Character |
public class CharacterType : Component
The CharacterType type exposes the following members.
| Name | Description | |
|---|---|---|
| CharacterType | Initializes a new instance of the CharacterType class |
| Name | Description | |
|---|---|---|
| AllowManageInventory | ||
| AnyData |
The user data of the component.
(Inherited from Component) | |
| BaseType |
Gets the base type of the object.
(Inherited from Component) | |
| CloneSupport |
Whether the object supports cloning.
(Inherited from Component) | |
| Components |
Gets the collection of the child components.
(Inherited from Component) | |
| CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component) | |
| Crouching | ||
| CrouchingHeight | ||
| CrouchingMaxSpeed | ||
| CrouchingWalkDownHeight | ||
| CrouchingWalkUpHeight | ||
| DieAnimation | The animation of dying. | |
| DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component) | |
| Disposed |
Whether the object is disposed.
(Inherited from Component) | |
| EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component) | |
| EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component) | |
| EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component) | |
| Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component) | |
| EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component) | |
| EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component) | |
| EyePosition | The position of the eyes relative to the position of the character. | |
| FingerBoneFormat | The format of naming for finger bones. | |
| FlyAnimation | Character flying animation. | |
| FlyControl | Can a character control himself in flight. | |
| FlyControlMaxSpeed | Maximum speed of character control in flight. | |
| FlyEndSound | ||
| FootstepSound | The sound of footstep when walking or running. | |
| HeadBone | The name of the head bone. | |
| HeadTopBone | The name of the head top end bone. | |
| Height | The height of the character. | |
| HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component) | |
| IdleAnimation | Animation of character at rest. | |
| IsResource | (Inherited from Component) | |
| ItemHoldingIdleAnimation | Animation of character at rest with the rifle. | |
| ItemHoldingPosition | ||
| Jump | Can the character jump. | |
| JumpAnimation | Character jump animation. | |
| JumpSound | ||
| JumpSpeed | The vertical speed of a jump. | |
| LeftArmBone | The name of the left arm bone. | |
| LeftHandBone | The name of the left hand bone. | |
| LeftLegBone | The name of the left leg bone. | |
| LeftShoulderBone | ||
| LeftTurnAnimation | Character left turn animation. | |
| Mass | The mass of the character. | |
| MaxSlopeAngle | The maximum angle of the surface on which the character can stand. | |
| MaxStrength | Maximum force with which the character can push other bodies (N). | |
| Mesh | The mesh of the character. | |
| Name |
The name of the component.
(Inherited from Component) | |
| NetworkID | (Inherited from Component) | |
| NetworkIsClient | (Inherited from Component) | |
| NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component) | |
| NetworkIsSingle | (Inherited from Component) | |
| NetworkIsSingleOrClient | (Inherited from Component) | |
| NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component) | |
| NetworkModeUsers | (Inherited from Component) | |
| OneHandedMeleeWeaponAttackAnimation | Attack animation by one-handed melee weapon. | |
| OneHandedMeleeWeaponAttackAnimationSpeed | The multiplier for playing the attacking with one-handed melee weapon animation depending on the speed of the character. | |
| OneHandedMeleeWeaponIdleAnimation | Animation of character at rest with one-handed melee weapon. | |
| OneHandedMeleeWeaponWalkAnimation | Walk animation with one-handed melee weapon. | |
| OneHandedMeleeWeaponWalkAnimationSpeed | The multiplier for playing the walking with one-handed melee weapon animation depending on the speed of the character. | |
| Parent |
Gets the parent object.
(Inherited from Component) | |
| ParentRoot |
Gets the parent root object.
(Inherited from Component) | |
| ParentScene |
Gets the parent scene object.
(Inherited from Component) | |
| Radius | The radius of the collision capsule. | |
| RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component) | |
| RifleAimingArmsCenter | ||
| RifleAimingArmsCenterFirstPerson | ||
| RifleAimingIdleAnimation | Animation of character at rest with the rifle. | |
| RifleAimingIdleMinus45Animation | ||
| RifleAimingIdlePlus45Animation | ||
| RifleAimingWalkAnimation | Character walking animation with the aiming rifle. | |
| RifleAimingWalkAnimationSpeed | The multiplier for playing the walking animation depending on the speed of the character. | |
| RightArmBone | The name of the right arm bone. | |
| RightHandBone | The name of the right hand bone. | |
| RightLegBone | The name of the right leg bone. | |
| RightShoulderBone | ||
| RightTurnAnimation | Character left turn animation. | |
| RotateMeshDependingGround | ||
| Run | Can the character run. | |
| RunAnimation | Character running animation. | |
| RunAnimationSpeed | The multiplier for playing the running animation depending on the speed of the character. | |
| RunBackwardMaxSpeed | Maximum speed when running backward. | |
| RunForwardMaxSpeed | Maximum speed when running forward. | |
| RunSideMaxSpeed | Maximum speed when running to a side. | |
| SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component) | |
| ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component) | |
| SitAnimation | The animation of sitting. | |
| SitButtHeight | The distance from the bottom to the butt when the character is sitting. | |
| SitTest | Whether to enable sitting test in the editor to calibrate SitButtHeight. | |
| SpineBone1 | ||
| SpineBone2 | ||
| SpineBone3 | ||
| TurnAnimationSpeed | The speed multiplier of turn animations. | |
| TurningSpeed | The speed of rotation of the character around its axis. | |
| TurningSpeedOfLooking | The speed of rotation of the character looking to position. | |
| TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component) | |
| UpperPartBone | The name of the root bone of upper part of the model. | |
| Version | ||
| WalkAnimation | Character walking animation. | |
| WalkAnimationSpeed | The multiplier for playing the walking animation depending on the speed of the character. | |
| WalkBackwardMaxSpeed | Maximum speed when walking backward. | |
| WalkDownHeight | The height to which the character can go down without start flying. Set 0 to disable functionality of walking down. | |
| WalkForwardMaxSpeed | Maximum speed when walking forward. | |
| WalkSideMaxSpeed | Maximum speed when walking to a side. | |
| WalkUpHeight | The height to which the character can rise. Set 0 to disable functionality of walking up. |
| Name | Description | |
|---|---|---|
| AddComponent |
Adds a component as a child.
(Inherited from Component) | |
| BeginNetworkMessage(ServerNetworkService_ComponentsClientItem, String) | (Inherited from Component) | |
| BeginNetworkMessage(IListServerNetworkService_ComponentsClientItem, String) | (Inherited from Component) | |
| BeginNetworkMessage(IListServerNetworkService_UsersUserInfo, String) | (Inherited from Component) | |
| BeginNetworkMessage(ServerNetworkService_UsersUserInfo, String) | (Inherited from Component) | |
| BeginNetworkMessageToEveryone | (Inherited from Component) | |
| BeginNetworkMessageToServer | (Inherited from Component) | |
| Clone |
Creates a copy of the object.
(Inherited from Component) | |
| CreateComponent(Type, Int32, Boolean, Boolean, NetworkModeEnum) |
Creates a child component.
(Inherited from Component) | |
| CreateComponent(MetadataTypeInfo, Int32, Boolean, Boolean, NetworkModeEnum) |
Creates a child component.
(Inherited from Component) | |
| CreateComponentT(Int32, Boolean, Boolean, NetworkModeEnum) |
Creates a child component.
(Inherited from Component) | |
| DataWasChanged | ||
| Dispose |
Detaches the object from the hierarchy and deletes the object data.
(Inherited from Component) | |
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object) | |
| FindParent(Type) |
Finds the parent of the specified type.
(Inherited from Component) | |
| FindParent(MetadataTypeInfo) |
Finds the parent of the specified type.
(Inherited from Component) | |
| FindParentT |
Finds the parent of the specified type.
(Inherited from Component) | |
| FindThisOrParent(Type) |
Finds the parent or self of the specified type.
(Inherited from Component) | |
| FindThisOrParent(MetadataTypeInfo) |
Finds the parent or self of the specified type.
(Inherited from Component) | |
| FindThisOrParentT |
Finds the parent or self of the specified type.
(Inherited from Component) | |
| GetAllParents |
Gets all parents of the component.
(Inherited from Component) | |
| GetBodyFormInfo | ||
| GetComponent(String, Boolean) |
Finds a child component by name.
(Inherited from Component) | |
| GetComponent(Type, Boolean, Boolean) |
Finds a child component of the specified type.
(Inherited from Component) | |
| GetComponent(MetadataTypeInfo, Boolean, Boolean) |
Finds a child component of the specified type.
(Inherited from Component) | |
| GetComponentT(Boolean, Boolean) |
Finds a child component of the specified type.
(Inherited from Component) | |
| GetComponentByNameWithIndex |
Finds a child component by name and number in the case when there are several components with the specified name.
(Inherited from Component) | |
| GetComponentByPath |
Finds a child component by path.
(Inherited from Component) | |
| GetComponents(Boolean, Boolean, Boolean, Boolean) |
Finds child components.
(Inherited from Component) | |
| GetComponents(Boolean, Boolean, Boolean, Boolean, ActionComponent) |
Finds child components.
(Inherited from Component) | |
| GetComponents(Type, Boolean, Boolean, Boolean, Boolean) |
Finds child components of the specified type.
(Inherited from Component) | |
| GetComponents(MetadataTypeInfo, Boolean, Boolean, Boolean, Boolean) |
Finds child components of the specified type.
(Inherited from Component) | |
| GetComponentsT(Boolean, Boolean, Boolean, Boolean, ActionT) |
Finds child components of the specified type.
(Inherited from Component) | |
| GetFingerBoneName | ||
| GetHashCode | Serves as the default hash function. (Inherited from Object) | |
| GetPathFromParent |
Returns the path to the object from the parent.
(Inherited from Component) | |
| GetPathFromRoot |
Returns the object's access path from the root object.
(Inherited from Component) | |
| GetProvidedType |
Returns a type when the object is used as a type.
(Inherited from Component) | |
| GetScreenLabelInfo | (Inherited from Component) | |
| GetType | Gets the Type of the current instance. (Inherited from Object) | |
| IsMethodInvoking |
Checks if a method is running over time. You can start executing such methods using MethodInvoke(String, Object, Double, Double) method.
(Inherited from Component) | |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object) | |
| MetadataGetMemberBySignature |
Returns the object metadata member by name.
(Inherited from Component) | |
| MetadataGetMembers |
Returns the object metadata members.
(Inherited from Component) | |
| MethodInvoke |
Calls a method by name.
(Inherited from Component) | |
| MethodInvokeCancel |
Cancels the execution of selected method that run over time. You can start executing such methods using MethodInvoke(String, Object, Double, Double) method.
(Inherited from Component) | |
| MethodInvokeCancelAll |
Cancels the execution of all methods that run over time. You can start executing such methods using MethodInvoke(String, Object, Double, Double) method.
(Inherited from Component) | |
| NetworkDisablePropertySynchronization | (Inherited from Component) | |
| NetworkIsDisabledPropertySynchronization | (Inherited from Component) | |
| NetworkModeAddUser | (Inherited from Component) | |
| NetworkModeIsEnabledForUser | (Inherited from Component) | |
| NetworkModeRemoveUser | (Inherited from Component) | |
| NetworkRestoreDisabledPropertySynchronization | (Inherited from Component) | |
| NewObjectSetDefaultConfiguration |
Called when the object is created in the editor. Designed to configure the initial state.
(Inherited from Component) | |
| NewObjectSetDefaultConfigurationUpdate |
Called during object creation in the editor. Designed to configure the initial state.
(Inherited from Component) | |
| OnAddedToParent |
Called when a component is added to the parent.
(Inherited from Component) | |
| OnClientConnectedAfterRootComponentEnabled | (Inherited from Component) | |
| OnClientConnectedBeforeRootComponentEnabled | (Inherited from Component) | |
| OnClientDisconnected | (Inherited from Component) | |
| OnClone |
Called when the object is cloned.
(Inherited from Component) | |
| OnComponentAdded |
Called when a child component is added.
(Inherited from Component) | |
| OnComponentRemoved |
Called when a child component is removed.
(Inherited from Component) | |
| OnDisabledInSimulation |
Called when the object is detached from a hierarchy of the components or is disabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component) | |
| OnDisabledInSimulationAndIsInstance |
Called when the object is detached from a hierarchy of the components or is disabled, which was created as an instance (is not resource). The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component) | |
| OnDispose |
Called when the object is disposed.
(Inherited from Component) | |
| OnEditorGetTextInfoCenterBottomCorner | (Inherited from Component) | |
| OnEnabledChanged |
Called when value of Enabled property is changed.
(Inherited from Component) | |
| OnEnabledInHierarchyChanged |
Called when value of EnabledInHierarchy property is changed.
(Inherited from Component) | |
| OnEnabledInSimulation |
Called when the object is attached to a hierarchy of the components and is enabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component) | |
| OnEnabledInSimulationAndIsInstance |
Called when the object is attached to a hierarchy of the components, it is enabled, which was created as an instance (is not resource). The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component) | |
| OnLoad |
Called during object loading.
(Inherited from Component) | |
| OnMetadataGetMemberBySignature |
Called when the object metadata member is received by name.
(Inherited from Component) | |
| OnMetadataGetMembers |
Called upon receipt of the object's metadata members.
(Inherited from Component) | |
| OnMetadataGetMembersFilter | (Overrides ComponentOnMetadataGetMembersFilter(MetadataGetMembersContext, MetadataMember, Boolean)) | |
| OnPreloadResources |
Called when preloading the resources used by the object.
(Inherited from Component) | |
| OnReceiveNetworkMessageFromClient | (Inherited from Component) | |
| OnReceiveNetworkMessageFromServer | (Inherited from Component) | |
| OnRemovedFromParent |
Called when a component is removed from the parent.
(Inherited from Component) | |
| OnSave |
Called during object saving.
(Inherited from Component) | |
| OnSimulationStep |
Called during the simulation step.
(Inherited from Component) | |
| OnSimulationStepClient |
Called during the simulation step.
(Inherited from Component) | |
| OnUpdate |
Called during the update process of all objects.
(Inherited from Component) | |
| PerformFlyEndSoundBefore | ||
| PerformFootstepSoundBefore | ||
| PreloadResources |
Preload resources used by the object.
(Inherited from Component) | |
| PropertyGet(String, Object, Boolean) |
Gets the value of a property by name.
(Inherited from Component) | |
| PropertySet |
Sets the value of a property by name.
(Inherited from Component) | |
| RemoveAllComponents |
Removes all child components.
(Inherited from Component) | |
| RemoveComponent |
Removes a child component.
(Inherited from Component) | |
| RemoveFromParent |
Detaches the object from its parent.
(Inherited from Component) | |
| ToString |
Returns the name and type of the object as a string.
(Inherited from Component) | |
| TypeSettingsIsPublic |
Checks whether the object provided as a type is public.
(Inherited from Component) | |
| TypeSettingsIsPublicMember |
Checks whether the member is set up as public.
(Inherited from Component) |
| Name | Description | |
|---|---|---|
| AddedToParent |
Occurs when a component is added to the parent.
(Inherited from Component) | |
| AllowManageInventoryChanged | Occurs when the AllowManageInventory property value changes. | |
| CloneEvent |
Occurs when object is cloned.
(Inherited from Component) | |
| CloneSupportChanged |
Occurs after changing value of CloneSupport property.
(Inherited from Component) | |
| ComponentAdded |
Occurs when a child component is added.
(Inherited from Component) | |
| ComponentRemoved |
Occurs when a child component is removed.
(Inherited from Component) | |
| ComponentsChanged |
Occurs when the set of children is changed.
(Inherited from Component) | |
| CrouchingChanged | Occurs when the Crouching property value changes. | |
| CrouchingHeightChanged | Occurs when the CrouchingHeight property value changes. | |
| CrouchingMaxSpeedChanged | Occurs when the CrouchingMaxSpeed property value changes. | |
| CrouchingWalkDownHeightChanged | Occurs when the CrouchingWalkDownHeight property value changes. | |
| CrouchingWalkUpHeightChanged | Occurs when the CrouchingWalkUpHeight property value changes. | |
| DieAnimationChanged | Occurs when the DieAnimation property value changes. | |
| DisabledInSimulation |
Occurs when the object is detached from a hierarchy of the components or is disabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component) | |
| DisabledInSimulationAndIsInstance |
Occurs when the object is detached from a hierarchy of the components or is disabled, which was created as an instance (is not resource). The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component) | |
| DisplayInEditorChanged |
Occurs when value of DisplayInEditor property is changed.
(Inherited from Component) | |
| DisposeEvent |
Occurs when the object is disposed.
(Inherited from Component) | |
| EnabledChanged |
Occurs when the Enabled property value changes.
(Inherited from Component) | |
| EnabledInHierarchyChanged |
Occurs when the EnabledInHierarchy property value changes.
(Inherited from Component) | |
| EnabledInSimulation |
Occurs when the object is attached to a hierarchy of the components and is enabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component) | |
| EnabledInSimulationAndIsInstance |
Occurs when the object is attached to a hierarchy of the components, it is enabled, which was created as an instance (is not resource). The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component) | |
| EyePositionChanged | Occurs when the EyePosition property value changes. | |
| FingerBoneFormatChanged | Occurs when the FingerBoneFormat property value changes. | |
| FlyAnimationChanged | Occurs when the FlyAnimation property value changes. | |
| FlyControlChanged | Occurs when the FlyControl property value changes. | |
| FlyControlMaxSpeedChanged | Occurs when the FlyControlMaxSpeed property value changes. | |
| FlyEndSoundBefore | ||
| FlyEndSoundChanged | Occurs when the FlyEndSound property value changes. | |
| FootstepSoundBefore | ||
| FootstepSoundChanged | Occurs when the FootstepSound property value changes. | |
| HeadBoneChanged | Occurs when the HeadBone property value changes. | |
| HeadTopBoneChanged | Occurs when the HeadTopBone property value changes. | |
| HeightChanged | Occurs when the Height property value changes. | |
| IdleAnimationChanged | Occurs when the IdleAnimation property value changes. | |
| ItemHoldingIdleAnimationChanged | Occurs when the ItemHoldingIdleAnimation property value changes. | |
| ItemHoldingPositionChanged | Occurs when the ItemHoldingPosition property value changes. | |
| JumpAnimationChanged | Occurs when the JumpAnimation property value changes. | |
| JumpChanged | Occurs when the Jump property value changes. | |
| JumpSoundChanged | Occurs when the JumpSound property value changes. | |
| JumpSpeedChanged | Occurs when the JumpSpeed property value changes. | |
| LeftArmBoneChanged | Occurs when the LeftArmBone property value changes. | |
| LeftHandBoneChanged | Occurs when the LeftHandBone property value changes. | |
| LeftLegBoneChanged | Occurs when the LeftLegBone property value changes. | |
| LeftShoulderBoneChanged | Occurs when the LeftShoulderBone property value changes. | |
| LeftTurnAnimationChanged | Occurs when the LeftTurnAnimation property value changes. | |
| LoadEvent |
Occurs during object loading.
(Inherited from Component) | |
| MassChanged | Occurs when the Mass property value changes. | |
| MaxSlopeAngleChanged | Occurs when the MaxSlopeAngle property value changes. | |
| MaxStrengthChanged | Occurs when the MaxStrength property value changes. | |
| MeshChanged | Occurs when the Mesh property value changes. | |
| MetadataGetMemberBySignatureEvent |
Occurs when the object metadata member is received by name.
(Inherited from Component) | |
| MetadataGetMembersEvent |
Occurs upon receipt of the object's metadata members.
(Inherited from Component) | |
| MetadataGetMembersFilterEvent |
Occurs when filtering receive members of the object metadata.
(Inherited from Component) | |
| NameChanged |
Occurs when component name is changed.
(Inherited from Component) | |
| NetworkModeChanged | Occurs when the NetworkMode property value changes. (Inherited from Component) | |
| OneHandedMeleeWeaponAttackAnimationChanged | Occurs when the OneHandedMeleeWeaponAttackAnimation property value changes. | |
| OneHandedMeleeWeaponAttackAnimationSpeedChanged | Occurs when the OneHandedMeleeWeaponAttackAnimationSpeed property value changes. | |
| OneHandedMeleeWeaponIdleAnimationChanged | Occurs when the OneHandedMeleeWeaponIdleAnimation property value changes. | |
| OneHandedMeleeWeaponWalkAnimationChanged | Occurs when the OneHandedMeleeWeaponWalkAnimation property value changes. | |
| OneHandedMeleeWeaponWalkAnimationSpeedChanged | Occurs when the OneHandedMeleeWeaponWalkAnimationSpeed property value changes. | |
| PreloadResourcesEvent |
Occurs when preloading the resources used by the object.
(Inherited from Component) | |
| RadiusChanged | Occurs when the Radius property value changes. | |
| ReceiveNetworkMessageFromClient | (Inherited from Component) | |
| ReceiveNetworkMessageFromServer | (Inherited from Component) | |
| RemovedFromParent |
Occurs when a component is removed from the parent.
(Inherited from Component) | |
| RifleAimingArmsCenterChanged | Occurs when the RifleAimingArmsCenter property value changes. | |
| RifleAimingArmsCenterFirstPersonChanged | Occurs when the RifleAimingArmsCenterFirstPerson property value changes. | |
| RifleAimingIdleAnimationChanged | Occurs when the RifleAimingIdleAnimation property value changes. | |
| RifleAimingIdleMinus45AnimationChanged | Occurs when the RifleAimingIdleMinus45Animation property value changes. | |
| RifleAimingIdlePlus45AnimationChanged | Occurs when the RifleAimingIdlePlus45Animation property value changes. | |
| RifleAimingWalkAnimationChanged | Occurs when the RifleAimingWalkAnimation property value changes. | |
| RifleAimingWalkAnimationSpeedChanged | Occurs when the RifleAimingWalkAnimationSpeed property value changes. | |
| RightArmBoneChanged | Occurs when the RightArmBone property value changes. | |
| RightHandBoneChanged | Occurs when the RightHandBone property value changes. | |
| RightLegBoneChanged | Occurs when the RightLegBone property value changes. | |
| RightShoulderBoneChanged | Occurs when the RightShoulderBone property value changes. | |
| RightTurnAnimationChanged | Occurs when the RightTurnAnimation property value changes. | |
| RotateMeshDependingGroundChanged | Occurs when the RotateMeshDependingGround property value changes. | |
| RunAnimationChanged | Occurs when the RunAnimation property value changes. | |
| RunAnimationSpeedChanged | Occurs when the RunAnimationSpeed property value changes. | |
| RunBackwardMaxSpeedChanged | Occurs when the RunBackwardMaxSpeed property value changes. | |
| RunChanged | Occurs when the Run property value changes. | |
| RunForwardMaxSpeedChanged | Occurs when the RunForwardMaxSpeed property value changes. | |
| RunSideMaxSpeedChanged | Occurs when the RunSideMaxSpeed property value changes. | |
| SaveEvent |
Occurs during object saving.
(Inherited from Component) | |
| SaveSupportChanged |
Occurs after changing value of SaveSupport property.
(Inherited from Component) | |
| ScreenLabelChanged | Occurs when the ScreenLabel property value changes. (Inherited from Component) | |
| SimulationStep |
Occurs during the simulation step.
(Inherited from Component) | |
| SimulationStepClient |
Occurs during the simulation step.
(Inherited from Component) | |
| SitAnimationChanged | Occurs when the SitAnimation property value changes. | |
| SitButtHeightChanged | Occurs when the SitButtHeight property value changes. | |
| SitTestChanged | Occurs when the SitTest property value changes. | |
| SpineBone1Changed | Occurs when the SpineBone1 property value changes. | |
| SpineBone2Changed | Occurs when the SpineBone2 property value changes. | |
| SpineBone3Changed | Occurs when the SpineBone3 property value changes. | |
| TurnAnimationSpeedChanged | Occurs when the TurnAnimationSpeed property value changes. | |
| TurningSpeedChanged | Occurs when the TurningSpeed property value changes. | |
| TurningSpeedOfLookingChanged | Occurs when the TurningSpeedOfLooking property value changes. | |
| UpdateEvent |
Occurs during the update process of all objects.
(Inherited from Component) | |
| UpperPartBoneChanged | Occurs when the UpperPartBone property value changes. | |
| WalkAnimationChanged | Occurs when the WalkAnimation property value changes. | |
| WalkAnimationSpeedChanged | Occurs when the WalkAnimationSpeed property value changes. | |
| WalkBackwardMaxSpeedChanged | Occurs when the WalkBackwardMaxSpeed property value changes. | |
| WalkDownHeightChanged | Occurs when the WalkDownHeight property value changes. | |
| WalkForwardMaxSpeedChanged | Occurs when the WalkForwardMaxSpeed property value changes. | |
| WalkSideMaxSpeedChanged | Occurs when the WalkSideMaxSpeed property value changes. | |
| WalkUpHeightChanged | Occurs when the WalkUpHeight property value changes. |
| Name | Description | |
|---|---|---|
| MethodInvoke |
Calls the object method by name.
(Defined by ObjectEx) | |
| PropertyGet |
Gets the value of the object property by name.
(Defined by ObjectEx) | |
| PropertyGetT |
Gets the value of the object property by name.
(Defined by ObjectEx) | |
| PropertySet |
Sets the value of the object property by name.
(Defined by ObjectEx) |