DistanceJoint Constructor |
This requires defining an
anchor point on both bodies and the non-zero length of the
distance joint. If you don't supply a length, the local anchor points
is used so that the initial configuration can violate the constraint
slightly. This helps when saving and loading a game.
Warning Do not use a zero or short length.
Namespace:
Internal.tainicom.Aether.Physics2D.Dynamics.Joints
Assembly:
NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax See Also