Joint Class |
Namespace: Internal.tainicom.Aether.Physics2D.Dynamics.Joints
public abstract class Joint
The Joint type exposes the following members.
Name | Description | |
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Joint | Initializes a new instance of the Joint class | |
Joint(Body) |
Constructor for fixed joint
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Joint(Body, Body) | Initializes a new instance of the Joint class |
Name | Description | |
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BodyA |
Get the first body attached to this joint.
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BodyB |
Get the second body attached to this joint.
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Breakpoint |
The Breakpoint simply indicates the maximum Value the JointError can be before it breaks.
The default value is float.MaxValue, which means it never breaks.
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CollideConnected |
Set this flag to true if the attached bodies should collide.
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JointType |
Gets or sets the type of the joint.
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World |
Get the parent World of this joint. This is null if the joint is not attached.
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WorldAnchorA |
Get the anchor point on bodyA in world coordinates.
On some joints, this value indicate the anchor point within the world.
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WorldAnchorB |
Get the anchor point on bodyB in world coordinates.
On some joints, this value indicate the anchor point within the world.
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Name | Description | |
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Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetReactionForce |
Get the reaction force on body at the joint anchor in Newtons.
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GetReactionTorque |
Get the reaction torque on the body at the joint anchor in N*m.
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GetType | Gets the Type of the current instance. (Inherited from Object.) | |
IsFixedType |
Return true if the joint is a fixed type.
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MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) | |
WakeBodies |
Name | Description | |
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Enabled |
Indicate if this join is enabled or not. Disabling a joint
means it is still in the simulation, but inactive.
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Tag |
Set the user data pointer.
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Name | Description | |
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MethodInvoke |
Calls the object method by name.
(Defined by ObjectEx.) | |
PropertyGet(String, Object, Boolean) | Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.) | |
PropertyGetT(String, Object, Boolean) | Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.) | |
PropertySet |
Sets the value of the object property by name.
(Defined by ObjectEx.) |