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MeshTest Class

Class for quickly determining the intersection of the ray with the mesh. Internally octree is used.
Inheritance Hierarchy
SystemObject
  NeoAxisMeshTest

Namespace:  NeoAxis
Assembly:  NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax
C#
public class MeshTest : IDisposable

The MeshTest type exposes the following members.

Constructors
  NameDescription
Public methodMeshTest
Initializes a new instance of the MeshTest class
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Methods
  NameDescription
Public methodDispose
Releases all resources used by the MeshTest
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetIntersectedTrianglesFast(Bounds)
Public methodGetIntersectedTrianglesFast(Bounds)
Public methodGetIntersectedTrianglesFast(Plane, Bounds)
Public methodGetIntersectedTrianglesFast(Plane, Bounds)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodIntersectsFast(Bounds)
Public methodIntersectsFast(Bounds)
Public methodIntersectsFast(Plane, Bounds)
Public methodIntersectsFast(Plane, Bounds)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodRayCast
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Extension Methods
See Also