Sets the name of the shader, for debug display purposes.
Namespace:
Internal.SharpBgfx
Assembly:
NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax public void SetName(
string name
)
Parameters
- name
- Type: SystemString
The name of the shader.
See Also