Rotate the vertices with the defined value in radians.
Warning: Using this method on an active set of vertices of a Body,
will cause problems with collisions. Use Body.Rotation instead.
Namespace:
Internal.tainicom.Aether.Physics2D.Common
Assembly:
NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax public void Rotate(
float value
)
Parameters
- value
- Type: SystemSingle
The amount to rotate by in radians.
See Also