VehicleAI Events |
The VehicleAI type exposes the following members.
| Name | Description | |
|---|---|---|
| AddedToParent |
Occurs when a component is added to the parent.
(Inherited from Component.) | |
| CloneEvent |
Occurs when object is cloned.
(Inherited from Component.) | |
| CloneSupportChanged |
Occurs after changing value of CloneSupport property.
(Inherited from Component.) | |
| CombatModeCanMoveChanged | Occurs when the CombatModeCanMove property value changes. | |
| CombatModeChanged | Occurs when the CombatMode property value changes. | |
| CombatModeFindEnemyDistanceChanged | Occurs when the CombatModeFindEnemyDistance property value changes. | |
| ComponentAdded |
Occurs when a child component is added.
(Inherited from Component.) | |
| ComponentRemoved |
Occurs when a child component is removed.
(Inherited from Component.) | |
| ComponentsChanged |
Occurs when the set of children is changed.
(Inherited from Component.) | |
| DebugVisualizationChanged | Occurs when the DebugVisualization property value changes. | |
| DisabledEvent |
Occurs when the object is disabled from a hierarchy of the components or is disabled. See also EnabledInHierarchy property.
(Inherited from Component.) | |
| DisabledInSimulation |
Occurs when the object is detached from a hierarchy of the components or is disabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.) | |
| DisplayInEditorChanged |
Occurs when value of DisplayInEditor property is changed.
(Inherited from Component.) | |
| DisposeEvent |
Occurs when the object is disposed.
(Inherited from Component.) | |
| EnabledChanged |
Occurs when the Enabled property value changes.
(Inherited from Component.) | |
| EnabledEvent |
Occurs when the object is attached to a hierarchy of the components and is enabled. See also EnabledInHierarchy property.
(Inherited from Component.) | |
| EnabledInHierarchyChanged |
Occurs when the EnabledInHierarchy property value changes.
(Inherited from Component.) | |
| EnabledInSimulation |
Occurs when the object is attached to a hierarchy of the components and is enabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.) | |
| LoadEvent |
Occurs during object loading.
(Inherited from Component.) | |
| MetadataGetMemberBySignatureEvent |
Occurs when the object metadata member is received by name.
(Inherited from Component.) | |
| MetadataGetMembersEvent |
Occurs upon receipt of the object's metadata members.
(Inherited from Component.) | |
| MetadataGetMembersFilterEvent |
Occurs when filtering receive members of the object metadata.
(Inherited from Component.) | |
| NameChanged |
Occurs when component name is changed.
(Inherited from Component.) | |
| NetworkModeChanged | Occurs when the NetworkMode property value changes. (Inherited from Component.) | |
| ObjectInteractionEnterEvent | (Inherited from AI.) | |
| ObjectInteractionExitEvent | (Inherited from AI.) | |
| ObjectInteractionGetInfoEvent | (Inherited from AI.) | |
| ObjectInteractionInputMessageEvent | (Inherited from AI.) | |
| ObjectInteractionUpdateEvent | (Inherited from AI.) | |
| PermanentMessageChanged | Occurs when the PermanentMessage property value changes. (Inherited from AI.) | |
| PreloadResourcesEvent |
Occurs when preloading the resources used by the object.
(Inherited from Component.) | |
| ReceiveNetworkMessageFromClient | (Inherited from Component.) | |
| ReceiveNetworkMessageFromServer | (Inherited from Component.) | |
| RemovedFromParent |
Occurs when a component is removed from the parent.
(Inherited from Component.) | |
| SaveEvent |
Occurs during object saving.
(Inherited from Component.) | |
| SaveSupportChanged |
Occurs after changing value of SaveSupport property.
(Inherited from Component.) | |
| ScreenLabelChanged | Occurs when the ScreenLabel property value changes. (Inherited from Component.) | |
| SimulationStep |
Occurs during the simulation step.
(Inherited from Component.) | |
| SimulationStepClient |
Occurs during the simulation step.
(Inherited from Component.) | |
| UpdateEvent |
Occurs during the update process of all objects.
(Inherited from Component.) |