occurs when the MaxStrength property value changes. | |
MeshChanged | Occurs when the Mesh property value changes. | |
MetadataGetMemberBySignatureEvent |
Occurs when the object metadata member is received by name.
(Inherited from Component.) | |
MetadataGetMembersEvent |
Occurs upon receipt of the object's metadata members.
(Inherited from Component.) | |
MetadataGetMembersFilterEvent |
Occurs when filtering receive members of the object metadata.
(Inherited from Component.) | |
NameChanged |
Occurs when component name is changed.
(Inherited from Component.) | |
NetworkModeChanged | Occurs when the NetworkMode property value changes. (Inherited from Component.) | |
OneHandedMeleeWeaponAttackAnimationChanged | Occurs when the OneHandedMeleeWeaponAttackAnimation property value changes. | |
OneHandedMeleeWeaponAttackAnimationSpeedChanged | Occurs when the OneHandedMeleeWeaponAttackAnimationSpeed property value changes. | |
OneHandedMeleeWeaponIdleAnimationChanged | Occurs when the OneHandedMeleeWeaponIdleAnimation property value changes. | |
OneHandedMeleeWeaponWalkAnimationChanged | Occurs when the OneHandedMeleeWeaponWalkAnimation property value changes. | |
OneHandedMeleeWeaponWalkAnimationSpeedChanged | Occurs when the OneHandedMeleeWeaponWalkAnimationSpeed property value changes. | |
PreloadResourcesEvent |
Occurs when preloading the resources used by the object.
(Inherited from Component.) | |
RadiusChanged | Occurs when the Radius property value changes. | |
ReceiveNetworkMessageFromClient | (Inherited from Component.) | |
ReceiveNetworkMessageFromServer | (Inherited from Component.) | |
RemovedFromParent |
Occurs when a component is removed from the parent.
(Inherited from Component.) | |
RifleAimingArmsCenterChanged | Occurs when the RifleAimingArmsCenter property value changes. | |
RifleAimingArmsCenterFirstPersonChanged | Occurs when the RifleAimingArmsCenterFirstPerson property value changes. | |
RifleAimingIdleAnimationChanged | Occurs when the RifleAimingIdleAnimation property value changes. | |
RifleAimingIdleMinus45AnimationChanged | Occurs when the RifleAimingIdleMinus45Animation property value changes. | |
RifleAimingIdlePlus45AnimationChanged | Occurs when the RifleAimingIdlePlus45Animation property value changes. | |
RifleAimingWalkAnimationChanged | Occurs when the RifleAimingWalkAnimation property value changes. | |
RifleAimingWalkAnimationSpeedChanged | Occurs when the RifleAimingWalkAnimationSpeed property value changes. | |
RightArmBoneChanged | Occurs when the RightArmBone property value changes. | |
RightHandBoneChanged | Occurs when the RightHandBone property value changes. | |
RightLegBoneChanged | Occurs when the RightLegBone property value changes. | |
RightShoulderBoneChanged | Occurs when the RightShoulderBone property value changes. | |
RightTurnAnimationChanged | Occurs when the RightTurnAnimation property value changes. | |
RotateMeshDependingGroundChanged | Occurs when the RotateMeshDependingGround property value changes. | |
RunAnimationChanged | Occurs when the RunAnimation property value changes. | |
RunAnimationSpeedChanged | Occurs when the RunAnimationSpeed property value changes. | |
RunBackwardMaxSpeedChanged | Occurs when the RunBackwardMaxSpeed property value changes. | |
RunChanged | Occurs when the Run property value changes. | |
RunForwardMaxSpeedChanged | Occurs when the RunForwardMaxSpeed property value changes. | |
RunSideMaxSpeedChanged | Occurs when the RunSideMaxSpeed property value changes. | |
SaveEvent |
Occurs during object saving.
(Inherited from Component.) | |
SaveSupportChanged |
Occurs after changing value of SaveSupport property.
(Inherited from Component.) | |
ScreenLabelChanged | Occurs when the ScreenLabel property value changes. (Inherited from Component.) | |
SimulationStep |
Occurs during the simulation step.
(Inherited from Component.) | |
SimulationStepClient |
Occurs during the simulation step.
(Inherited from Component.) | |
SitAnimationChanged | Occurs when the SitAnimation property value changes. | |
SitButtHeightChanged | Occurs when the SitButtHeight property value changes. | |
SitTestChanged | Occurs when the SitTest property value changes. | |
SpineBone1Changed | Occurs when the SpineBone1 property value changes. | |
SpineBone2Changed | Occurs when the SpineBone2 property value changes. | |
SpineBone3Changed | Occurs when the SpineBone3 property value changes. | |
TurnAnimationSpeedChanged | Occurs when the TurnAnimationSpeed property value changes. | |
TurningSpeedChanged | Occurs when the TurningSpeed property value changes. | |
TurningSpeedOfLookingChanged | Occurs when the TurningSpeedOfLooking property value changes. | |
UpdateEvent |
Occurs during the update process of all objects.
(Inherited from Component.) | |
UpperPartBoneChanged | Occurs when the UpperPartBone property value changes. | |
WalkAnimationChanged | Occurs when the WalkAnimation property value changes. | |
WalkAnimationSpeedChanged | Occurs when the WalkAnimationSpeed property value changes. | |
WalkBackwardMaxSpeedChanged | Occurs when the WalkBackwardMaxSpeed property value changes. | |
WalkDownHeightChanged | Occurs when the WalkDownHeight property value changes. | |
WalkForwardMaxSpeedChanged | Occurs when the WalkForwardMaxSpeed property value changes. | |
WalkSideMaxSpeedChanged | Occurs when the WalkSideMaxSpeed property value changes. | |
WalkUpHeightChanged | Occurs when the WalkUpHeight property value changes. |
Name | Description | |
---|---|---|
MethodInvoke |
Calls the object method by name.
(Defined by ObjectEx.) | |
PropertyGet(String, Object, Boolean) | Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.) | |
PropertyGetT(String, Object, Boolean) | Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.) | |
PropertySet |
Sets the value of the object property by name.
(Defined by ObjectEx.) |