CharacterType Class |
Namespace: NeoAxis
public class CharacterType : Component
The CharacterType type exposes the following members.
Name | Description | |
---|---|---|
![]() | CharacterType | Initializes a new instance of the CharacterType class |
Name | Description | |
---|---|---|
![]() | AllowManageInventory | |
![]() | AnyData |
The user data of the component.
(Inherited from Component.) |
![]() | BaseType |
Gets the base type of the object.
(Inherited from Component.) |
![]() | CloneSupport |
Whether the object supports cloning.
(Inherited from Component.) |
![]() | Components |
Gets the collection of the child components.
(Inherited from Component.) |
![]() | CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component.) |
![]() | Crouching | |
![]() | CrouchingHeight | |
![]() | CrouchingMaxSpeed | |
![]() | CrouchingWalkDownHeight | |
![]() | CrouchingWalkUpHeight | |
![]() | DieAnimation |
The animation of dying.
|
![]() | DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component.) |
![]() | Disposed |
Whether the object is disposed.
(Inherited from Component.) |
![]() | EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.) |
![]() | EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component.) |
![]() | EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.) |
![]() | Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.) |
![]() | EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) |
![]() | EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) |
![]() | EyePosition |
The position of the eyes relative to the position of the character.
|
![]() | FingerBoneFormat |
The format of naming for finger bones.
|
![]() | FlyAnimation |
Character flying animation.
|
![]() | FlyControl |
Can a character control himself in flight.
|
![]() | FlyControlMaxSpeed |
Maximum speed of character control in flight.
|
![]() | FlyEndSound | |
![]() | FootstepSound |
The sound of footstep when walking or running.
|
![]() | HeadBone |
The name of the head bone.
|
![]() | HeadTopBone |
The name of the head top end bone.
|
![]() | Height |
The height of the character.
|
![]() | HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component.) |
![]() | IdleAnimation |
Animation of character at rest.
|
![]() | ItemHoldingIdleAnimation |
Animation of character at rest with the rifle.
|
![]() | ItemHoldingPosition | |
![]() | Jump |
Can the character jump.
|
![]() | JumpAnimation |
Character jump animation.
|
![]() | JumpSound | |
![]() | JumpSpeed |
The vertical speed of a jump.
|
![]() | LeftArmBone |
The name of the left arm bone.
|
![]() | LeftHandBone |
The name of the left hand bone.
|
![]() | LeftLegBone |
The name of the left leg bone.
|
![]() | LeftShoulderBone | |
![]() | LeftTurnAnimation |
Character left turn animation.
|
![]() | Mass |
The mass of the character.
|
![]() | MaxSlopeAngle |
The maximum angle of the surface on which the character can stand.
|
![]() | MaxStrength |
Maximum force with which the character can push other bodies (N).
|
![]() | Mesh |
The mesh of the character.
|
![]() | Name |
The name of the component.
(Inherited from Component.) |
![]() | NetworkID | (Inherited from Component.) |
![]() | NetworkIsClient | (Inherited from Component.) |
![]() | NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.) |
![]() | NetworkIsSingle | (Inherited from Component.) |
![]() | NetworkIsSingleOrClient | (Inherited from Component.) |
![]() | NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.) |
![]() | NetworkModeUsers | (Inherited from Component.) |
![]() | OneHandedMeleeWeaponAttackAnimation |
Attack animation by one-handed melee weapon.
|
![]() | OneHandedMeleeWeaponAttackAnimationSpeed |
The multiplier for playing the attacking with one-handed melee weapon animation depending on the speed of the character.
|
![]() | OneHandedMeleeWeaponIdleAnimation |
Animation of character at rest with one-handed melee weapon.
|
![]() | OneHandedMeleeWeaponWalkAnimation |
Walk animation with one-handed melee weapon.
|
![]() | OneHandedMeleeWeaponWalkAnimationSpeed |
The multiplier for playing the walking with one-handed melee weapon animation depending on the speed of the character.
|
![]() | Parent |
Gets the parent object.
(Inherited from Component.) |
![]() | ParentRoot |
Gets the parent root object.
(Inherited from Component.) |
![]() | Radius |
The radius of the collision capsule.
|
![]() | RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.) |
![]() | RifleAimingArmsCenter | |
![]() | RifleAimingArmsCenterFirstPerson | |
![]() | RifleAimingIdleAnimation |
Animation of character at rest with the rifle.
|
![]() | RifleAimingIdleMinus45Animation | |
![]() | RifleAimingIdlePlus45Animation | |
![]() | RifleAimingWalkAnimation |
Character walking animation with the aiming rifle.
|
![]() | RifleAimingWalkAnimationSpeed |
The multiplier for playing the walking animation depending on the speed of the character.
|
![]() | RightArmBone |
The name of the right arm bone.
|
![]() | RightHandBone |
The name of the right hand bone.
|
![]() | RightLegBone |
The name of the right leg bone.
|
![]() | RightShoulderBone | |
![]() | RightTurnAnimation |
Character left turn animation.
|
![]() | RotateMeshDependingGround | |
![]() | Run |
Can the character run.
|
![]() | RunAnimation |
Character running animation.
|
![]() | RunAnimationSpeed |
The multiplier for playing the running animation depending on the speed of the character.
|
![]() | RunBackwardMaxSpeed |
Maximum speed when running backward.
|
![]() | RunForwardMaxSpeed |
Maximum speed when running forward.
|
![]() | RunSideMaxSpeed |
Maximum speed when running to a side.
|
![]() | SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component.) |
![]() | ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.) |
![]() | SitAnimation |
The animation of sitting.
|
![]() | SitButtHeight |
The distance from the bottom to the butt when the character is sitting.
|
![]() | SitTest |
Whether to enable sitting test in the editor to calibrate SitButtHeight.
|
![]() | SpineBone1 | |
![]() | SpineBone2 | |
![]() | SpineBone3 | |
![]() | TurnAnimationSpeed |
The speed multiplier of turn animations.
|
![]() | TurningSpeed |
The speed of rotation of the character around its axis.
|
![]() | TurningSpeedOfLooking |
The speed of rotation of the character looking to position.
|
![]() | TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component.) |
![]() | UpperPartBone |
The name of the root bone of upper part of the model.
|
![]() | Version | |
![]() | WalkAnimation |
Character walking animation.
|
![]() | WalkAnimationSpeed |
The multiplier for playing the walking animation depending on the speed of the character.
|
![]() | WalkBackwardMaxSpeed |
Maximum speed when walking backward.
|
![]() | WalkDownHeight |
The height to which the character can go down without start flying. Set 0 to disable functionality of walking down.
|
![]() | WalkForwardMaxSpeed |
Maximum speed when walking forward.
|
![]() | WalkSideMaxSpeed |
Maximum speed when walking to a side.
|
![]() | WalkUpHeight |
The height to which the character can rise. Set 0 to disable functionality of walking up.
|
Name | Description | |
---|---|---|
![]() | AddComponent |
Adds a component as a child.
(Inherited from Component.) |
![]() | BeginNetworkMessage(ServerNetworkService_ComponentsClientItem, String) | (Inherited from Component.) |
![]() | BeginNetworkMessage(IListServerNetworkService_ComponentsClientItem, String) | (Inherited from Component.) |
![]() | BeginNetworkMessage(ServerNetworkService_UsersUserInfo, String) | (Inherited from Component.) |
![]() | BeginNetworkMessage(IListServerNetworkService_UsersUserInfo, String) | (Inherited from Component.) |
![]() | BeginNetworkMessageToEveryone | (Inherited from Component.) |
![]() | BeginNetworkMessageToServer | (Inherited from Component.) |
![]() | Clone |
Creates a copy of the object.
(Inherited from Component.) |
![]() | CreateComponent(Type, Int32, Boolean, Boolean, NetworkModeEnum) |
Creates a child component.
(Inherited from Component.) |
![]() | CreateComponent(MetadataTypeInfo, Int32, Boolean, Boolean, NetworkModeEnum) |
Creates a child component.
(Inherited from Component.) |
![]() | CreateComponentT(Int32, Boolean, Boolean, NetworkModeEnum) |
Creates a child component.
(Inherited from Component.) |
![]() | DataWasChanged | |
![]() | Dispose |
Detaches the object from the hierarchy and deletes the object data.
(Inherited from Component.) |
![]() | EndNetworkMessage | (Inherited from Component.) |
![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | FindParent(Type) |
Finds the parent of the specified type.
(Inherited from Component.) |
![]() | FindParent(MetadataTypeInfo) |
Finds the parent of the specified type.
(Inherited from Component.) |
![]() | FindParentT |
Finds the parent of the specified type.
(Inherited from Component.) |
![]() | FindThisOrParent(Type) |
Finds the parent or self of the specified type.
(Inherited from Component.) |
![]() | FindThisOrParent(MetadataTypeInfo) |
Finds the parent or self of the specified type.
(Inherited from Component.) |
![]() | FindThisOrParentT |
Finds the parent or self of the specified type.
(Inherited from Component.) |
![]() | GetAllParents |
Gets all parents of the component.
(Inherited from Component.) |
![]() | GetBodyFormInfo | |
![]() | GetComponent(String, Boolean) |
Finds a child component by name.
(Inherited from Component.) |
![]() | GetComponent(Type, Boolean, Boolean) |
Finds a child component of the specified type.
(Inherited from Component.) |
![]() | GetComponent(MetadataTypeInfo, Boolean, Boolean) |
Finds a child component of the specified type.
(Inherited from Component.) |
![]() | GetComponentT(Boolean, Boolean) |
Finds a child component of the specified type.
(Inherited from Component.) |
![]() | GetComponentByNameWithIndex |
Finds a child component by name and number in the case when there are several components with the specified name.
(Inherited from Component.) |
![]() | GetComponentByPath |
Finds a child component by path.
(Inherited from Component.) |
![]() | GetComponents(Boolean, Boolean, Boolean, Boolean) |
Finds child components.
(Inherited from Component.) |
![]() | GetComponents(Boolean, Boolean, Boolean, Boolean, ActionComponent) |
Finds child components.
(Inherited from Component.) |
![]() | GetComponents(Type, Boolean, Boolean, Boolean, Boolean) |
Finds child components of the specified type.
(Inherited from Component.) |
![]() | GetComponents(MetadataTypeInfo, Boolean, Boolean, Boolean, Boolean) |
Finds child components of the specified type.
(Inherited from Component.) |
![]() | GetComponentsT(Boolean, Boolean, Boolean, Boolean, ActionT) |
Finds child components of the specified type.
(Inherited from Component.) |
![]() | GetFingerBoneName | |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetPathFromParent |
Returns the path to the object from the parent.
(Inherited from Component.) |
![]() | GetPathFromRoot |
Returns the object's access path from the root object.
(Inherited from Component.) |
![]() | GetProvidedType |
Returns a type when the object is used as a type.
(Inherited from Component.) |
![]() | GetScreenLabelInfo | (Inherited from Component.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | IsMethodInvoking |
Checks if a method is running over time. You can start executing such methods using MethodInvoke(String, Object, Double, Double) method.
(Inherited from Component.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | MetadataGetMemberBySignature |
Returns the object metadata member by name.
(Inherited from Component.) |
![]() | MetadataGetMembers |
Returns the object metadata members.
(Inherited from Component.) |
![]() | MethodInvoke |
Calls a method by name.
(Inherited from Component.) |
![]() | MethodInvokeCancel |
Cancels the execution of selected method that run over time. You can start executing such methods using MethodInvoke(String, Object, Double, Double) method.
(Inherited from Component.) |
![]() | MethodInvokeCancelAll |
Cancels the execution of all methods that run over time. You can start executing such methods using MethodInvoke(String, Object, Double, Double) method.
(Inherited from Component.) |
![]() | NetworkDisablePropertySynchronization | (Inherited from Component.) |
![]() | NetworkIsDisabledPropertySynchronization | (Inherited from Component.) |
![]() | NetworkModeAddUser | (Inherited from Component.) |
![]() | NetworkModeIsEnabledForUser | (Inherited from Component.) |
![]() | NetworkModeRemoveUser | (Inherited from Component.) |
![]() | NetworkRestoreDisabledPropertySynchronization | (Inherited from Component.) |
![]() | NewObjectSetDefaultConfiguration |
Called when the object is created in the editor. Designed to configure the initial state.
(Inherited from Component.) |
![]() | NewObjectSetDefaultConfigurationUpdate |
Called during object creation in the editor. Designed to configure the initial state.
(Inherited from Component.) |
![]() | OnAddedToParent |
Called when a component is added to the parent.
(Inherited from Component.) |
![]() | OnClientConnectedAfterRootComponentEnabled | (Inherited from Component.) |
![]() | OnClientConnectedBeforeRootComponentEnabled | (Inherited from Component.) |
![]() | OnClientDisconnected | (Inherited from Component.) |
![]() | OnClone |
Called when the object is cloned.
(Inherited from Component.) |
![]() | OnComponentAdded |
Called when a child component is added.
(Inherited from Component.) |
![]() | OnComponentRemoved |
Called when a child component is removed.
(Inherited from Component.) |
![]() | OnDisabled |
Called when the object is detached from a hierarchy of the components or is disabled. See also EnabledInHierarchy property.
(Inherited from Component.) |
![]() | OnDisabledInSimulation |
Called when the object is detached from a hierarchy of the components or is disabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.) |
![]() | OnDispose |
Called when the object is disposed.
(Inherited from Component.) |
![]() | OnEditorGetTextInfoCenterBottomCorner | (Inherited from Component.) |
![]() | OnEnabled |
Called when the object is attached to a hierarchy of the components and is enabled. See also EnabledInHierarchy property.
(Inherited from Component.) |
![]() | OnEnabledChanged |
Called when value of Enabled property is changed.
(Inherited from Component.) |
![]() | OnEnabledInHierarchyChanged |
Called when value of EnabledInHierarchy property is changed.
(Inherited from Component.) |
![]() | OnEnabledInSimulation |
Called when the object is attached to a hierarchy of the components and is enabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.) |
![]() | OnLoad |
Called during object loading.
(Inherited from Component.) |
![]() | OnMetadataGetMemberBySignature |
Called when the object metadata member is received by name.
(Inherited from Component.) |
![]() | OnMetadataGetMembers |
Called upon receipt of the object's metadata members.
(Inherited from Component.) |
![]() | OnMetadataGetMembersFilter | (Overrides ComponentOnMetadataGetMembersFilter(MetadataGetMembersContext, MetadataMember, Boolean).) |
![]() | OnPreloadResources |
Called when preloading the resources used by the object.
(Inherited from Component.) |
![]() | OnReceiveNetworkMessageFromClient | (Inherited from Component.) |
![]() | OnReceiveNetworkMessageFromServer | (Inherited from Component.) |
![]() | OnRemovedFromParent |
Called when a component is removed from the parent.
(Inherited from Component.) |
![]() | OnSave |
Called during object saving.
(Inherited from Component.) |
![]() | OnSimulationStep |
Called during the simulation step.
(Inherited from Component.) |
![]() | OnSimulationStepClient |
Called during the simulation step.
(Inherited from Component.) |
![]() | OnUpdate |
Called during the update process of all objects.
(Inherited from Component.) |
![]() | PerformFlyEndSoundBefore | |
![]() | PerformFootstepSoundBefore | |
![]() | PreloadResources |
Preload resources used by the object.
(Inherited from Component.) |
![]() | PropertyGet(String, Object, Boolean) |
Gets the value of a property by name.
(Inherited from Component.) |
![]() | PropertySet |
Sets the value of a property by name.
(Inherited from Component.) |
![]() | RemoveAllComponents |
Removes all child components.
(Inherited from Component.) |
![]() | RemoveComponent |
Removes a child component.
(Inherited from Component.) |
![]() | RemoveFromParent |
Detaches the object from its parent.
(Inherited from Component.) |
![]() | ToString |
Returns the name and type of the object as a string.
(Inherited from Component.) |
![]() | TypeSettingsIsPublic |
Checks whether the object provided as a type is public.
(Inherited from Component.) |
![]() | TypeSettingsIsPublicMember |
Checks whether the member is set up as public.
(Inherited from Component.) |
Name | Description | |
---|---|---|
![]() | AddedToParent |
Occurs when a component is added to the parent.
(Inherited from Component.) |
![]() | AllowManageInventoryChanged | Occurs when the AllowManageInventory property value changes. |
![]() | CloneEvent |
Occurs when object is cloned.
(Inherited from Component.) |
![]() | CloneSupportChanged |
Occurs after changing value of CloneSupport property.
(Inherited from Component.) |
![]() | ComponentAdded |
Occurs when a child component is added.
(Inherited from Component.) |
![]() | ComponentRemoved |
Occurs when a child component is removed.
(Inherited from Component.) |
![]() | ComponentsChanged |
Occurs when the set of children is changed.
(Inherited from Component.) |
![]() | CrouchingChanged | Occurs when the Crouching property value changes. |
![]() | CrouchingHeightChanged | Occurs when the CrouchingHeight property value changes. |
![]() | CrouchingMaxSpeedChanged | Occurs when the CrouchingMaxSpeed property value changes. |
![]() | CrouchingWalkDownHeightChanged | Occurs when the CrouchingWalkDownHeight property value changes. |
![]() | CrouchingWalkUpHeightChanged | Occurs when the CrouchingWalkUpHeight property value changes. |
![]() | DieAnimationChanged | Occurs when the DieAnimation property value changes. |
![]() | DisabledEvent |
Occurs when the object is disabled from a hierarchy of the components or is disabled. See also EnabledInHierarchy property.
(Inherited from Component.) |
![]() | DisabledInSimulation |
Occurs when the object is detached from a hierarchy of the components or is disabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.) |
![]() | DisplayInEditorChanged |
Occurs when value of DisplayInEditor property is changed.
(Inherited from Component.) |
![]() | DisposeEvent |
Occurs when the object is disposed.
(Inherited from Component.) |
![]() | EnabledChanged |
Occurs when the Enabled property value changes.
(Inherited from Component.) |
![]() | EnabledEvent |
Occurs when the object is attached to a hierarchy of the components and is enabled. See also EnabledInHierarchy property.
(Inherited from Component.) |
![]() | EnabledInHierarchyChanged |
Occurs when the EnabledInHierarchy property value changes.
(Inherited from Component.) |
![]() | EnabledInSimulation |
Occurs when the object is attached to a hierarchy of the components and is enabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.) |
![]() | EyePositionChanged | Occurs when the EyePosition property value changes. |
![]() | FingerBoneFormatChanged | Occurs when the FingerBoneFormat property value changes. |
![]() | FlyAnimationChanged | Occurs when the FlyAnimation property value changes. |
![]() | FlyControlChanged | Occurs when the FlyControl property value changes. |
![]() | FlyControlMaxSpeedChanged | Occurs when the FlyControlMaxSpeed property value changes. |
![]() | FlyEndSoundBefore | |
![]() | FlyEndSoundChanged | Occurs when the FlyEndSound property value changes. |
![]() | FootstepSoundBefore | |
![]() | FootstepSoundChanged | Occurs when the FootstepSound property value changes. |
![]() | HeadBoneChanged | Occurs when the HeadBone property value changes. |
![]() | HeadTopBoneChanged | Occurs when the HeadTopBone property value changes. |
![]() | HeightChanged | Occurs when the Height property value changes. |
![]() | IdleAnimationChanged | Occurs when the IdleAnimation property value changes. |
![]() | ItemHoldingIdleAnimationChanged | Occurs when the ItemHoldingIdleAnimation property value changes. |
![]() | ItemHoldingPositionChanged | Occurs when the ItemHoldingPosition property value changes. |
![]() | JumpAnimationChanged | Occurs when the JumpAnimation property value changes. |
![]() | JumpChanged | Occurs when the Jump property value changes. |
![]() | JumpSoundChanged | Occurs when the JumpSound property value changes. |
![]() | JumpSpeedChanged | Occurs when the JumpSpeed property value changes. |
![]() | LeftArmBoneChanged | Occurs when the LeftArmBone property value changes. |
![]() | LeftHandBoneChanged | Occurs when the LeftHandBone property value changes. |
![]() | LeftLegBoneChanged | Occurs when the LeftLegBone property value changes. |
![]() | LeftShoulderBoneChanged | Occurs when the LeftShoulderBone property value changes. |
![]() | LeftTurnAnimationChanged | Occurs when the LeftTurnAnimation property value changes. |
![]() | LoadEvent |
Occurs during object loading.
(Inherited from Component.) |
![]() | MassChanged | Occurs when the Mass property value changes. |
![]() | MaxSlopeAngleChanged | Occurs when the MaxSlopeAngle property value changes. |
![]() | MaxStrengthChanged | Occurs when the MaxStrength property value changes. |
![]() | MeshChanged | Occurs when the Mesh property value changes. |
![]() | MetadataGetMemberBySignatureEvent |
Occurs when the object metadata member is received by name.
(Inherited from Component.) |
![]() | MetadataGetMembersEvent |
Occurs upon receipt of the object's metadata members.
(Inherited from Component.) |
![]() | MetadataGetMembersFilterEvent |
Occurs when filtering receive members of the object metadata.
(Inherited from Component.) |
![]() | NameChanged |
Occurs when component name is changed.
(Inherited from Component.) |
![]() | NetworkModeChanged | Occurs when the NetworkMode property value changes. (Inherited from Component.) |
![]() | OneHandedMeleeWeaponAttackAnimationChanged | Occurs when the OneHandedMeleeWeaponAttackAnimation property value changes. |
![]() | OneHandedMeleeWeaponAttackAnimationSpeedChanged | Occurs when the OneHandedMeleeWeaponAttackAnimationSpeed property value changes. |
![]() | OneHandedMeleeWeaponIdleAnimationChanged | Occurs when the OneHandedMeleeWeaponIdleAnimation property value changes. |
![]() | OneHandedMeleeWeaponWalkAnimationChanged | Occurs when the OneHandedMeleeWeaponWalkAnimation property value changes. |
![]() | OneHandedMeleeWeaponWalkAnimationSpeedChanged | Occurs when the OneHandedMeleeWeaponWalkAnimationSpeed property value changes. |
![]() | PreloadResourcesEvent |
Occurs when preloading the resources used by the object.
(Inherited from Component.) |
![]() | RadiusChanged | Occurs when the Radius property value changes. |
![]() | ReceiveNetworkMessageFromClient | (Inherited from Component.) |
![]() | ReceiveNetworkMessageFromServer | (Inherited from Component.) |
![]() | RemovedFromParent |
Occurs when a component is removed from the parent.
(Inherited from Component.) |
![]() | RifleAimingArmsCenterChanged | Occurs when the RifleAimingArmsCenter property value changes. |
![]() | RifleAimingArmsCenterFirstPersonChanged | Occurs when the RifleAimingArmsCenterFirstPerson property value changes. |
![]() | RifleAimingIdleAnimationChanged | Occurs when the RifleAimingIdleAnimation property value changes. |
![]() | RifleAimingIdleMinus45AnimationChanged | Occurs when the RifleAimingIdleMinus45Animation property value changes. |
![]() | RifleAimingIdlePlus45AnimationChanged | Occurs when the RifleAimingIdlePlus45Animation property value changes. |
![]() | RifleAimingWalkAnimationChanged | Occurs when the RifleAimingWalkAnimation property value changes. |
![]() | RifleAimingWalkAnimationSpeedChanged | Occurs when the RifleAimingWalkAnimationSpeed property value changes. |
![]() | RightArmBoneChanged | Occurs when the RightArmBone property value changes. |
![]() | RightHandBoneChanged | Occurs when the RightHandBone property value changes. |
![]() | RightLegBoneChanged | Occurs when the RightLegBone property value changes. |
![]() | RightShoulderBoneChanged | Occurs when the RightShoulderBone property value changes. |
![]() | RightTurnAnimationChanged | Occurs when the RightTurnAnimation property value changes. |
![]() | RotateMeshDependingGroundChanged | Occurs when the RotateMeshDependingGround property value changes. |
![]() | RunAnimationChanged | Occurs when the RunAnimation property value changes. |
![]() | RunAnimationSpeedChanged | Occurs when the RunAnimationSpeed property value changes. |
![]() | RunBackwardMaxSpeedChanged | Occurs when the RunBackwardMaxSpeed property value changes. |
![]() | RunChanged | Occurs when the Run property value changes. |
![]() | RunForwardMaxSpeedChanged | Occurs when the RunForwardMaxSpeed property value changes. |
![]() | RunSideMaxSpeedChanged | Occurs when the RunSideMaxSpeed property value changes. |
![]() | SaveEvent |
Occurs during object saving.
(Inherited from Component.) |
![]() | SaveSupportChanged |
Occurs after changing value of SaveSupport property.
(Inherited from Component.) |
![]() | ScreenLabelChanged | Occurs when the ScreenLabel property value changes. (Inherited from Component.) |
![]() | SimulationStep |
Occurs during the simulation step.
(Inherited from Component.) |
![]() | SimulationStepClient |
Occurs during the simulation step.
(Inherited from Component.) |
![]() | SitAnimationChanged | Occurs when the SitAnimation property value changes. |
![]() | SitButtHeightChanged | Occurs when the SitButtHeight property value changes. |
![]() | SitTestChanged | Occurs when the SitTest property value changes. |
![]() | SpineBone1Changed | Occurs when the SpineBone1 property value changes. |
![]() | SpineBone2Changed | Occurs when the SpineBone2 property value changes. |
![]() | SpineBone3Changed | Occurs when the SpineBone3 property value changes. |
![]() | TurnAnimationSpeedChanged | Occurs when the TurnAnimationSpeed property value changes. |
![]() | TurningSpeedChanged | Occurs when the TurningSpeed property value changes. |
![]() | TurningSpeedOfLookingChanged | Occurs when the TurningSpeedOfLooking property value changes. |
![]() | UpdateEvent |
Occurs during the update process of all objects.
(Inherited from Component.) |
![]() | UpperPartBoneChanged | Occurs when the UpperPartBone property value changes. |
![]() | WalkAnimationChanged | Occurs when the WalkAnimation property value changes. |
![]() | WalkAnimationSpeedChanged | Occurs when the WalkAnimationSpeed property value changes. |
![]() | WalkBackwardMaxSpeedChanged | Occurs when the WalkBackwardMaxSpeed property value changes. |
![]() | WalkDownHeightChanged | Occurs when the WalkDownHeight property value changes. |
![]() | WalkForwardMaxSpeedChanged | Occurs when the WalkForwardMaxSpeed property value changes. |
![]() | WalkSideMaxSpeedChanged | Occurs when the WalkSideMaxSpeed property value changes. |
![]() | WalkUpHeightChanged | Occurs when the WalkUpHeight property value changes. |
Name | Description | |
---|---|---|
![]() | MethodInvoke |
Calls the object method by name.
(Defined by ObjectEx.) |
![]() | PropertyGet(String, Object, Boolean) | Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.) |
![]() | PropertyGetT(String, Object, Boolean) | Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.) |
![]() | PropertySet |
Sets the value of the object property by name.
(Defined by ObjectEx.) |