DistanceJoint Properties |
The DistanceJoint type exposes the following members.
Name | Description | |
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BodyA |
Get the first body attached to this joint.
(Inherited from Joint.) | |
BodyB |
Get the second body attached to this joint.
(Inherited from Joint.) | |
Breakpoint |
The Breakpoint simply indicates the maximum Value the JointError can be before it breaks.
The default value is float.MaxValue, which means it never breaks.
(Inherited from Joint.) | |
CollideConnected |
Set this flag to true if the attached bodies should collide.
(Inherited from Joint.) | |
DampingRatio |
The damping ratio. 0 = no damping, 1 = critical damping.
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Frequency |
The mass-spring-damper frequency in Hertz. A value of 0
disables softness.
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JointType |
Gets or sets the type of the joint.
(Inherited from Joint.) | |
Length |
The natural length between the anchor points.
Manipulating the length can lead to non-physical behavior when the frequency is zero.
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LocalAnchorA |
The local anchor point relative to bodyA's origin.
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LocalAnchorB |
The local anchor point relative to bodyB's origin.
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World |
Get the parent World of this joint. This is null if the joint is not attached.
(Inherited from Joint.) | |
WorldAnchorA | (Overrides JointWorldAnchorA.) | |
WorldAnchorB | (Overrides JointWorldAnchorB.) |