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ScenePhysicsWorldClassVehicleConstraint Class

Inheritance Hierarchy
SystemObject
  NeoAxisScenePhysicsWorldClassConstraint
    NeoAxisScenePhysicsWorldClassVehicleConstraint

Namespace:  NeoAxis
Assembly:  NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax
C#
public class VehicleConstraint : ScenePhysicsWorldClassConstraint

The ScenePhysicsWorldClassVehicleConstraint type exposes the following members.

Constructors
  NameDescription
Public methodScenePhysicsWorldClassVehicleConstraint
Initializes a new instance of the ScenePhysicsWorldClassVehicleConstraint class
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Properties
Methods
  NameDescription
Public methodDispose (Inherited from ScenePhysicsWorldClassConstraint.)
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetData
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodRenderPhysicalObject (Inherited from ScenePhysicsWorldClassConstraint.)
Public methodSetDriverInput
Public methodSetNumPositionStepsOverride (Inherited from ScenePhysicsWorldClassConstraint.)
Public methodSetNumVelocityStepsOverride (Inherited from ScenePhysicsWorldClassConstraint.)
Public methodSetSimulate (Inherited from ScenePhysicsWorldClassConstraint.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Events
Extension Methods
See Also