Character Class |
Namespace: NeoAxis
public class Character : MeshInSpace, IProcessDamage, InteractiveObjectInterface, MeshInSpaceAnimationControllerIParentAnimationTriggerProcess
The Character type exposes the following members.
Name | Description | |
---|---|---|
AdditionalItems | (Inherited from MeshInSpace.) | |
AllowLookToBackWhenNoActiveItem | ||
AnyData |
The user data of the component.
(Inherited from Component.) | |
BaseType |
Gets the base type of the object.
(Inherited from Component.) | |
CanBeSelected |
Whether the object is selectable in the scene view.
(Inherited from ObjectInSpace.) | |
CanBeSelectedInHierarchy | (Inherited from ObjectInSpace.) | |
CastShadows |
Whether to cast shadows on the other surfaces.
(Inherited from MeshInSpace.) | |
CharacterType | ||
CloneSupport |
Whether the object supports cloning.
(Inherited from Component.) | |
Collision |
Whether to add a collision body. A shape of the body will take from Collision Definition of the mesh.
(Inherited from MeshInSpace.) | |
Color |
The base color and opacity multiplier.
(Inherited from MeshInSpace.) | |
Components |
Gets the collection of the child components.
(Inherited from Component.) | |
CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component.) | |
Crouching | ||
CurrentLifeStatusTime | ||
CurrentLookToPosition | ||
CurrentTurnToDirection | ||
CutVolumes | (Inherited from MeshInSpace.) | |
DebugVisualization |
Whether to display the RequiredLookToPosition, RequiredTurnToDirection, hands position and sitting info.
| |
DeletionTimeAfterDeath | ||
DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component.) | |
Disposed |
Whether the object is disposed.
(Inherited from Component.) | |
EditorAllowRenderSelection | (Inherited from MeshInSpace.) | |
EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.) | |
EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component.) | |
EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.) | |
Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.) | |
EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
EnabledSelectionByCursor | (Inherited from ObjectInSpace.) | |
GroundRelativeVelocitySmooth | ||
HeadFactor |
Head control ratio.
| |
HeadLookAt |
Target position of the head.
| |
Health |
The health of the character.
| |
HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component.) | |
LeftHandFactor |
Left hand control ratio.
| |
LeftHandIndexFingerFlexionFactor | ||
LeftHandIndexFingerFlexionValue | ||
LeftHandLittleFingerFlexionFactor | ||
LeftHandLittleFingerFlexionValue | ||
LeftHandMiddleFingerFlexionFactor | ||
LeftHandMiddleFingerFlexionValue | ||
LeftHandRingFingerFlexionFactor | ||
LeftHandRingFingerFlexionValue | ||
LeftHandThumbFingerFlexionFactor | ||
LeftHandThumbFingerFlexionValue | ||
LeftHandTransform |
Left hand target transform in the world coordinates. X - forward, -Z - palm.
| |
LifeStatus |
Dead or alive.
| |
Mesh |
The mesh used by the mesh object.
(Inherited from MeshInSpace.) | |
MeshOutput | (Inherited from MeshInSpace.) | |
ModifiableMesh | (Inherited from MeshInSpace.) | |
ModifiableMeshCreatedByObject | (Inherited from MeshInSpace.) | |
MotionBlurFactor |
The multiplier of the motion blur effect.
(Inherited from MeshInSpace.) | |
MoveVector | ||
MoveVectorRun | ||
Name |
The name of the component.
(Inherited from Component.) | |
NetworkID | (Inherited from Component.) | |
NetworkIsClient | (Inherited from Component.) | |
NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.) | |
NetworkIsSingle | (Inherited from Component.) | |
NetworkIsSingleOrClient | (Inherited from Component.) | |
NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.) | |
NetworkModeUsers | (Inherited from Component.) | |
Occluder |
Whether to object should be used as an occluder for occlusion culling.
(Inherited from MeshInSpace.) | |
PaintLayersReplace | (Inherited from MeshInSpace.) | |
Parent |
Gets the parent object.
(Inherited from Component.) | |
ParentRoot |
Gets the parent root object.
(Inherited from Component.) | |
ParentScene | (Inherited from ObjectInSpace.) | |
PhysicalBody | (Inherited from MeshInSpace.) | |
PhysicalBodyAngularVelocity |
The initial angular velocity of the body.
(Inherited from MeshInSpace.) | |
PhysicalBodyLinearVelocity |
The initial linear velocity of the body.
(Inherited from MeshInSpace.) | |
PlayOneAnimation | ||
PlayOneAnimationAdditional | ||
PlayOneAnimationAdditionalRemainingTime | ||
PlayOneAnimationFreezeOnEnd | ||
PlayOneAnimationRemainingTime | ||
PlayOneAnimationSpeed | ||
ReceiveDecals |
Whether it is possible to apply decals on the surface.
(Inherited from MeshInSpace.) | |
RemainingLifetime |
The lifetime of the component during the simulation.
(Inherited from ObjectInSpace.) | |
RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.) | |
ReplaceMaterial |
Replaces all geometries of the mesh by another material.
(Inherited from MeshInSpace.) | |
RequiredLookToPosition | ||
RequiredTurnToDirection | ||
RightHandFactor |
Right hand control ratio.
| |
RightHandIndexFingerFlexionFactor | ||
RightHandIndexFingerFlexionValue | ||
RightHandLittleFingerFlexionFactor | ||
RightHandLittleFingerFlexionValue | ||
RightHandMiddleFingerFlexionFactor | ||
RightHandMiddleFingerFlexionValue | ||
RightHandRingFingerFlexionFactor | ||
RightHandRingFingerFlexionValue | ||
RightHandThumbFingerFlexionFactor | ||
RightHandThumbFingerFlexionValue | ||
RightHandTransform |
Right hand target transform in the world coordinates. X - forward, -Z - palm.
| |
SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component.) | |
ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.) | |
Sitting | ||
SittingLegsAngle | ||
SittingSpineAngle | ||
SpaceBounds | (Inherited from ObjectInSpace.) | |
SpaceBoundsOctreeOverride | (Inherited from ObjectInSpace.) | |
SpaceBoundsOverride | (Inherited from ObjectInSpace.) | |
SpecialEffects |
Specifies settings for special object effects, such as an outline effect.
(Inherited from MeshInSpace.) | |
Static |
Whether to enable a static mode which improves rendering speed. Internally static objects are grouped into batches.
(Inherited from MeshInSpace.) | |
StaticShadows |
Whether to allow static shadow optimization for this object.
(Inherited from MeshInSpace.) | |
Team |
The team index of the object.
| |
Transform |
The position, rotation and scale of the object.
(Inherited from ObjectInSpace.) | |
TransformV |
Simplier form of Transform.Value.
(Inherited from ObjectInSpace.) | |
TransformVisualOverride | (Inherited from MeshInSpace.) | |
TurningSpeedOverride | ||
TypeCached | ||
TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component.) | |
VisibilityDistanceFactor |
The factor of maximum visibility distance. The maximum distance is calculated based on the size of the object on the screen.
(Inherited from MeshInSpace.) | |
Visible |
Whether the object is visible in the scene.
(Inherited from ObjectInSpace.) | |
VisibleInHierarchy | (Inherited from ObjectInSpace.) |
Name | Description | |
---|---|---|
AddedToParent |
Occurs when a component is added to the parent.
(Inherited from Component.) | |
CanBeSelectedChanged | Occurs when the CanBeSelected property value changes. (Inherited from ObjectInSpace.) | |
CastShadowsChanged | Occurs when the CastShadows property value changes. (Inherited from MeshInSpace.) | |
CharacterTypeChanged | Occurs when the CharacterType property value changes. | |
CloneEvent |
Occurs when object is cloned.
(Inherited from Component.) | |
CloneSupportChanged |
Occurs after changing value of CloneSupport property.
(Inherited from Component.) | |
CollisionChanged | Occurs when the Collision property value changes. (Inherited from MeshInSpace.) | |
CollisionSoundPlayBefore | (Inherited from MeshInSpace.) | |
ColorChanged | Occurs when the Color property value changes. (Inherited from MeshInSpace.) | |
ComponentAdded |
Occurs when a child component is added.
(Inherited from Component.) | |
ComponentRemoved |
Occurs when a child component is removed.
(Inherited from Component.) | |
ComponentsChanged |
Occurs when the set of children is changed.
(Inherited from Component.) | |
CurrentLifeStatusTimeChanged | Occurs when the CurrentLifeStatusTime property value changes. | |
DebugVisualizationChanged | Occurs when the DebugVisualization property value changes. | |
DeletionTimeAfterDeathChanged | Occurs when the DeletionTimeAfterDeath property value changes. | |
DisabledEvent |
Occurs when the object is disabled from a hierarchy of the components or is disabled. See also EnabledInHierarchy property.
(Inherited from Component.) | |
DisabledInSimulation |
Occurs when the object is detached from a hierarchy of the components or is disabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.) | |
DisplayInEditorChanged |
Occurs when value of DisplayInEditor property is changed.
(Inherited from Component.) | |
DisposeEvent |
Occurs when the object is disposed.
(Inherited from Component.) | |
EnabledChanged |
Occurs when the Enabled property value changes.
(Inherited from Component.) | |
EnabledEvent |
Occurs when the object is attached to a hierarchy of the components and is enabled. See also EnabledInHierarchy property.
(Inherited from Component.) | |
EnabledInHierarchyChanged |
Occurs when the EnabledInHierarchy property value changes.
(Inherited from Component.) | |
EnabledInSimulation |
Occurs when the object is attached to a hierarchy of the components and is enabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.) | |
FlyEndSoundBefore | ||
FootstepSoundBefore | ||
GetRenderSceneData | (Inherited from ObjectInSpace.) | |
GetRenderSceneDataAddToFrameData | (Inherited from MeshInSpace.) | |
GetRenderSceneDataBefore | (Inherited from ObjectInSpace.) | |
HeadFactorChanged | Occurs when the HeadFactor property value changes. | |
HeadLookAtChanged | Occurs when the HeadLookAt property value changes. | |
HealthChanged | Occurs when the Health property value changes. | |
LeftHandFactorChanged | Occurs when the LeftHandFactor property value changes. | |
LeftHandIndexFingerFlexionFactorChanged | Occurs when the LeftHandIndexFingerFlexionFactor property value changes. | |
LeftHandIndexFingerFlexionValueChanged | Occurs when the LeftHandIndexFingerFlexionValue property value changes. | |
LeftHandLittleFingerFlexionFactorChanged | Occurs when the LeftHandLittleFingerFlexionFactor property value changes. | |
LeftHandLittleFingerFlexionValueChanged | Occurs when the LeftHandLittleFingerFlexionValue property value changes. | |
LeftHandMiddleFingerFlexionFactorChanged | Occurs when the LeftHandMiddleFingerFlexionFactor property value changes. | |
LeftHandMiddleFingerFlexionValueChanged | Occurs when the LeftHandMiddleFingerFlexionValue property value changes. | |
LeftHandRingFingerFlexionFactorChanged | Occurs when the LeftHandRingFingerFlexionFactor property value changes. | |
LeftHandRingFingerFlexionValueChanged | Occurs when the LeftHandRingFingerFlexionValue property value changes. | |
LeftHandThumbFingerFlexionFactorChanged | Occurs when the LeftHandThumbFingerFlexionFactor property value changes. | |
LeftHandThumbFingerFlexionValueChanged | Occurs when the LeftHandThumbFingerFlexionValue property value changes. | |
LeftHandTransformChanged | Occurs when the LeftHandTransform property value changes. | |
LifeStatusChanged | Occurs when the LifeStatus property value changes. | |
LifetimeEnd | (Inherited from ObjectInSpace.) | |
LoadEvent |
Occurs during object loading.
(Inherited from Component.) | |
MeshChanged | Occurs when the Mesh property value changes. (Inherited from MeshInSpace.) | |
MeshOutputOverride | (Inherited from MeshInSpace.) | |
MetadataGetMemberBySignatureEvent |
Occurs when the object metadata member is received by name.
(Inherited from Component.) | |
MetadataGetMembersEvent |
Occurs upon receipt of the object's metadata members.
(Inherited from Component.) | |
MetadataGetMembersFilterEvent |
Occurs when filtering receive members of the object metadata.
(Inherited from Component.) | |
MotionBlurFactorChanged | Occurs when the MotionBlurFactor property value changes. (Inherited from MeshInSpace.) | |
NameChanged |
Occurs when component name is changed.
(Inherited from Component.) | |
NetworkModeChanged | Occurs when the NetworkMode property value changes. (Inherited from Component.) | |
ObjectInteractionGetInfoEvent | ||
OccluderChanged | Occurs when the Occluder property value changes. (Inherited from MeshInSpace.) | |
PhysicalBodyAngularVelocityChanged | Occurs when the PhysicalBodyAngularVelocity property value changes. (Inherited from MeshInSpace.) | |
PhysicalBodyLinearVelocityChanged | Occurs when the PhysicalBodyLinearVelocity property value changes. (Inherited from MeshInSpace.) | |
PreloadResourcesEvent |
Occurs when preloading the resources used by the object.
(Inherited from Component.) | |
ProcessDamageAfter | ||
ProcessDamageAfterAll | ||
ProcessDamageBefore | ||
ProcessDamageBeforeAll | ||
ReceiveDecalsChanged | Occurs when the ReceiveDecals property value changes. (Inherited from MeshInSpace.) | |
ReceiveNetworkMessageFromClient | (Inherited from Component.) | |
ReceiveNetworkMessageFromServer | (Inherited from Component.) | |
RemainingLifetimeChanged | Occurs when the RemainingLifetime property value changes. (Inherited from ObjectInSpace.) | |
RemovedFromParent |
Occurs when a component is removed from the parent.
(Inherited from Component.) | |
ReplaceMaterialChanged | Occurs when the ReplaceMaterial property value changes. (Inherited from MeshInSpace.) | |
RightHandFactorChanged | Occurs when the RightHandFactor property value changes. | |
RightHandIndexFingerFlexionFactorChanged | Occurs when the RightHandIndexFingerFlexionFactor property value changes. | |
RightHandIndexFingerFlexionValueChanged | Occurs when the RightHandIndexFingerFlexionValue property value changes. | |
RightHandLittleFingerFlexionFactorChanged | Occurs when the RightHandLittleFingerFlexionFactor property value changes. | |
RightHandLittleFingerFlexionValueChanged | Occurs when the RightHandLittleFingerFlexionValue property value changes. | |
RightHandMiddleFingerFlexionFactorChanged | Occurs when the RightHandMiddleFingerFlexionFactor property value changes. | |
RightHandMiddleFingerFlexionValueChanged | Occurs when the RightHandMiddleFingerFlexionValue property value changes. | |
RightHandRingFingerFlexionFactorChanged | Occurs when the RightHandRingFingerFlexionFactor property value changes. | |
RightHandRingFingerFlexionValueChanged | Occurs when the RightHandRingFingerFlexionValue property value changes. | |
RightHandThumbFingerFlexionFactorChanged | Occurs when the RightHandThumbFingerFlexionFactor property value changes. | |
RightHandThumbFingerFlexionValueChanged | Occurs when the RightHandThumbFingerFlexionValue property value changes. | |
RightHandTransformChanged | Occurs when the RightHandTransform property value changes. | |
SaveEvent |
Occurs during object saving.
(Inherited from Component.) | |
SaveSupportChanged |
Occurs after changing value of SaveSupport property.
(Inherited from Component.) | |
ScreenLabelChanged | Occurs when the ScreenLabel property value changes. (Inherited from Component.) | |
SimulationStep |
Occurs during the simulation step.
(Inherited from Component.) | |
SimulationStepClient |
Occurs during the simulation step.
(Inherited from Component.) | |
SoundPlayBefore | ||
SpaceBoundsUpdateEvent | (Inherited from ObjectInSpace.) | |
SpaceBoundsUpdateIncludeChildrenEvent | (Inherited from ObjectInSpace.) | |
SpecialEffectsChanged | Occurs when the SpecialEffects property value changes. (Inherited from MeshInSpace.) | |
StartPlayOneAnimationBefore | ||
StaticChanged | Occurs when the Static property value changes. (Inherited from MeshInSpace.) | |
StaticShadowsChanged | Occurs when the StaticShadows property value changes. (Inherited from MeshInSpace.) | |
TeamChanged | Occurs when the Team property value changes. | |
TransformChanged | Occurs when the Transform property value changes. (Inherited from ObjectInSpace.) | |
UpdateEvent |
Occurs during the update process of all objects.
(Inherited from Component.) | |
VisibilityDistanceFactorChanged | Occurs when the VisibilityDistanceFactor property value changes. (Inherited from MeshInSpace.) | |
VisibleChanged | Occurs when the Visible property value changes. (Inherited from ObjectInSpace.) |
Name | Description | |
---|---|---|
EditorCameraTransform | (Inherited from ObjectInSpace.) |
Name | Description | |
---|---|---|
MethodInvoke |
Calls the object method by name.
(Defined by ObjectEx.) | |
PropertyGet(String, Object, Boolean) | Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.) | |
PropertyGetT(String, Object, Boolean) | Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.) | |
PropertySet |
Sets the value of the object property by name.
(Defined by ObjectEx.) |