Fixture Fields |
The Fixture type exposes the following members.
Name | Description | |
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AfterCollision |
Fires after two shapes has collided and are solved. This gives you a chance to get the impact force.
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BeforeCollision |
Fires when two fixtures are close to each other.
Due to how the broadphase works, this can be quite inaccurate as shapes are approximated using AABBs.
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OnCollision |
Fires when two shapes collide and a contact is created between them.
Note that the first fixture argument is always the fixture that the delegate is subscribed to.
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OnSeparation |
Fires when two shapes separate and a contact is removed between them.
Note: This can in some cases be called multiple times, as a fixture can have multiple contacts.
Note The first fixture argument is always the fixture that the delegate is subscribed to.
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Tag |
Set the user data. Use this to store your application specific data.
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