The Breakpoint simply indicates the maximum Value the JointError can be before it breaks.
The default value is float.MaxValue, which means it never breaks.
Namespace:
Internal.tainicom.Aether.Physics2D.Dynamics.Joints
Assembly:
NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax public float Breakpoint { get; set; }
Property Value
Type:
SingleSee Also