Joint Properties |
The Joint type exposes the following members.
Name | Description | |
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BodyA |
Get the first body attached to this joint.
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BodyB |
Get the second body attached to this joint.
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Breakpoint |
The Breakpoint simply indicates the maximum Value the JointError can be before it breaks.
The default value is float.MaxValue, which means it never breaks.
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CollideConnected |
Set this flag to true if the attached bodies should collide.
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JointType |
Gets or sets the type of the joint.
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World |
Get the parent World of this joint. This is null if the joint is not attached.
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WorldAnchorA |
Get the anchor point on bodyA in world coordinates.
On some joints, this value indicate the anchor point within the world.
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WorldAnchorB |
Get the anchor point on bodyB in world coordinates.
On some joints, this value indicate the anchor point within the world.
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