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VerticesCheckPolygon Method

Checks if the polygon is valid for use in the engine. Performs a full check, for simplicity, convexity, orientation, minimum angle, and volume. From Eric Jordan's convex decomposition library

Namespace:  Internal.tainicom.Aether.Physics2D.Common
Assembly:  NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax
C#
public PolygonError CheckPolygon()

Return Value

Type: PolygonError
PolygonError.NoError if there were no error.
See Also