CharacterType Properties |
The CharacterType type exposes the following members.
Name | Description | |
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![]() | AllowManageInventory | |
![]() | AnyData |
The user data of the component.
(Inherited from Component.) |
![]() | BaseType |
Gets the base type of the object.
(Inherited from Component.) |
![]() | CloneSupport |
Whether the object supports cloning.
(Inherited from Component.) |
![]() | Components |
Gets the collection of the child components.
(Inherited from Component.) |
![]() | CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component.) |
![]() | Crouching | |
![]() | CrouchingHeight | |
![]() | CrouchingMaxSpeed | |
![]() | CrouchingWalkDownHeight | |
![]() | CrouchingWalkUpHeight | |
![]() | DieAnimation |
The animation of dying.
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![]() | DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component.) |
![]() | Disposed |
Whether the object is disposed.
(Inherited from Component.) |
![]() | EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.) |
![]() | EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component.) |
![]() | EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.) |
![]() | Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.) |
![]() | EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) |
![]() | EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) |
![]() | EyePosition |
The position of the eyes relative to the position of the character.
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![]() | FingerBoneFormat |
The format of naming for finger bones.
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![]() | FlyAnimation |
Character flying animation.
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![]() | FlyControl |
Can a character control himself in flight.
|
![]() | FlyControlMaxSpeed |
Maximum speed of character control in flight.
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![]() | FlyEndSound | |
![]() | FootstepSound |
The sound of footstep when walking or running.
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![]() | HeadBone |
The name of the head bone.
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![]() | HeadTopBone |
The name of the head top end bone.
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![]() | Height |
The height of the character.
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![]() | HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component.) |
![]() | IdleAnimation |
Animation of character at rest.
|
![]() | ItemHoldingIdleAnimation |
Animation of character at rest with the rifle.
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![]() | ItemHoldingPosition | |
![]() | Jump |
Can the character jump.
|
![]() | JumpAnimation |
Character jump animation.
|
![]() | JumpSound | |
![]() | JumpSpeed |
The vertical speed of a jump.
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![]() | LeftArmBone |
The name of the left arm bone.
|
![]() | LeftHandBone |
The name of the left hand bone.
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![]() | LeftLegBone |
The name of the left leg bone.
|
![]() | LeftShoulderBone | |
![]() | LeftTurnAnimation |
Character left turn animation.
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![]() | Mass |
The mass of the character.
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![]() | MaxSlopeAngle |
The maximum angle of the surface on which the character can stand.
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![]() | MaxStrength |
Maximum force with which the character can push other bodies (N).
|
![]() | Mesh |
The mesh of the character.
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![]() | Name |
The name of the component.
(Inherited from Component.) |
![]() | NetworkID | (Inherited from Component.) |
![]() | NetworkIsClient | (Inherited from Component.) |
![]() | NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.) |
![]() | NetworkIsSingle | (Inherited from Component.) |
![]() | NetworkIsSingleOrClient | (Inherited from Component.) |
![]() | NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.) |
![]() | NetworkModeUsers | (Inherited from Component.) |
![]() | OneHandedMeleeWeaponAttackAnimation |
Attack animation by one-handed melee weapon.
|
![]() | OneHandedMeleeWeaponAttackAnimationSpeed |
The multiplier for playing the attacking with one-handed melee weapon animation depending on the speed of the character.
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![]() | OneHandedMeleeWeaponIdleAnimation |
Animation of character at rest with one-handed melee weapon.
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![]() | OneHandedMeleeWeaponWalkAnimation |
Walk animation with one-handed melee weapon.
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![]() | OneHandedMeleeWeaponWalkAnimationSpeed |
The multiplier for playing the walking with one-handed melee weapon animation depending on the speed of the character.
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![]() | Parent |
Gets the parent object.
(Inherited from Component.) |
![]() | ParentRoot |
Gets the parent root object.
(Inherited from Component.) |
![]() | Radius |
The radius of the collision capsule.
|
![]() | RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.) |
![]() | RifleAimingArmsCenter | |
![]() | RifleAimingArmsCenterFirstPerson | |
![]() | RifleAimingIdleAnimation |
Animation of character at rest with the rifle.
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![]() | RifleAimingIdleMinus45Animation | |
![]() | RifleAimingIdlePlus45Animation | |
![]() | RifleAimingWalkAnimation |
Character walking animation with the aiming rifle.
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![]() | RifleAimingWalkAnimationSpeed |
The multiplier for playing the walking animation depending on the speed of the character.
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![]() | RightArmBone |
The name of the right arm bone.
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![]() | RightHandBone |
The name of the right hand bone.
|
![]() | RightLegBone |
The name of the right leg bone.
|
![]() | RightShoulderBone | |
![]() | RightTurnAnimation |
Character left turn animation.
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![]() | RotateMeshDependingGround | |
![]() | Run |
Can the character run.
|
![]() | RunAnimation |
Character running animation.
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![]() | RunAnimationSpeed |
The multiplier for playing the running animation depending on the speed of the character.
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![]() | RunBackwardMaxSpeed |
Maximum speed when running backward.
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![]() | RunForwardMaxSpeed |
Maximum speed when running forward.
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![]() | RunSideMaxSpeed |
Maximum speed when running to a side.
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![]() | SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component.) |
![]() | ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.) |
![]() | SitAnimation |
The animation of sitting.
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![]() | SitButtHeight |
The distance from the bottom to the butt when the character is sitting.
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![]() | SitTest |
Whether to enable sitting test in the editor to calibrate SitButtHeight.
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![]() | SpineBone1 | |
![]() | SpineBone2 | |
![]() | SpineBone3 | |
![]() | TurnAnimationSpeed |
The speed multiplier of turn animations.
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![]() | TurningSpeed |
The speed of rotation of the character around its axis.
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![]() | TurningSpeedOfLooking |
The speed of rotation of the character looking to position.
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![]() | TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component.) |
![]() | UpperPartBone |
The name of the root bone of upper part of the model.
|
![]() | Version | |
![]() | WalkAnimation |
Character walking animation.
|
![]() | WalkAnimationSpeed |
The multiplier for playing the walking animation depending on the speed of the character.
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![]() | WalkBackwardMaxSpeed |
Maximum speed when walking backward.
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![]() | WalkDownHeight |
The height to which the character can go down without start flying. Set 0 to disable functionality of walking down.
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![]() | WalkForwardMaxSpeed |
Maximum speed when walking forward.
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![]() | WalkSideMaxSpeed |
Maximum speed when walking to a side.
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![]() | WalkUpHeight |
The height to which the character can rise. Set 0 to disable functionality of walking up.
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