DynamicTreeBroadPhaseRayCast Method |
Ray-cast against the proxies in the tree. This relies on the callback
to perform a exact ray-cast in the case were the proxy contains a shape.
The callback also performs the any collision filtering. This has performance
roughly equal to k * log(n), where k is the number of collisions and n is the
number of proxies in the tree.
Namespace:
Internal.tainicom.Aether.Physics2D.Collision
Assembly:
NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax See Also