CharacterType Events |
The CharacterType type exposes the following members.
| Name | Description | |
|---|---|---|
| AddedToParent |
Occurs when a component is added to the parent.
(Inherited from Component.) | |
| AllowManageInventoryChanged | Occurs when the AllowManageInventory property value changes. | |
| CloneEvent |
Occurs when object is cloned.
(Inherited from Component.) | |
| CloneSupportChanged |
Occurs after changing value of CloneSupport property.
(Inherited from Component.) | |
| ComponentAdded |
Occurs when a child component is added.
(Inherited from Component.) | |
| ComponentRemoved |
Occurs when a child component is removed.
(Inherited from Component.) | |
| ComponentsChanged |
Occurs when the set of children is changed.
(Inherited from Component.) | |
| CrouchingChanged | Occurs when the Crouching property value changes. | |
| CrouchingHeightChanged | Occurs when the CrouchingHeight property value changes. | |
| CrouchingMaxSpeedChanged | Occurs when the CrouchingMaxSpeed property value changes. | |
| CrouchingWalkDownHeightChanged | Occurs when the CrouchingWalkDownHeight property value changes. | |
| CrouchingWalkUpHeightChanged | Occurs when the CrouchingWalkUpHeight property value changes. | |
| DieAnimationChanged | Occurs when the DieAnimation property value changes. | |
| DisabledEvent |
Occurs when the object is disabled from a hierarchy of the components or is disabled. See also EnabledInHierarchy property.
(Inherited from Component.) | |
| DisabledInSimulation |
Occurs when the object is detached from a hierarchy of the components or is disabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.) | |
| DisplayInEditorChanged |
Occurs when value of DisplayInEditor property is changed.
(Inherited from Component.) | |
| DisposeEvent |
Occurs when the object is disposed.
(Inherited from Component.) | |
| EnabledChanged |
Occurs when the Enabled property value changes.
(Inherited from Component.) | |
| EnabledEvent |
Occurs when the object is attached to a hierarchy of the components and is enabled. See also EnabledInHierarchy property.
(Inherited from Component.) | |
| EnabledInHierarchyChanged |
Occurs when the EnabledInHierarchy property value changes.
(Inherited from Component.) | |
| EnabledInSimulation |
Occurs when the object is attached to a hierarchy of the components and is enabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.) | |
| EyePositionChanged | Occurs when the EyePosition property value changes. | |
| FingerBoneFormatChanged | Occurs when the FingerBoneFormat property value changes. | |
| FlyAnimationChanged | Occurs when the FlyAnimation property value changes. | |
| FlyControlChanged | Occurs when the FlyControl property value changes. | |
| FlyControlMaxSpeedChanged | Occurs when the FlyControlMaxSpeed property value changes. | |
| FlyEndSoundBefore | ||
| FlyEndSoundChanged | Occurs when the FlyEndSound property value changes. | |
| FootstepSoundBefore | ||
| FootstepSoundChanged | Occurs when the FootstepSound property value changes. | |
| HeadBoneChanged | Occurs when the HeadBone property value changes. | |
| HeadTopBoneChanged | Occurs when the HeadTopBone property value changes. | |
| HeightChanged | Occurs when the Height property value changes. | |
| IdleAnimationChanged | Occurs when the IdleAnimation property value changes. | |
| ItemHoldingIdleAnimationChanged | Occurs when the ItemHoldingIdleAnimation property value changes. | |
| ItemHoldingPositionChanged | Occurs when the ItemHoldingPosition property value changes. | |
| JumpAnimationChanged | Occurs when the JumpAnimation property value changes. | |
| JumpChanged | Occurs when the Jump property value changes. | |
| JumpSoundChanged | Occurs when the JumpSound property value changes. | |
| JumpSpeedChanged | Occurs when the JumpSpeed property value changes. | |
| LeftArmBoneChanged | Occurs when the LeftArmBone property value changes. | |
| LeftHandBoneChanged | Occurs when the LeftHandBone property value changes. | |
| LeftLegBoneChanged | Occurs when the LeftLegBone property value changes. | |
| LeftShoulderBoneChanged | Occurs when the LeftShoulderBone property value changes. | |
| LeftTurnAnimationChanged | Occurs when the LeftTurnAnimation property value changes. | |
| LoadEvent |
Occurs during object loading.
(Inherited from Component.) | |
| MassChanged | Occurs when the Mass property value changes. | |
| MaxSlopeAngleChanged | Occurs when the MaxSlopeAngle property value changes. | |
| MaxStrengthChanged | Occurs when the MaxStrength property value changes. | |
| MeshChanged | Occurs when the Mesh property value changes. | |
| MetadataGetMemberBySignatureEvent |
Occurs when the object metadata member is received by name.
(Inherited from Component.) | |
| MetadataGetMembersEvent |
Occurs upon receipt of the object's metadata members.
(Inherited from Component.) | |
| MetadataGetMembersFilterEvent |
Occurs when filtering receive members of the object metadata.
(Inherited from Component.) | |
| NameChanged |
Occurs when component name is changed.
(Inherited from Component.) | |
| NetworkModeChanged | Occurs when the NetworkMode property value changes. (Inherited from Component.) | |
| OneHandedMeleeWeaponAttackAnimationChanged | Occurs when the OneHandedMeleeWeaponAttackAnimation property value changes. | |
| OneHandedMeleeWeaponAttackAnimationSpeedChanged | Occurs when the OneHandedMeleeWeaponAttackAnimationSpeed property value changes. | |
| OneHandedMeleeWeaponIdleAnimationChanged | Occurs when the OneHandedMeleeWeaponIdleAnimation property value changes. | |
| OneHandedMeleeWeaponWalkAnimationChanged | Occurs when the OneHandedMeleeWeaponWalkAnimation property value changes. | |
| OneHandedMeleeWeaponWalkAnimationSpeedChanged | Occurs when the OneHandedMeleeWeaponWalkAnimationSpeed property value changes. | |
| PreloadResourcesEvent |
Occurs when preloading the resources used by the object.
(Inherited from Component.) | |
| RadiusChanged | Occurs when the Radius property value changes. | |
| ReceiveNetworkMessageFromClient | (Inherited from Component.) | |
| ReceiveNetworkMessageFromServer | (Inherited from Component.) | |
| RemovedFromParent |
Occurs when a component is removed from the parent.
(Inherited from Component.) | |
| RifleAimingArmsCenterChanged | Occurs when the RifleAimingArmsCenter property value changes. | |
| RifleAimingArmsCenterFirstPersonChanged | Occurs when the RifleAimingArmsCenterFirstPerson property value changes. | |
| RifleAimingIdleAnimationChanged | Occurs when the RifleAimingIdleAnimation property value changes. | |
| RifleAimingIdleMinus45AnimationChanged | Occurs when the RifleAimingIdleMinus45Animation property value changes. | |
| RifleAimingIdlePlus45AnimationChanged | Occurs when the RifleAimingIdlePlus45Animation property value changes. | |
| RifleAimingWalkAnimationChanged | Occurs when the RifleAimingWalkAnimation property value changes. | |
| RifleAimingWalkAnimationSpeedChanged | Occurs when the RifleAimingWalkAnimationSpeed property value changes. | |
| RightArmBoneChanged | Occurs when the RightArmBone property value changes. | |
| RightHandBoneChanged | Occurs when the RightHandBone property value changes. | |
| RightLegBoneChanged | Occurs when the RightLegBone property value changes. | |
| RightShoulderBoneChanged | Occurs when the RightShoulderBone property value changes. | |
| RightTurnAnimationChanged | Occurs when the RightTurnAnimation property value changes. | |
| RotateMeshDependingGroundChanged | Occurs when the RotateMeshDependingGround property value changes. | |
| RunAnimationChanged | Occurs when the RunAnimation property value changes. | |
| RunAnimationSpeedChanged | Occurs when the RunAnimationSpeed property value changes. | |
| RunBackwardMaxSpeedChanged | Occurs when the RunBackwardMaxSpeed property value changes. | |
| RunChanged | Occurs when the Run property value changes. | |
| RunForwardMaxSpeedChanged | Occurs when the RunForwardMaxSpeed property value changes. | |
| RunSideMaxSpeedChanged | Occurs when the RunSideMaxSpeed property value changes. | |
| SaveEvent |
Occurs during object saving.
(Inherited from Component.) | |
| SaveSupportChanged |
Occurs after changing value of SaveSupport property.
(Inherited from Component.) | |
| ScreenLabelChanged | Occurs when the ScreenLabel property value changes. (Inherited from Component.) | |
| SimulationStep |
Occurs during the simulation step.
(Inherited from Component.) | |
| SimulationStepClient |
Occurs during the simulation step.
(Inherited from Component.) | |
| SitAnimationChanged | Occurs when the SitAnimation property value changes. | |
| SitButtHeightChanged | Occurs when the SitButtHeight property value changes. | |
| SitTestChanged | Occurs when the SitTest property value changes. | |
| SpineBone1Changed | Occurs when the SpineBone1 property value changes. | |
| SpineBone2Changed | Occurs when the SpineBone2 property value changes. | |
| SpineBone3Changed | Occurs when the SpineBone3 property value changes. | |
| TurnAnimationSpeedChanged | Occurs when the TurnAnimationSpeed property value changes. | |
| TurningSpeedChanged | Occurs when the TurningSpeed property value changes. | |
| TurningSpeedOfLookingChanged | Occurs when the TurningSpeedOfLooking property value changes. | |
| UpdateEvent |
Occurs during the update process of all objects.
(Inherited from Component.) | |
| UpperPartBoneChanged | Occurs when the UpperPartBone property value changes. | |
| WalkAnimationChanged | Occurs when the WalkAnimation property value changes. | |
| WalkAnimationSpeedChanged | Occurs when the WalkAnimationSpeed property value changes. | |
| WalkBackwardMaxSpeedChanged | Occurs when the WalkBackwardMaxSpeed property value changes. | |
| WalkDownHeightChanged | Occurs when the WalkDownHeight property value changes. | |
| WalkForwardMaxSpeedChanged | Occurs when the WalkForwardMaxSpeed property value changes. | |
| WalkSideMaxSpeedChanged | Occurs when the WalkSideMaxSpeed property value changes. | |
| WalkUpHeightChanged | Occurs when the WalkUpHeight property value changes. |