An easy to use factory for using joints.
Inheritance Hierarchy SystemObject Internal.tainicom.Aether.Physics2D.Dynamics.JointsJointFactory
Namespace:
Internal.tainicom.Aether.Physics2D.Dynamics.Joints
Assembly:
NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax public static class JointFactory
The JointFactory type exposes the following members.
Methods
| Name | Description |
---|
| CreateAngleJoint | |
| CreateDistanceJoint(World, Body, Body) | |
| CreateDistanceJoint(World, Body, Body, Vector2, Vector2, Boolean) | |
| CreateFixedMouseJoint | |
| CreateFrictionJoint(World, Body, Body) | |
| CreateFrictionJoint(World, Body, Body, Vector2, Boolean) | |
| CreateGearJoint | |
| CreateMotorJoint | |
| CreatePrismaticJoint | |
| CreatePulleyJoint | |
| CreateRevoluteJoint(World, Body, Body, Vector2) | |
| CreateRevoluteJoint(World, Body, Body, Vector2, Vector2, Boolean) | |
| CreateRopeJoint | |
| CreateWeldJoint | |
| CreateWheelJoint(World, Body, Body, Vector2) | |
| CreateWheelJoint(World, Body, Body, Vector2, Vector2, Boolean) | |
TopSee Also