WeaponType Class |
Namespace: NeoAxis
public class WeaponType : Component, ItemTypeInterface
The WeaponType type exposes the following members.
Name | Description | |
---|---|---|
WeaponType | Initializes a new instance of the WeaponType class |
Name | Description | |
---|---|---|
AnyData |
The user data of the component.
(Inherited from Component.) | |
BaseType |
Gets the base type of the object.
(Inherited from Component.) | |
CloneSupport |
Whether the object supports cloning.
(Inherited from Component.) | |
Components |
Gets the collection of the child components.
(Inherited from Component.) | |
CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component.) | |
DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component.) | |
Disposed |
Whether the object is disposed.
(Inherited from Component.) | |
EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.) | |
EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component.) | |
EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.) | |
Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.) | |
EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
HandguardFar | ||
HandguardNear | ||
HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component.) | |
IdleAnimation |
An animation of the weapon at rest.
| |
InventoryImage |
The image of the weapon type to preview in the inventory.
| |
Mesh |
The mesh of the weapon.
| |
Mode1BulletCount |
The number of bullets when fired.
| |
Mode1BulletDispersionAngle |
The maximal dispersion angle of the bullet when fired.
| |
Mode1BulletSpeed |
The initial speed of the bullet.
| |
Mode1BulletTransform |
The initial position, rotation and scale of the bullet.
| |
Mode1BulletType |
The type of the bullet.
| |
Mode1Enabled |
Whether to enabled a mode 1.
| |
Mode1FireAnimation |
An animation of the weapon at fire.
| |
Mode1FireAnimationSpeed |
The multiplier for playing the fire animation.
| |
Mode1FireMuzzleFlashParticle | ||
Mode1FireSound |
The sound that is played when a shot occurs.
| |
Mode1FiringBeginSound |
The sound that is played when the firing begins.
| |
Mode1FiringDistance | ||
Mode1FiringFireTime |
The time of the bullet creation during firing cycle.
| |
Mode1FiringTotalTime |
Total time of one firing cycle.
| |
Mode1MaxRecoilOffset | ||
Mode1MaxRecoilOffsetTime | ||
Mode1MeleeCollisionDetectionMethod | ||
Mode1MeleeCollisionSound | ||
Mode1MeleeCollisionVolume | ||
Mode1MeleeDamage | ||
Mode1MeleeImpulse | ||
Mode1StopMovementWhenFiring | ||
Mode2BulletCount |
The number of bullets when fired.
| |
Mode2BulletDispersionAngle |
The maximal dispersion angle of the bullet when fired.
| |
Mode2BulletSpeed |
The initial speed of the bullet.
| |
Mode2BulletTransform |
The initial position, rotation and scale of the bullet.
| |
Mode2BulletType |
The type of the bullet.
| |
Mode2Enabled |
Whether to enabled a mode 2.
| |
Mode2FireAnimation |
An animation of the weapon at fire.
| |
Mode2FireAnimationSpeed |
The multiplier for playing the fire animation.
| |
Mode2FireMuzzleFlashParticle | ||
Mode2FireSound |
The sound that is played when a shot occurs.
| |
Mode2FiringBeginSound |
The sound that is played when the firing begins.
| |
Mode2FiringDistance | ||
Mode2FiringFireTime |
The time of the bullet creation during firing cycle.
| |
Mode2FiringTotalTime |
Total time of one firing cycle.
| |
Mode2MaxRecoilOffset | ||
Mode2MaxRecoilOffsetTime | ||
Mode2MeleeCollisionDetectionMethod | ||
Mode2MeleeCollisionSound | ||
Mode2MeleeCollisionVolume | ||
Mode2MeleeDamage | ||
Mode2MeleeImpulse | ||
Mode2StopMovementWhenFiring | ||
Name |
The name of the component.
(Inherited from Component.) | |
NetworkID | (Inherited from Component.) | |
NetworkIsClient | (Inherited from Component.) | |
NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.) | |
NetworkIsSingle | (Inherited from Component.) | |
NetworkIsSingleOrClient | (Inherited from Component.) | |
NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.) | |
NetworkModeUsers | (Inherited from Component.) | |
Parent |
Gets the parent object.
(Inherited from Component.) | |
ParentRoot |
Gets the parent root object.
(Inherited from Component.) | |
PistolGripBottom | ||
PistolGripTop | ||
RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.) | |
SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component.) | |
ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.) | |
TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component.) | |
Version | ||
WayToUse |
How to use the weapon.
|
Name | Description | |
---|---|---|
AddComponent |
Adds a component as a child.
(Inherited from Component.) | |
BeginNetworkMessage(ServerNetworkService_ComponentsClientItem, String) | (Inherited from Component.) | |
BeginNetworkMessage(IListServerNetworkService_ComponentsClientItem, String) | (Inherited from Component.) | |
BeginNetworkMessage(ServerNetworkService_UsersUserInfo, String) | (Inherited from Component.) | |
BeginNetworkMessage(IListServerNetworkService_UsersUserInfo, String) | (Inherited from Component.) | |
BeginNetworkMessageToEveryone | (Inherited from Component.) | |
BeginNetworkMessageToServer | (Inherited from Component.) | |
Clone |
Creates a copy of the object.
(Inherited from Component.) | |
CreateComponent(Type, Int32, Boolean, Boolean, NetworkModeEnum) |
Creates a child component.
(Inherited from Component.) | |
CreateComponent(MetadataTypeInfo, Int32, Boolean, Boolean, NetworkModeEnum) |
Creates a child component.
(Inherited from Component.) | |
CreateComponentT(Int32, Boolean, Boolean, NetworkModeEnum) |
Creates a child component.
(Inherited from Component.) | |
DataWasChanged | ||
Dispose |
Detaches the object from the hierarchy and deletes the object data.
(Inherited from Component.) | |
EndNetworkMessage | (Inherited from Component.) | |
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
FindParent(Type) |
Finds the parent of the specified type.
(Inherited from Component.) | |
FindParent(MetadataTypeInfo) |
Finds the parent of the specified type.
(Inherited from Component.) | |
FindParentT |
Finds the parent of the specified type.
(Inherited from Component.) | |
FindThisOrParent(Type) |
Finds the parent or self of the specified type.
(Inherited from Component.) | |
FindThisOrParent(MetadataTypeInfo) |
Finds the parent or self of the specified type.
(Inherited from Component.) | |
FindThisOrParentT |
Finds the parent or self of the specified type.
(Inherited from Component.) | |
GetAllParents |
Gets all parents of the component.
(Inherited from Component.) | |
GetArmsCenter | ||
GetComponent(String, Boolean) |
Finds a child component by name.
(Inherited from Component.) | |
GetComponent(Type, Boolean, Boolean) |
Finds a child component of the specified type.
(Inherited from Component.) | |
GetComponent(MetadataTypeInfo, Boolean, Boolean) |
Finds a child component of the specified type.
(Inherited from Component.) | |
GetComponentT(Boolean, Boolean) |
Finds a child component of the specified type.
(Inherited from Component.) | |
GetComponentByNameWithIndex |
Finds a child component by name and number in the case when there are several components with the specified name.
(Inherited from Component.) | |
GetComponentByPath |
Finds a child component by path.
(Inherited from Component.) | |
GetComponents(Boolean, Boolean, Boolean, Boolean) |
Finds child components.
(Inherited from Component.) | |
GetComponents(Boolean, Boolean, Boolean, Boolean, ActionComponent) |
Finds child components.
(Inherited from Component.) | |
GetComponents(Type, Boolean, Boolean, Boolean, Boolean) |
Finds child components of the specified type.
(Inherited from Component.) | |
GetComponents(MetadataTypeInfo, Boolean, Boolean, Boolean, Boolean) |
Finds child components of the specified type.
(Inherited from Component.) | |
GetComponentsT(Boolean, Boolean, Boolean, Boolean, ActionT) |
Finds child components of the specified type.
(Inherited from Component.) | |
GetHandguardCenter | ||
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetPathFromParent |
Returns the path to the object from the parent.
(Inherited from Component.) | |
GetPathFromRoot |
Returns the object's access path from the root object.
(Inherited from Component.) | |
GetPistolGripCenter | ||
GetProvidedType |
Returns a type when the object is used as a type.
(Inherited from Component.) | |
GetScreenLabelInfo | (Inherited from Component.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
IsMethodInvoking |
Checks if a method is running over time. You can start executing such methods using MethodInvoke(String, Object, Double, Double) method.
(Inherited from Component.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
MetadataGetMemberBySignature |
Returns the object metadata member by name.
(Inherited from Component.) | |
MetadataGetMembers |
Returns the object metadata members.
(Inherited from Component.) | |
MethodInvoke |
Calls a method by name.
(Inherited from Component.) | |
MethodInvokeCancel |
Cancels the execution of selected method that run over time. You can start executing such methods using MethodInvoke(String, Object, Double, Double) method.
(Inherited from Component.) | |
MethodInvokeCancelAll |
Cancels the execution of all methods that run over time. You can start executing such methods using MethodInvoke(String, Object, Double, Double) method.
(Inherited from Component.) | |
NetworkDisablePropertySynchronization | (Inherited from Component.) | |
NetworkIsDisabledPropertySynchronization | (Inherited from Component.) | |
NetworkModeAddUser | (Inherited from Component.) | |
NetworkModeIsEnabledForUser | (Inherited from Component.) | |
NetworkModeRemoveUser | (Inherited from Component.) | |
NetworkRestoreDisabledPropertySynchronization | (Inherited from Component.) | |
NewObjectSetDefaultConfiguration | (Overrides ComponentNewObjectSetDefaultConfiguration(Boolean).) | |
NewObjectSetDefaultConfigurationUpdate |
Called during object creation in the editor. Designed to configure the initial state.
(Inherited from Component.) | |
OnAddedToParent |
Called when a component is added to the parent.
(Inherited from Component.) | |
OnClientConnectedAfterRootComponentEnabled | (Inherited from Component.) | |
OnClientConnectedBeforeRootComponentEnabled | (Inherited from Component.) | |
OnClientDisconnected | (Inherited from Component.) | |
OnClone |
Called when the object is cloned.
(Inherited from Component.) | |
OnComponentAdded |
Called when a child component is added.
(Inherited from Component.) | |
OnComponentRemoved |
Called when a child component is removed.
(Inherited from Component.) | |
OnDisabled |
Called when the object is detached from a hierarchy of the components or is disabled. See also EnabledInHierarchy property.
(Inherited from Component.) | |
OnDisabledInSimulation |
Called when the object is detached from a hierarchy of the components or is disabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.) | |
OnDispose |
Called when the object is disposed.
(Inherited from Component.) | |
OnEditorGetTextInfoCenterBottomCorner | (Inherited from Component.) | |
OnEnabled |
Called when the object is attached to a hierarchy of the components and is enabled. See also EnabledInHierarchy property.
(Inherited from Component.) | |
OnEnabledChanged |
Called when value of Enabled property is changed.
(Inherited from Component.) | |
OnEnabledInHierarchyChanged |
Called when value of EnabledInHierarchy property is changed.
(Inherited from Component.) | |
OnEnabledInSimulation |
Called when the object is attached to a hierarchy of the components and is enabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.) | |
OnLoad |
Called during object loading.
(Inherited from Component.) | |
OnMetadataGetMemberBySignature |
Called when the object metadata member is received by name.
(Inherited from Component.) | |
OnMetadataGetMembers |
Called upon receipt of the object's metadata members.
(Inherited from Component.) | |
OnMetadataGetMembersFilter | (Overrides ComponentOnMetadataGetMembersFilter(MetadataGetMembersContext, MetadataMember, Boolean).) | |
OnPreloadResources |
Called when preloading the resources used by the object.
(Inherited from Component.) | |
OnReceiveNetworkMessageFromClient | (Inherited from Component.) | |
OnReceiveNetworkMessageFromServer | (Inherited from Component.) | |
OnRemovedFromParent |
Called when a component is removed from the parent.
(Inherited from Component.) | |
OnSave |
Called during object saving.
(Inherited from Component.) | |
OnSimulationStep |
Called during the simulation step.
(Inherited from Component.) | |
OnSimulationStepClient |
Called during the simulation step.
(Inherited from Component.) | |
OnUpdate |
Called during the update process of all objects.
(Inherited from Component.) | |
PreloadResources |
Preload resources used by the object.
(Inherited from Component.) | |
PropertyGet(String, Object, Boolean) |
Gets the value of a property by name.
(Inherited from Component.) | |
PropertySet |
Sets the value of a property by name.
(Inherited from Component.) | |
RemoveAllComponents |
Removes all child components.
(Inherited from Component.) | |
RemoveComponent |
Removes a child component.
(Inherited from Component.) | |
RemoveFromParent |
Detaches the object from its parent.
(Inherited from Component.) | |
ToString |
Returns the name and type of the object as a string.
(Inherited from Component.) | |
TypeSettingsIsPublic |
Checks whether the object provided as a type is public.
(Inherited from Component.) | |
TypeSettingsIsPublicMember |
Checks whether the member is set up as public.
(Inherited from Component.) |
Name | Description | |
---|---|---|
AddedToParent |
Occurs when a component is added to the parent.
(Inherited from Component.) | |
CloneEvent |
Occurs when object is cloned.
(Inherited from Component.) | |
CloneSupportChanged |
Occurs after changing value of CloneSupport property.
(Inherited from Component.) | |
ComponentAdded |
Occurs when a child component is added.
(Inherited from Component.) | |
ComponentRemoved |
Occurs when a child component is removed.
(Inherited from Component.) | |
ComponentsChanged |
Occurs when the set of children is changed.
(Inherited from Component.) | |
DisabledEvent |
Occurs when the object is disabled from a hierarchy of the components or is disabled. See also EnabledInHierarchy property.
(Inherited from Component.) | |
DisabledInSimulation |
Occurs when the object is detached from a hierarchy of the components or is disabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.) | |
DisplayInEditorChanged |
Occurs when value of DisplayInEditor property is changed.
(Inherited from Component.) | |
DisposeEvent |
Occurs when the object is disposed.
(Inherited from Component.) | |
EnabledChanged |
Occurs when the Enabled property value changes.
(Inherited from Component.) | |
EnabledEvent |
Occurs when the object is attached to a hierarchy of the components and is enabled. See also EnabledInHierarchy property.
(Inherited from Component.) | |
EnabledInHierarchyChanged |
Occurs when the EnabledInHierarchy property value changes.
(Inherited from Component.) | |
EnabledInSimulation |
Occurs when the object is attached to a hierarchy of the components and is enabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.) | |
HandguardFarChanged | Occurs when the HandguardFar property value changes. | |
HandguardNearChanged | Occurs when the HandguardNear property value changes. | |
IdleAnimationChanged | Occurs when the IdleAnimation property value changes. | |
InventoryImageChanged | Occurs when the InventoryImage property value changes. | |
LoadEvent |
Occurs during object loading.
(Inherited from Component.) | |
MeshChanged | Occurs when the Mesh property value changes. | |
MetadataGetMemberBySignatureEvent |
Occurs when the object metadata member is received by name.
(Inherited from Component.) | |
MetadataGetMembersEvent |
Occurs upon receipt of the object's metadata members.
(Inherited from Component.) | |
MetadataGetMembersFilterEvent |
Occurs when filtering receive members of the object metadata.
(Inherited from Component.) | |
Mode1BulletCountChanged | Occurs when the Mode1BulletCount property value changes. | |
Mode1BulletDispersionAngleChanged | Occurs when the Mode1BulletDispersionAngle property value changes. | |
Mode1BulletSpeedChanged | Occurs when the Mode1BulletSpeed property value changes. | |
Mode1BulletTransformChanged | Occurs when the Mode1BulletTransform property value changes. | |
Mode1BulletTypeChanged | Occurs when the Mode1BulletType property value changes. | |
Mode1EnabledChanged | Occurs when the Mode1Enabled property value changes. | |
Mode1FireAnimationChanged | Occurs when the Mode1FireAnimation property value changes. | |
Mode1FireAnimationSpeedChanged | Occurs when the Mode1FireAnimationSpeed property value changes. | |
Mode1FireMuzzleFlashParticleChanged | Occurs when the Mode1FireMuzzleFlashParticle property value changes. | |
Mode1FireSoundChanged | Occurs when the Mode1FireSound property value changes. | |
Mode1FiringBeginSoundChanged | Occurs when the Mode1FiringBeginSound property value changes. | |
Mode1FiringDistanceChanged | Occurs when the Mode1FiringDistance property value changes. | |
Mode1FiringFireTimeChanged | Occurs when the Mode1FiringFireTime property value changes. | |
Mode1FiringTotalTimeChanged | Occurs when the Mode1FiringTotalTime property value changes. | |
Mode1MaxRecoilOffsetChanged | Occurs when the Mode1MaxRecoilOffset property value changes. | |
Mode1MaxRecoilOffsetTimeChanged | Occurs when the Mode1MaxRecoilOffsetTime property value changes. | |
Mode1MeleeCollisionDetectionMethodChanged | Occurs when the Mode1MeleeCollisionDetectionMethod property value changes. | |
Mode1MeleeCollisionSoundChanged | Occurs when the Mode1MeleeCollisionSound property value changes. | |
Mode1MeleeCollisionVolumeChanged | Occurs when the Mode1MeleeCollisionVolume property value changes. | |
Mode1MeleeDamageChanged | Occurs when the Mode1MeleeDamage property value changes. | |
Mode1MeleeImpulseChanged | Occurs when the Mode1MeleeImpulse property value changes. | |
Mode1StopMovementWhenFiringChanged | Occurs when the Mode1StopMovementWhenFiring property value changes. | |
Mode2BulletCountChanged | Occurs when the Mode2BulletCount property value changes. | |
Mode2BulletDispersionAngleChanged | Occurs when the Mode2BulletDispersionAngle property value changes. | |
Mode2BulletSpeedChanged | Occurs when the Mode2BulletSpeed property value changes. | |
Mode2BulletTransformChanged | Occurs when the Mode2BulletTransform property value changes. | |
Mode2BulletTypeChanged | Occurs when the Mode2BulletType property value changes. | |
Mode2EnabledChanged | Occurs when the Mode2Enabled property value changes. | |
Mode2FireAnimationChanged | Occurs when the Mode2FireAnimation property value changes. | |
Mode2FireAnimationSpeedChanged | Occurs when the Mode2FireAnimationSpeed property value changes. | |
Mode2FireMuzzleFlashParticleChanged | Occurs when the Mode2FireMuzzleFlashParticle property value changes. | |
Mode2FireSoundChanged | Occurs when the Mode2FireSound property value changes. | |
Mode2FiringBeginSoundChanged | Occurs when the Mode2FiringBeginSound property value changes. | |
Mode2FiringDistanceChanged | Occurs when the Mode2FiringDistance property value changes. | |
Mode2FiringFireTimeChanged | Occurs when the Mode2FiringFireTime property value changes. | |
Mode2FiringTotalTimeChanged | Occurs when the Mode2FiringTotalTime property value changes. | |
Mode2MaxRecoilOffsetChanged | Occurs when the Mode2MaxRecoilOffset property value changes. | |
Mode2MaxRecoilOffsetTimeChanged | Occurs when the Mode2MaxRecoilOffsetTime property value changes. | |
Mode2MeleeCollisionDetectionMethodChanged | Occurs when the Mode2MeleeCollisionDetectionMethod property value changes. | |
Mode2MeleeCollisionSoundChanged | Occurs when the Mode2MeleeCollisionSound property value changes. | |
Mode2MeleeCollisionVolumeChanged | Occurs when the Mode2MeleeCollisionVolume property value changes. | |
Mode2MeleeDamageChanged | Occurs when the Mode2MeleeDamage property value changes. | |
Mode2MeleeImpulseChanged | Occurs when the Mode2MeleeImpulse property value changes. | |
Mode2StopMovementWhenFiringChanged | Occurs when the Mode2StopMovementWhenFiring property value changes. | |
NameChanged |
Occurs when component name is changed.
(Inherited from Component.) | |
NetworkModeChanged | Occurs when the NetworkMode property value changes. (Inherited from Component.) | |
PistolGripBottomChanged | Occurs when the PistolGripBottom property value changes. | |
PistolGripTopChanged | Occurs when the PistolGripTop property value changes. | |
PreloadResourcesEvent |
Occurs when preloading the resources used by the object.
(Inherited from Component.) | |
ReceiveNetworkMessageFromClient | (Inherited from Component.) | |
ReceiveNetworkMessageFromServer | (Inherited from Component.) | |
RemovedFromParent |
Occurs when a component is removed from the parent.
(Inherited from Component.) | |
SaveEvent |
Occurs during object saving.
(Inherited from Component.) | |
SaveSupportChanged |
Occurs after changing value of SaveSupport property.
(Inherited from Component.) | |
ScreenLabelChanged | Occurs when the ScreenLabel property value changes. (Inherited from Component.) | |
SimulationStep |
Occurs during the simulation step.
(Inherited from Component.) | |
SimulationStepClient |
Occurs during the simulation step.
(Inherited from Component.) | |
UpdateEvent |
Occurs during the update process of all objects.
(Inherited from Component.) | |
WayToUseChanged | Occurs when the WayToUse property value changes. |
Name | Description | |
---|---|---|
EditorCameraTransform |
Name | Description | |
---|---|---|
MethodInvoke |
Calls the object method by name.
(Defined by ObjectEx.) | |
PropertyGet(String, Object, Boolean) | Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.) | |
PropertyGetT(String, Object, Boolean) | Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.) | |
PropertySet |
Sets the value of the object property by name.
(Defined by ObjectEx.) |