Shader Structure |
Namespace: Internal.SharpBgfx
public struct Shader : IDisposable, IEquatable<Shader>
The Shader type exposes the following members.
Name | Description | |
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Dispose |
Releases the shader.
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Equals(Object) |
Determines whether the specified Object is equal to this instance.
(Overrides ValueTypeEquals(Object).) | |
Equals(Shader) |
Determines whether the specified object is equal to this instance.
| |
GetHashCode |
Returns a hash code for this instance.
(Overrides ValueTypeGetHashCode.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
SetName |
Sets the name of the shader, for debug display purposes.
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ToString |
Returns a String that represents this instance.
(Overrides ValueTypeToString.) |
Name | Description | |
---|---|---|
Equality |
Implements the equality operator.
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Inequality |
Implements the inequality operator.
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Name | Description | |
---|---|---|
MethodInvoke |
Calls the object method by name.
(Defined by ObjectEx.) | |
PropertyGet(String, Object, Boolean) | Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.) | |
PropertyGetT(String, Object, Boolean) | Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.) | |
PropertySet |
Sets the value of the object property by name.
(Defined by ObjectEx.) |