VerticesCheckPolygon Method |
Checks if the polygon is valid for use in the engine.
Performs a full check, for simplicity, convexity,
orientation, minimum angle, and volume.
From Eric Jordan's convex decomposition library
Namespace:
Internal.tainicom.Aether.Physics2D.Common
Assembly:
NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax public PolygonError CheckPolygon()
Return Value
Type:
PolygonErrorPolygonError.NoError if there were no error.
See Also