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WeaponType Events

The WeaponType type exposes the following members.

Events
  NameDescription
Public eventAddedToParent
Occurs when a component is added to the parent.
(Inherited from Component.)
Public eventCloneEvent
Occurs when object is cloned.
(Inherited from Component.)
Public eventCloneSupportChanged
Occurs after changing value of CloneSupport property.
(Inherited from Component.)
Public eventComponentAdded
Occurs when a child component is added.
(Inherited from Component.)
Public eventComponentRemoved
Occurs when a child component is removed.
(Inherited from Component.)
Public eventComponentsChanged
Occurs when the set of children is changed.
(Inherited from Component.)
Public eventDisabledEvent
Occurs when the object is disabled from a hierarchy of the components or is disabled. See also EnabledInHierarchy property.
(Inherited from Component.)
Public eventDisabledInSimulation
Occurs when the object is detached from a hierarchy of the components or is disabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.)
Public eventDisplayInEditorChanged
Occurs when value of DisplayInEditor property is changed.
(Inherited from Component.)
Public eventDisposeEvent
Occurs when the object is disposed.
(Inherited from Component.)
Public eventEnabledChanged
Occurs when the Enabled property value changes.
(Inherited from Component.)
Public eventEnabledEvent
Occurs when the object is attached to a hierarchy of the components and is enabled. See also EnabledInHierarchy property.
(Inherited from Component.)
Public eventEnabledInHierarchyChanged
Occurs when the EnabledInHierarchy property value changes.
(Inherited from Component.)
Public eventEnabledInSimulation
Occurs when the object is attached to a hierarchy of the components and is enabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.)
Public eventHandguardFarChanged
Occurs when the HandguardFar property value changes.
Public eventHandguardNearChanged
Occurs when the HandguardNear property value changes.
Public eventIdleAnimationChanged
Occurs when the IdleAnimation property value changes.
Public eventInventoryImageChanged
Occurs when the InventoryImage property value changes.
Public eventLoadEvent
Occurs during object loading.
(Inherited from Component.)
Public eventMeshChanged
Occurs when the Mesh property value changes.
Public eventMetadataGetMemberBySignatureEvent
Occurs when the object metadata member is received by name.
(Inherited from Component.)
Public eventMetadataGetMembersEvent
Occurs upon receipt of the object's metadata members.
(Inherited from Component.)
Public eventMetadataGetMembersFilterEvent
Occurs when filtering receive members of the object metadata.
(Inherited from Component.)
Public eventMode1BulletCountChanged
Occurs when the Mode1BulletCount property value changes.
Public eventMode1BulletDispersionAngleChanged
Occurs when the Mode1BulletDispersionAngle property value changes.
Public eventMode1BulletSpeedChanged
Occurs when the Mode1BulletSpeed property value changes.
Public eventMode1BulletTransformChanged
Occurs when the Mode1BulletTransform property value changes.
Public eventMode1BulletTypeChanged
Occurs when the Mode1BulletType property value changes.
Public eventMode1EnabledChanged
Occurs when the Mode1Enabled property value changes.
Public eventMode1FireAnimationChanged
Occurs when the Mode1FireAnimation property value changes.
Public eventMode1FireAnimationSpeedChanged
Occurs when the Mode1FireAnimationSpeed property value changes.
Public eventMode1FireMuzzleFlashParticleChanged
Occurs when the Mode1FireMuzzleFlashParticle property value changes.
Public eventMode1FireSoundChanged
Occurs when the Mode1FireSound property value changes.
Public eventMode1FiringBeginSoundChanged
Occurs when the Mode1FiringBeginSound property value changes.
Public eventMode1FiringDistanceChanged
Occurs when the Mode1FiringDistance property value changes.
Public eventMode1FiringFireTimeChanged
Occurs when the Mode1FiringFireTime property value changes.
Public eventMode1FiringTotalTimeChanged
Occurs when the Mode1FiringTotalTime property value changes.
Public eventMode1MaxRecoilOffsetChanged
Occurs when the Mode1MaxRecoilOffset property value changes.
Public eventMode1MaxRecoilOffsetTimeChanged
Occurs when the Mode1MaxRecoilOffsetTime property value changes.
Public eventMode1MeleeCollisionDetectionMethodChanged
Occurs when the Mode1MeleeCollisionDetectionMethod property value changes.
Public eventMode1MeleeCollisionSoundChanged
Occurs when the Mode1MeleeCollisionSound property value changes.
Public eventMode1MeleeCollisionVolumeChanged
Occurs when the Mode1MeleeCollisionVolume property value changes.
Public eventMode1MeleeDamageChanged
Occurs when the Mode1MeleeDamage property value changes.
Public eventMode1MeleeImpulseChanged
Occurs when the Mode1MeleeImpulse property value changes.
Public eventMode1StopMovementWhenFiringChanged
Occurs when the Mode1StopMovementWhenFiring property value changes.
Public eventMode2BulletCountChanged
Occurs when the Mode2BulletCount property value changes.
Public eventMode2BulletDispersionAngleChanged
Occurs when the Mode2BulletDispersionAngle property value changes.
Public eventMode2BulletSpeedChanged
Occurs when the Mode2BulletSpeed property value changes.
Public eventMode2BulletTransformChanged
Occurs when the Mode2BulletTransform property value changes.
Public eventMode2BulletTypeChanged
Occurs when the Mode2BulletType property value changes.
Public eventMode2EnabledChanged
Occurs when the Mode2Enabled property value changes.
Public eventMode2FireAnimationChanged
Occurs when the Mode2FireAnimation property value changes.
Public eventMode2FireAnimationSpeedChanged
Occurs when the Mode2FireAnimationSpeed property value changes.
Public eventMode2FireMuzzleFlashParticleChanged
Occurs when the Mode2FireMuzzleFlashParticle property value changes.
Public eventMode2FireSoundChanged
Occurs when the Mode2FireSound property value changes.
Public eventMode2FiringBeginSoundChanged
Occurs when the Mode2FiringBeginSound property value changes.
Public eventMode2FiringDistanceChanged
Occurs when the Mode2FiringDistance property value changes.
Public eventMode2FiringFireTimeChanged
Occurs when the Mode2FiringFireTime property value changes.
Public eventMode2FiringTotalTimeChanged
Occurs when the Mode2FiringTotalTime property value changes.
Public eventMode2MaxRecoilOffsetChanged
Occurs when the Mode2MaxRecoilOffset property value changes.
Public eventMode2MaxRecoilOffsetTimeChanged
Occurs when the Mode2MaxRecoilOffsetTime property value changes.
Public eventMode2MeleeCollisionDetectionMethodChanged
Occurs when the Mode2MeleeCollisionDetectionMethod property value changes.
Public eventMode2MeleeCollisionSoundChanged
Occurs when the Mode2MeleeCollisionSound property value changes.
Public eventMode2MeleeCollisionVolumeChanged
Occurs when the Mode2MeleeCollisionVolume property value changes.
Public eventMode2MeleeDamageChanged
Occurs when the Mode2MeleeDamage property value changes.
Public eventMode2MeleeImpulseChanged
Occurs when the Mode2MeleeImpulse property value changes.
Public eventMode2StopMovementWhenFiringChanged
Occurs when the Mode2StopMovementWhenFiring property value changes.
Public eventNameChanged
Occurs when component name is changed.
(Inherited from Component.)
Public eventNetworkModeChanged
Occurs when the NetworkMode property value changes.
(Inherited from Component.)
Public eventPistolGripBottomChanged
Occurs when the PistolGripBottom property value changes.
Public eventPistolGripTopChanged
Occurs when the PistolGripTop property value changes.
Public eventPreloadResourcesEvent
Occurs when preloading the resources used by the object.
(Inherited from Component.)
Public eventReceiveNetworkMessageFromClient (Inherited from Component.)
Public eventReceiveNetworkMessageFromServer (Inherited from Component.)
Public eventRemovedFromParent
Occurs when a component is removed from the parent.
(Inherited from Component.)
Public eventSaveEvent
Occurs during object saving.
(Inherited from Component.)
Public eventSaveSupportChanged
Occurs after changing value of SaveSupport property.
(Inherited from Component.)
Public eventScreenLabelChanged
Occurs when the ScreenLabel property value changes.
(Inherited from Component.)
Public eventSimulationStep
Occurs during the simulation step.
(Inherited from Component.)
Public eventSimulationStepClient
Occurs during the simulation step.
(Inherited from Component.)
Public eventUpdateEvent
Occurs during the update process of all objects.
(Inherited from Component.)
Public eventWayToUseChanged
Occurs when the WayToUse property value changes.
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See Also