JointFactoryCreatePulleyJoint Method |
Namespace: Internal.tainicom.Aether.Physics2D.Dynamics.Joints
public static PulleyJoint CreatePulleyJoint( World world, Body bodyA, Body bodyB, Vector2 anchorA, Vector2 anchorB, Vector2 worldAnchorA, Vector2 worldAnchorB, float ratio, bool useWorldCoordinates = false )